Dungeon Crawl Stone Soup version 0.32-a0-1770-gd1fa21d13b (webtiles) character file. Game seed: 13691251594185665174 17 monsoonserge the Conjurer (level 2, -1/20 HPs) Began as a Gnoll Conjurer on July 23, 2024. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (916 turns). monsoonserge the Conjurer(Gnoll Conjurer) Turns: 916, Time: 00:01:37 Health: -1/20 AC: 2 Str: 6 XL: 2 Next: 62% Magic: 4/7 EV: 12 Int: 17 God: Gold: 39 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . g - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Missiles c - 2 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of lignification {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Alchemy + Level 0.6 Invocations + Level 0.5 Evocations + Level 0.4 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Volatile Blastmotes Fire/Tloc 10% 2d10 36% 3 Vhi's Electric Charge Tloc/Air 10% N/A 77% 4 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) Unknown command. Found 7 gold pieces. Found a whip. Found an escape hatch in the ceiling. You now have 39 gold pieces (gained 7). There are no items here. You see here a +0 whip. Magic restored. There is an escape hatch in the ceiling here. Found a stone staircase leading up. Terence the Veteran comes into view. He is wielding a +0 trident and carrying a wand of warping. Found a helmet. Terence shouts! You hear an angry hiss. Found a fine robe. Terence hits you with a +0 trident! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 trident, wearing a +0 scale mail and carrying a wand of warping (82% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence! Terence is almost dead. Terence hits you with a +0 trident! You die... Terence says, "Finally, peace and quiet." ######### #### ........##########... #................... ##.......#####... #### #<..).....##.... ##...###............... .#.....#.......####..... ...............# #..### ...<...@.####### #.## #.......@# ... ##......... ##.# #......#### #. #.......# #.......# #...[...# ##...[..# You could see Terence. Vanquished Creatures 2 ball pythons (D:1) 2 bats 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A frilled lizard (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | monsoonserge the Gnoll Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 402 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 449 | D:1 | Learned a level 2 spell: Searing Ray 913 | D:2 | Noticed Terence 916 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: layout_rooms, minivault_14, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 9 Searing Ray || 6 Armour: Robe || 7 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 914 | 880 | 34 | 5 | 750 | 2 | 457.0 | Dungeon | 914 | 880 | 34 | 5 | 750 | 2 | 457.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 886 daAuts D:2: 28 daAuts