Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 6600154557457737383 39 mortz the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on Feb 18, 2022. Slain by Natasha (7 damage) ... on level 2 of the Dungeon. The game lasted 00:11:39 (1650 turns). mortz the Conjurer (Human Conjurer) Turns: 1650, Time: 00:11:39 Health: 0/24 AC: 3 Str: 7 XL: 3 Next: 70% Magic: 0/6 EV: 11 Int: 20 God: Gold: 93 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . i - +2 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . j - +0 leather armour rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn k - ring "Jisep" {Fly rElec} MPRegen 0.10/turn (no ring) @: flying, slowed, very slow A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons b - a +0 trident c - a +0 mace i - a +2 dagger of speed (weapon) Armour a - a +0 robe j - a +0 leather armour (worn) Jewellery k - the ring "Jisep" (left hand) {Fly rElec} (You found it on level 2 of the Dungeon) [ring of flight] rElec: It insulates you from electricity. Fly: It grants you flight. Scrolls e - 2 scrolls of teleportation {unknown} f - a scroll of identify {unknown} l - a scroll of immolation {unknown} m - a scroll of holy word {unknown} Potions d - a potion of mutation {unknown} g - a potion of haste {unknown} h - 2 potions of heal wounds {unknown} Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 24% 1 Dazzling Flash Conj/Hex 24% N/A 26% 3 Mephitic Cloud Conj/Pois/Air 8% N/A 34% 3 Confusing Touch Hex 2% N/A 56% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 56% 3 Vampiric Draining Necr 2% 2d6 56% 3 Fulminant Prism Conj/Hex 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 63% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Message History You start resting. Magic restored. Things that are here: a +0 dagger; a kobold corpse You reach down and open the door. Natasha, Servant of Life and Death comes into view. There is an open door here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (asleep, 100% to hit) The searing ray hits Natasha. Natasha is moderately wounded. Natasha hisses angrily. (Press . to maintain the ray.) Natasha drinks a potion. Natasha flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something claws you! There is an open door here. You hear some strange, mumbled words. You feel yourself slow down. Something claws you. You hear some strange, mumbled words. You feel as though you will be slow longer. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something claws you. * * * LOW HITPOINT WARNING * * * Something claws you! You die... #.....####.##.#### #... #.#.#.# #.##.# ####... #.#.#.####.##.####...... #.#>.................... #.#....†......####.#.### #)########.#.......#..<# ###..........#.#####...... #....#########.# #..>... #....'..{@.....# #...... #....########### #.#.... #.....# #.#.... #.....# #.#.#.# #.....# #####'###^# #.....# #....(..#8# #####.# #.......#^ #'# #.......#.# #......# #.......#.. There were no monsters in sight! Vanquished Creatures 5 bats (D:1) 4 endoplasms (D:1) 4 giant cockroaches 4 goblins (D:1) 2 hobgoblins 7 kobolds A quokka (D:1) 3 ball pythons (D:1) 3 frilled lizards (D:1) 2 rats 35 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:2) 2 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 85 | D:1 | You fall into a shaft and drop 1 floor! 191 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 301 | D:1 | Learned a level 2 spell: Searing Ray 704 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1483 | D:2 | Identified the ring "Jisep" {Fly rElec} 1635 | D:2 | Noticed Natasha 1650 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_loops_ring D:2: layout_basic, ebering_dispersal_statue_hall, uniq_crazy_yiuf_cottage, uniq_natasha Action || total -------------------------++------- Melee: Trident || 4 Dagger || 1 Cast: Magic Dart || 54 Searing Ray || 7 Armor: Robe || 1 Dodge: Dodged || 8