Dungeon Crawl Stone Soup version 0.27-a0-1591-gc56fcc985a (webtiles) character file. Game seed: 4044608314482759336 25 mordus the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on July 19, 2021. Slain by Terence (9 damage) ... on level 2 of the Dungeon. The game lasted 00:07:29 (1618 turns). mordus the Magician (Djinni Conjurer) Turns: 1618, Time: 00:07:29 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 40 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis + b - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn c - ring of see invisible MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (left hand) e - a ring of fire Scrolls d - a scroll of identify {unknown} f - a scroll of fog {unknown} Potions g - a potion of cancellation {unknown} Skills: - Level 0.1 Fighting + Level 0.7 Short Blades - Level 2.2 Dodging * Level 2.2 Stealth * Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Apportation Tloc 34% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Found a hunting sling. There is a stone staircase leading up here. Sorry, I don't know how to get there. Found 13 gold pieces. Found 12 gold pieces. Terence the Incautious comes into view. He is wielding a +2 vorpal trident and wearing a +2 chain mail of fire resistance. Found a stone staircase leading up. Terence shouts! Terence hits you with a +2 vorpal trident! Terence closely misses you. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. Level annotation: Terence There is a stone staircase leading up here. Terence hits you from afar with a +2 vorpal trident. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (10% risk of failure)! Continue anyway? Terence is dazzled. Terence barely misses you. Terence hits you with a +2 vorpal trident. You barely miss Terence. Terence misses you. You barely miss Terence. Terence barely misses you. You catch the helpless Terence completely off-guard! You hit Terence. Terence is moderately wounded. Terence is no longer blind. Terence barely misses you. Casting: Dazzling Flash (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (10% risk of failure)! Continue anyway? You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Terence hits you from afar with a +2 vorpal trident! You die... .# #. ## .# ... #.# ###.##.# . #.##..$..$#.. ### #.#.#...... .)# ##......... #.###....@#..# #<#.##..## ##.###@## ### ##<# #..# #.... ####.# .# # You could see Terence. Vanquished Creatures 3 dart slugs (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mordus the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 247 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 525 | D:1 | Found a faded altar of an unknown god. 537 | D:1 | Found Kichicim's Armour Shoppe. 945 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 945 | D:1 | Learned a level 1 spell: Apportation 1444 | D:2 | Noticed Terence 1618 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic, serial_shops, shop_fountains, hellmonk_ecumenical_altar_crossroads D:2: layout_loops_cross, st_stairs_10, serial_bayou_crossing, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Fighting | | 0.1 Short Blades | | 0.7 Dodging | | 2.2 Spellcasting | | 3.5 Action || total -------------------------++------- Melee: Dagger || 14 Cast: Magic Dart || 25 Searing Ray || 5 Dazzling Flash || 1 Stab: Sleeping || 2 Invisible || 1 Armor: Robe || 1 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1617 | 1590 | 27 | 395 | 1020 | 2 | 808.5 | Dungeon | 1617 | 1590 | 27 | 395 | 1020 | 2 | 808.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1596 daAuts D:2: 21 daAuts