Dungeon Crawl Stone Soup version 0.32-a0-1483-gdbccd6685e (webtiles) character file. Game seed: 14631379517140088789 536 monsoonserge the Apothecary (level 7, -1/73 HPs) Began as a Vampire Alchemist on June 19, 2024. Was an Initiate of Beogh. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:18:06 (4525 turns). monsoonserge the Apothecary(Vampire Alchemist) Turns: 4525, Time: 00:18:08 Health: -1/73 AC: 23 Str: 7 XL: 7 Next: 4% Magic: 0/11 EV: 2 Int: 19 God: Beogh [......] Gold: 180 SH: 0 Dex: 15 Spells: 8/12 levels left rFire . . . q - +0 short sword rCold + . . (no shield) rNeg . . . p - melded +0 robe of Rotation {Regen+ Int+5 SInv} rPois + (helmet currently unavailable) rElec . e - melded +0 cloak rCorr . (gloves currently unavailable) SInv + (boots currently unavailable) Will ..... (no amulet) Stlth +++ i - +5 ring of evasion HPRegen 0.52/turn o - ring of protection from cold MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-1 -> -14), tree-form, attractive, very slightly contaminated, healing quickly A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, alive, (fangs 3), see invisible, vampiric 2 a: Exsanguinate, Renounce Religion You were on level 5 of the Dungeon. You worshipped Beogh. Beogh was noncommittal. You were a tree. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 180 gold pieces. Inventory: Hand Weapons h - a +0 dagger q - a +0 short sword (weapon) Missiles f - 20 poisoned darts (quivered) l - 5 javelins Armour e - a +0 cloak (melded) p - the +0 robe of Rotation (melded) {Regen+ Int+5 SInv} (You found it on level 3 of the Dungeon) Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. Magical Staves d - a staff of conjuration n - a staff of death Jewellery i - a +5 ring of evasion (left branch) o - a ring of protection from cold (right branch) Scrolls c - a scroll of amnesia {unknown} g - a scroll of teleportation {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of fear {unknown} t - a scroll of acquirement {unknown} u - 2 scrolls of blinking {unknown} Potions b - a potion of magic m - a potion of attraction Skills: + Level 1.8 Fighting + Level 2.4 Short Blades + Level 3.6 Dodging + Level 4.3 Stealth - Level 3.0 Spellcasting * Level 2.4 Conjurations * Level 1.6 Air Magic * Level 4.8 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 64% 1d7 3% 1 b - Mephitic Cloud Conj/Alch/Air 14% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 30% N/A 6% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 22% N/A 10% 2 Olgreb's Toxic Radiance Alch 21% N/A 21% 4 Sticky Flame Fire/Alch 12% 2d5 50% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Xom Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. Your natural rate of healing is slightly increased. ((You have razor-sharp teeth.)) You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin bites you but does no damage. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, very poisoned, 57% to hit) The sting hits the water moccasin. The water moccasin looks as sick as possible! The water moccasin is heavily wounded. The water moccasin bites you but does no damage. x2 You aren't carrying any items that you can evoke. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, extremely poisoned, 57% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! At your current blood state you heal quickly. You are lethally poisoned (3 -> -10). You are a tree. You attract monsters toward you. You are very lightly contaminated with residual magic. Your movement speed is average. Your attack delay is about 0.8. Your damage rating with your +0 short sword is about 6 (Base 5 x 112% (Dex) x 107% (Skill)). Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, extremely poisoned, 57% to hit) The sting hits the water moccasin but does no damage. The water moccasin looks as sick as possible! The water moccasin is severely wounded. You die... ..####..#....≈≈~ ## ........#...P~≈# .# ........#....≈≈# .#######......#....~≈# .......#......#....~≈### .......#......#....~≈≈≈≈ ####..##......#....~~~≈≈ .###..#####...#.....P... ..'.......#....#♣..#... ..#.......#....+S..# .#######.##....#...# #.....##.#.....#...# #.....#.<'.....+...# #.....#..#.....#...# #..>..#..#.....#...# #.....#..#.....#...# #.....####.....# You could see a water moccasin (extremely poisoned). Vanquished Creatures A scorpion (D:4) A howler monkey (D:4) 2 hounds (D:4) 2 sleepcaps (D:3) Natasha (D:2) An orc wizard (D:4) 8 gnolls 9 adders A shadow imp (D:5) 2 ufetubi (D:4) 4 ribbon worms (D:2) 3 dart slugs 15 orcs 7 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 4 hobgoblins 7 jackals 8 kobolds 2 bats (D:1) A frilled lizard (D:1) 4 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | monsoonserge the Vampire Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 235 | D:1 | Found a faded altar of an unknown god. 392 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 918 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 918 | D:2 | Reached XP level 3. HP: 3/24 MP: 1/6 993 | D:2 | Learned a level 3 spell: Mephitic Cloud 1061 | D:2 | Reached skill level 1 in Short Blades 1570 | D:1 | Reached XP level 4. HP: 24/31 MP: 2/7 1643 | D:2 | Noticed Natasha 1710 | D:2 | Reached skill level 1 in Fighting 1765 | D:2 | Reached skill level 1 in Conjurations 1811 | D:2 | Killed Natasha 1812 | D:2 | Reached XP level 5. HP: 17/37 MP: 5/9 2411 | D:3 | Identified the +0 robe of Rotation {Regen+ Int+5 SInv} 3032 | D:3 | Reached XP level 6. HP: 35/43 MP: 10/10 3213 | D:4 | Found a staircase to the Ecumenical Temple. 3224 | Temple | Entered the Ecumenical Temple 3247 | D:4 | Became a worshipper of Beogh the Shepherd 3389 | D:4 | Reached skill level 1 in Air Magic 4015 | D:4 | Reached XP level 7. HP: 45/49 MP: 8/11 4119 | D:4 | Found a sacrificial altar of Ru. 4119 | D:4 | Found a stormy altar of Qazlal. 4416 | D:5 | Entered Level 5 of the Dungeon 4510 | D:5 | HP: 2/73 [water moccasin (7)] 4524 | D:5 | HP: 3/73 [water moccasin (5)] 4525 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_ring, chequers_ecumenical_altar_simple_redux D:2: layout_loops_cross, uniq_natasha D:3: layout_loops_ring, hellmonk_no_cap D:4: layout_layer_cave, gammafunk_temple_overflow_elements, minmay_temple_entry_large_hall D:5: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_gridville, tso_oasis_becter, serial_shops, kennysheep_mini Temple: nicolae_temple_superstar Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Alchemy | 4 | 4.8 Short Blades | 1 2 | 2.4 Fighting | 1 | 1.8 Conjurations | 1 2 | 2.4 Spellcasting | 3 | 3.0 Dodging | 3 | 3.6 Air Magic | 1 | 1.6 Stealth | 4 | 4.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | 6 | | || 6 Unarmed | 1 | | || 1 Dagger | 29 | 100 | || 129 Bite | 1 | 33 | 1 || 35 Short sword | | 112 | 15 || 127 Throw: Javelin | | 7 | || 7 Dart | | 3 | || 3 Cast: Sting | 48 | 54 | 17 || 119 Mephitic Cloud | 1 | 12 | || 13 Invoke: Convert to Beogh | | 1 | || 1 Use: Potion | 2 | | 5 || 7 Stab: Sleeping | 1 | 3 | || 4 Confused | | 9 | || 9 Armour: Robe | 23 | 95 | 5 || 123 Skin | 2 | | 28 || 30 Dodge: Dodged | 41 | 243 | 8 || 292 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4514 | 4382 | 132 | 200 | 2878 | 6 | 752.3 | Dungeon | 4513 | 4381 | 132 | 200 | 2878 | 5 | 902.6 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1308 daAuts D:2: 1277 daAuts D:1: 1065 daAuts D:3: 754 daAuts D:5: 107 daAuts Temple: 1 daAuts