Dungeon Crawl Stone Soup version 0.28-a0-1356-g2ad6d04315 (webtiles) character file. Game seed: 13029157806402248303 98 mordus the Magician (level 5, -2/38 HPs) Began as a Djinni Conjurer on Dec 30, 2021. Slain by a water moccasin zombie (4 damage) ... on level 3 of the Dungeon. The game lasted 00:07:39 (2680 turns). mordus the Magician (Djinni Conjurer) Turns: 2680, Time: 00:07:40 Health: -2/38 AC: 2 Str: 6 XL: 5 Next: 0% Gold: 80 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . h - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of torment {unknown} d - a scroll of holy word {unknown} e - a scroll of teleportation {unknown} g - 2 scrolls of identify {unknown} i - a scroll of fear {unknown} j - 2 scrolls of noise {unknown} Potions c - 2 potions of curing {unknown} f - a potion of brilliance {unknown} Skills: + Level 1.9 Fighting + Level 3.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Beastly Appendage Tmut 42% N/A 2% 1 g - Call Imp Summ 21% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin zombie is moderately damaged. The ball python hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (22% risk of failure)! Continue anyway? Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (moderately damaged, 78% to hit) The searing ray hits the water moccasin zombie! The water moccasin zombie is moderately damaged. (Press . to maintain the ray.) The water moccasin zombie barely misses you. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie bites you! The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. The searing ray hits the ball python. You kill the ball python! The water moccasin zombie closely misses you. The searing ray misses the water moccasin zombie. You finish channelling your searing ray. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (22% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the water moccasin zombie! The water moccasin zombie is almost destroyed. The water moccasin zombie is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. You die... ##### ...... ###### #. ## #.# #. ##### #.# #.#####. #...# #.######....... ###...####.....##.####.. #......@..).......##.†.# #.....Z.....∩........... #............#.........# ###.........>.####.....# #...................## ##.###...#######.#### #.# #...# #... #.###...#.# ##### #!.......# You could see a water moccasin zombie. Vanquished Creatures 3 adders An adder zombie (D:3) 5 orcs (D:3) 9 endoplasms A giant cockroach (D:2) 2 goblins 8 hobgoblins 4 jackals (D:2) 4 kobolds 2 quokkas 8 ball pythons 3 bats 3 frilled lizards A rat (D:3) 54 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mordus the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 213 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 970 | D:1 | Found a faded altar of an unknown god. 1159 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1159 | D:2 | Learned a level 1 spell: Beastly Appendage 1222 | D:2 | Reached skill level 1 in Fighting 1795 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 2608 | D:3 | Found Tazaq's Antique Weapon Shoppe. 2639 | D:3 | Reached skill level 4 in Spellcasting 2646 | D:3 | Reached XP level 5. HP: 25/38 MP: 0/0 2646 | D:3 | Learned a level 2 spell: Call Imp 2680 | D:3 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring, ebering_ecumenical_altar_abandoned D:2: layout_loops_ring D:3: layout_loops_ring, serial_undead, serial_undead_e, serial_undead_a, serial_undead_d, serial_undead_d, ebering_ghost_gozag, serial_shops, shop, minmay_misc_feat_plants Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.9 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | | 12 || 12 Short sword | | 6 || 6 Cast: Magic Dart | 48 | 23 || 71 Searing Ray | 10 | 7 || 17 Fulminant Prism | | 1 || 1 Iskenderun's Myst | | 1 || 1 Stab: Sleeping | | 1 || 1 Armor: Robe | 3 | 1 || 4 Dodge: Dodged | 2 | 19 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2679 | 2635 | 44 | 0 | 2352 | 3 | 893.0 | Dungeon | 2679 | 2635 | 44 | 0 | 2352 | 3 | 893.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1326 daAuts D:1: 1123 daAuts D:3: 229 daAuts