Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 1419496710069476370 1850 mortz the Conjurer (level 8, -15/62 HPs) Began as a Black Draconian Conjurer on Feb 18, 2022. Was an Initiate of Vehumet. Demolished by a two-headed ogre (31 damage) ... on level 8 of the Dungeon. The game lasted 01:05:39 (10086 turns). mortz the Conjurer (Black Draconian Conjurer) Turns: 10086, Time: 01:05:41 Health: -15/62 AC: 9 Str: 9 XL: 8 Next: 88% Magic: 9/18 EV: 12 Int: 21 God: Vehumet [......] Gold: 208 SH: 0 Dex: 10 Spells: 14/20 levels left rFire . . . SeeInvis . y - +0 short sword (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec + Harm . h - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... b - +2 pair of boots Stlth ++........ I - amulet of regeneration HPRegen 1.00/turn j - ring of flight MPRegen 0.16/turn (no ring) @: flying, repel missiles A: breathe lightning, AC +6, unfitting armour, electricity resistance, cold-blooded a: Breathe Lightning, Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Sewer. You collected 350 gold pieces. You spent 142 gold pieces at shops. Inventory: Hand Weapons m - a +0 vorpal war axe p - a +1 vorpal hand axe y - a +0 short sword of flaming (weapon) z - a +0 trident D - a +1 vorpal hand axe J - a +1 vorpal spear Missiles e - 12 poisoned darts Armour b - a +2 pair of boots (worn) h - a scarf of repulsion (worn) E - a +2 barding Magical Staves v - a staff of fire x - a staff of poison Jewellery j - a ring of flight (left hand) H - a ring of fire I - an amulet of regeneration (around neck) Wands s - a wand of flame (9) Scrolls k - 4 scrolls of magic mapping o - a scroll of immolation {unknown} r - 3 scrolls of teleportation t - a scroll of fear {unknown} w - 3 scrolls of fog {unknown} C - 2 scrolls of enchant weapon Potions a - 2 potions of invisibility {unknown} c - 2 potions of flight {unknown} d - 3 potions of heal wounds g - 3 potions of magic n - a potion of attraction {unknown} q - 3 potions of mutation {unknown} u - 2 potions of haste {unknown} A - 2 potions of brilliance {unknown} B - 2 potions of curing {unknown} F - a potion of degeneration {unknown} G - a potion of might {unknown} Skills: + Level 2.7 Fighting + Level 2.3 Short Blades + Level 2.2 Dodging + Level 4.3 Stealth + Level 0.1 Unarmed Combat + Level 6.8 Spellcasting + Level 7.9 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 11% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Sewer (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 ? Innate Abilities, Weirdness & Mutations You can breathe wild blasts of lightning. Your glossy black scales are hard. (AC +6) You cannot fit into any form of body armour. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. Message History The two-headed ogre is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, 91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The two-headed ogre barely misses you. The two-headed ogre closely misses you. The searing ray misses the two-headed ogre. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant spiked club! The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .............. ............. #.......... #......... #.#........# #.#<.......# #.#..$.....# #.#.....@..# #......O...### #.............. ##.............. ##...#...#...... #........#...### #.###........# #.#..<#......# #...###......