Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 8648742946154451354 52 monsoonserge the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on June 28, 2023. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:05 (1549 turns). monsoonserge the Magician (Djinni Conjurer) Turns: 1549, Time: 00:06:07 Health: 0/31 AC: 3 Str: 3 (6) XL: 4 Next: 8% Gold: 64 EV: 11 Int: 20 (22) God: SH: 0 Dex: 9 (11) rFire + + . o - +0 flail rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + j - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons d - a +0 mace o - a +0 flail (weapon) p - a +0 short sword Missiles f - 7 poisoned darts (quivered) Armour a - a +0 robe c - a +0 leather armour (worn) Jewellery j - a ring of protection from cold (left hand) Scrolls e - a scroll of amnesia {unknown} g - a scroll of identify {unknown} i - a scroll of fear {unknown} n - a scroll of torment {unknown} Potions b - 2 potions of might {unknown} h - 2 potions of degeneration k - 2 potions of curing {unknown} l - 2 potions of mutation {unknown} m - a potion of berserk rage {unknown} Skills: * Level 0.7 Armour + Level 2.5 Dodging + Level 1.8 Stealth * Level 4.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 7% 2 c - Dazzling Flash Conj/Hex 40% N/A 14% 3 d - Fulminant Prism Conj/Hex 10% 3d8 43% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 43% 4 f - Sandblast Erth 40% 2d10 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 spear of venom (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. x2 Unknown command. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 spear of venom! Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll misses you. The gnoll barely misses you. The gnoll closely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (10% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. The gnoll completely misses you. The gnoll hits you but does no damage. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The gnoll completely misses you. The endoplasm freezes you. You are frozen. You die... #.# ####.# ..#.# ### #$#.# ...# ...##...## ...g....# #gJgr.....r #@# #.# # # #)# ..## . . #.# ... . .############# #.# #.. .. .............#†#.# #.# .. ...............#.# #.#### # .....######.####.# #....# .....# #.# #.# #....# .....# #.# #.# #....##### You could see 3 gnolls, an endoplasm and a rat. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 ball pythons (D:1) 3 endoplasms 3 giant cockroaches A goblin (D:1) 5 hobgoblins 4 quokkas 4 bats 4 frilled lizards 5 kobolds 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | monsoonserge the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | monsoonserge set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 188 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 337 | D:1 | Found a faded altar of an unknown god. 513 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 513 | D:1 | Learned a level 1 spell: Sandblast 1373 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1398 | D:2 | Reached skill level 4 in Spellcasting 1549 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, shapermc_ecumenical_altar_acropolis D:2: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.0 Armour | | 0.7 Dodging | | 2.5 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 4 | || 4 Cast: Magic Dart | 16 | || 16 Searing Ray | 15 | 1 || 16 Sandblast | 23 | 3 || 26 Use: Potion | | 1 || 1 Armour: Leather armour | 8 | 2 || 10 Dodge: Dodged | 12 | 7 || 19