Dungeon Crawl Stone Soup version 0.28-a0-620-g539b0f7ac7 (webtiles) character file. Game seed: 17689532842671506290 89590 mordus the Thaumaturge (level 16, 0/113 HPs) Began as a Djinni Conjurer on Oct 5, 2021. Was the Champion of Makhleb. Slain by a wolf spider (17 damage) ... on level 2 of the Spider Nest on Oct 6, 2021. The game lasted 02:28:40 (22183 turns). mordus the Thaumaturge (Djinni Conjurer) Turns: 22183, Time: 02:28:40 Health: 0/113 AC: 13 Str: 6 XL: 16 Next: 44% Gold: 1593 EV: 16 Int: 27 God: Makhleb [******] SH: 5 Dex: 12 rFire + + . SeeInvis . G - +8 whip "Snakebite" {venom, curare, rPois} rCold x . . Faith . m - +0 buckler rNeg . . . Spirit . Q - +2 troll leather armour rPois ∞ Reflect . N - +2 hat rElec . Harm . a - scarf {repulsion} rCorr + Rampage . H - +3 pair of gauntlets of War {Slay+5} Will +.... (boots unavailable) Stlth +......... U - amulet of regeneration HPRegen 2.28/turn t - ring of resist corrosion MPRegen 0.00/turn W - ring of wizardry @: flying, repel missiles A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb You were on level 2 of the Spider Nest. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 4 branches of the dungeon, and saw 22 of its levels. You also visited: Sewer, Bailey and Ice Cave. You collected 1604 gold pieces. You spent 11 gold pieces at shops. Inventory: Hand Weapons A - a +9 quarterstaff of distortion G - the +8 whip "Snakebite" (weapon) {venom, curare, rPois} (You took it off an orc warrior in a bailey) It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. Armour a - a scarf of repulsion (worn) m - a +0 buckler (worn) H - the +3 pair of gauntlets of War (worn) {Slay+5} (You found it in a bailey) Slay: It affects your accuracy & damage with ranged weapons and melee (+5). N - a +2 hat (worn) Q - a +2 troll leather armour (worn) Y - a scarf of shadows Magical Staves u - a staff of cold Jewellery s - a ring of see invisible t - a ring of resist corrosion (left hand) w - a ring of ice S - an amulet of reflection U - an amulet of regeneration (around neck) V - an amulet of the acrobat W - a ring of wizardry (right hand) Wands j - a wand of polymorph (59) z - a wand of charming (13) F - a wand of paralysis (7) I - a wand of digging (5) L - a wand of flame (35) M - a wand of acid (15) P - a wand of iceblast (26) Scrolls c - 9 scrolls of identify g - 6 scrolls of teleportation i - 3 scrolls of brand weapon o - 4 scrolls of holy word x - a scroll of fog y - 2 scrolls of vulnerability E - 2 scrolls of immolation O - a scroll of blinking X - a scroll of torment Z - 2 scrolls of fear Potions b - 3 potions of heal wounds e - 4 potions of curing f - 3 potions of cancellation h - 3 potions of brilliance k - 2 potions of attraction l - 6 potions of ambrosia p - 3 potions of mutation q - 5 potions of might r - 5 potions of haste v - 5 potions of lignification C - 3 potions of resistance Skills: - Level 10.0 Fighting - Level 5.3 Staves - Level 5.0 Armour + Level 13.0 Dodging - Level 1.5 Stealth - Level 4.0 Shields * Level 14.7 Spellcasting + Level 9.1 Invocations + Level 9.1 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 39% 3d18 1% 4 e - Iskenderun's Mystic Conj/Tloc 78% 2d16 1% 4 f - Freeze Ice 100% 1d11 0% 1 g - Ensorcelled Hibernat Hex/Ice 100% N/A 0% 2 h - Call Canine Familiar Summ 78% N/A 1% 3 i - Frozen Ramparts Ice 100% 1d12 1% 3 j - Metabolic Englaciati Hex/Ice 39% N/A 1% 5 k - Fireball Conj/Fire 39% 3d16 1% 5 l - Invisibility Hex 39% N/A 1% 6 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:6 Lair (6/6) D:11 Shoals (0/4) Lair:2 Spider (2/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:11 Sewer (visited) Bailey (visited) IceCv (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 * D:4 [*[!* D:5 [ Annotations: D:3 3 runed translucent doors, SirDiesAlot's ghost, weakling MiDe Lair:6 2 transporters, pokedragonboy's ghost, journeyman DECj Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Casting: Metabolic Englaciation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf spider! The wolf spider is moderately wounded. The wolf spider is knocked back by the mystic blast. The mystic blast hits the jumping spider!! The jumping spider is almost dead. The jumping spider is knocked back by the mystic blast. The mystic blast hits the jumping spider! You kill the jumping spider! Makhleb accepts your kill. You feel better. The mystic blast hits the jumping spider! The jumping spider is severely wounded. The jumping spider is knocked back by the mystic blast. The orb spider begins to weave its threads into a brightly glowing ball. The jumping spider leaps! Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the orb spider! The orb spider is moderately wounded. The fireball engulfs the orb spider!! The orb spider is almost dead. You hear an angry hiss. x4 The jumping spider leaps! The orb spider weaves a glowing orb of energy. x2 2 orbs of destruction come into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The wolf spider misses you. x2 The orb of destruction hits you!!! x2 * * * LOW HITPOINT WARNING * * * The wolf spider hits you! You die... .#..^..#.#.≈ ...^....... ..........## .......^...# #. !....s....^#... ....s.......... .....°○^....... ......○@○ss