# You could see a two-headed ogre. Vanquished Creatures A wyvern (D:7) A water moccasin (D:7) 2 ogres A black bear (D:4) A necrophage (D:4) A centaur (D:7) 4 scorpions A water moccasin skeleton (D:4) A howler monkey (D:7) 2 centaur zombies An orc priest (D:6) A gnoll shaman (D:7) A hound (D:4) 2 centaur skeletons 4 bullfrog skeletons 2 iguanas 5 orc wizards 2 killer bee zombies A howler monkey skeleton (D:7) 4 gnolls (D:7) 6 adders 2 river rats (Sewer) A shadow imp (D:5) 4 white imps An adder skeleton (D:4) 3 worms (D:2) 5 dart slugs 14 orcs 13 bats 6 endoplasms 5 giant cockroaches 3 goblins 6 hobgoblins 4 jackals (D:1) 17 kobolds 5 quokkas 9 ball pythons 6 frilled lizards 28 rats 176 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 507 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 513 | D:1 | Learned a level 2 spell: Searing Ray 1111 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1862 | D:2 | Found a shadowy altar of Dithmenos. 2173 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/8 2705 | D:2 | Reached skill level 5 in Conjurations 2804 | D:3 | Found a broken altar of Ashenzari. 2814 | D:3 | Found a glowing silver altar of Zin. 3653 | D:3 | Found a basalt altar of Yredelemnul. 3656 | D:3 | Found a hazy altar of Hepliaklqana. 3656 | D:3 | Found a blossoming altar of Fedhas. 3992 | D:4 | Reached XP level 5. HP: 28/38 MP: 2/10 4156 | D:4 | Noticed a necrophage 4162 | D:4 | Killed a necrophage 4224 | D:4 | Noticed an ogre 4229 | D:4 | Noticed a black bear 4230 | D:4 | Killed an ogre 4231 | D:4 | Reached XP level 6. HP: 46/46 MP: 3/12 4694 | D:4 | Reached skill level 6 in Conjurations 5149 | D:4 | Your scales start taking on a glossy black colour. 5149 | D:4 | Reached XP level 7. HP: 38/51 MP: 3/14 5149 | D:4 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 5392 | D:5 | Entered Level 5 of the Dungeon 5689 | D:5 | Found Donou's Magic Scroll Emporium. 5721 | D:5 | Bought a scroll of enchant weapon for 82 gold pieces 5721 | D:5 | Bought a scroll of magic mapping for 38 gold pieces 5721 | D:5 | Bought a scroll of identify for 22 gold pieces 5901 | D:5 | Reached skill level 5 in Spellcasting 6527 | D:6 | Reached skill level 1 in Fighting 6577 | D:6 | Reached skill level 7 in Conjurations 6811 | D:6 | Found a staircase to the Ecumenical Temple. 6836 | Temple | Entered the Ecumenical Temple 6919 | D:6 | ecumenical 6967 | D:6 | Found a glowing drain. 7050 | Sewer | Entered a sewer 7355 | Sewer | Reached XP level 8. HP: 59/59 MP: 10/16 8173 | D:6 | Learned a level 3 spell: Dazzling Flash 9047 | D:7 | Reached skill level 1 in Short Blades 9831 | D:7 | Found a shimmering blue altar of Sif Muna. 9891 | D:7 | Found an ancient bone altar of Kikubaaqudgha. 9927 | D:7 | Found a radiant altar of Vehumet. 9937 | D:7 | Became a worshipper of Vehumet 10048 | D:8 | Noticed a two-headed ogre 10086 | D:8 | Demolished by a two-headed ogre Illustrated notes ###.......... #######........))). ###....##.#...)##.#.# ..............##.#.. #...###.#....##.#.. #.⌠.# #.#.....#.#.# ####...#####.....#.#.# #.........##.....#.#.# #.⌠..@.[⌠........#.#.) #..........#####.#.### ...###...###..... .#.... # #.⌠.# #..### .#.... #...# ##.# .#.#.. #..#.....# ...... #...####### .##.... #.### .... .....# #. #.##.. .###..# Turn 6919 on D:6: ecumenical Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic D:2: layout_basic, basic_altar, minmay_quadrilaterals D:3: kennysheep_big_flooded_room, layout_loops_ring, grunt_temple_overflow_open D:4: layout_basic D:5: layout_loops_ring, serial_shops, nicolae_shop_trees, minivault_27 D:6: layout_basic, minmay_temple_entry_junction, gup_sewer_entry_glass D:7: layout_rooms, palyth_temple_overflow_mages D:8: layout_basic, ebering_ghost_rock_garden, serial_shops, shop Temple: nicolae_temple_great_sept Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 3 4 | 4.3 Conjurations | 5 6 7 | 7.9 Spellcasting | 3 4 5 6 | 6.8 Dodging | 2 | 2.2 Fighting | 1 2 | 2.7 Short Blades | 2 | 2.3 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Short sword | 10 | | 1 || 11 Tailslap | 1 | | || 1 Hand axe | | | 1 || 1 Cast: Magic Dart | 85 | 68 | 92 || 245 Searing Ray | 4 | 20 | 61 || 85 Use: Scroll | | | 9 || 9 Armor: Skin | 9 | 3 | 16 || 28 Dodge: Dodged | 22 | 9 | 30 || 61 Repelled | 1 | | 2 || 3