Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 13091024294375905609 11 monke the Magician (level 2, -1/21 HPs) Began as a Djinni Summoner on Mar 24, 2023. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:53 (897 turns). monke the Magician (Djinni Summoner) Turns: 897, Time: 00:01:54 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 40% Gold: 7 EV: 13 Int: 16 God: SH: 0 Dex: 19 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn c - +6 ring of dexterity MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +6 ring of dexterity (left hand) Scrolls b - a scroll of identify {unknown} Skills: + Level 2.2 Dodging + Level 1.5 Stealth + Level 0.4 Unarmed Combat + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 b - Call Imp Summ 14% N/A 6% 2 c - Call Canine Familiar Summ 14% N/A 12% 3 d - Summon Guardian Gole Hex/Summ 14% N/A 12% 3 e - Summon Lightning Spi Summ/Air 14% N/A 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! The endoplasm attacks as you move away! The endoplasm hits you. The endoplasm attacks as you move away! The endoplasm hits you. The endoplasm attacks as you move away! The endoplasm barely misses you. The endoplasm attacks as you move away! The endoplasm barely misses you. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. Your crimson imp closely misses the hobgoblin. The hobgoblin attacks as you move away! The hobgoblin closely misses you. The endoplasm jiggles. The endoplasm misses you. You reach down and open the door. A frilled lizard, 2 rats and an endoplasm come into view. The endoplasm barely misses you. The hobgoblin barely misses you. Your crimson imp hits the endoplasm. Found 2 yellow potions. A bat comes into view. The endoplasm closely misses your crimson imp. Your crimson imp hits the endoplasm. There is an open door here. You barely miss the rat. The frilled lizard hisses angrily. The endoplasm quivers. The endoplasm freezes your crimson imp. Your crimson imp is frozen. Your crimson imp is frozen! The rat closely misses you. The hobgoblin closely misses you. Your crimson imp hits the endoplasm. The endoplasm dies! You hit the rat but do no damage. The hobgoblin misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * You hit the rat but do no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #......# #......# #......# #......# ##......# .'..[...# ####### ##......# b...... ##.....)#########J...... .####..........g@r...... .....#........5##....!.. .###.#.........# .l..... .# #.#.........# ..r.... .# #.#.........# ....... .###.#.........# ....... ...#...........# ####### ...#####.#####.# ...# #.# #'# You could see an endoplasm, a hobgoblin, a bat (asleep), a frilled lizard, 2 rats and a friendly crimson imp (summoned). Vanquished Creatures A dart slug (D:1) A ball python (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A bat (D:1) 2 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | monke the Djinni Summoner began the quest for the Orb. 0 | D:1 | monke set off with the following spells memorised: Summon | Small Mammal, Call Imp, Call Canine Familiar, Summon | Guardian Golem, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 529 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 897 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic Action || total -------------------------++------- Melee: Unarmed || 61 Punch || 1 Cast: Summon Small Mamm || 3 Call Imp || 2 Stab: Sleeping || 1 Armor: Robe || 10 Dodge: Dodged || 47