Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 5084445708741383078 609 mortz the Conjurer (level 7, -12/47 HPs) Began as a Human Conjurer on Feb 23, 2022. Mangled by a two-headed ogre (19 damage) ... on level 5 of the Dungeon. The game lasted 00:25:20 (5593 turns). mortz the Conjurer (Human Conjurer) Turns: 5593, Time: 00:25:20 Health: -12/47 AC: 3 Str: 9 XL: 7 Next: 71% Magic: 1/13 EV: 11 Int: 21 God: Gold: 82 SH: 0 Dex: 11 Spells: 11/14 levels left rFire + + + SeeInvis + w - +1 quarterstaff "Zuih" {freeze, *Slow rF+++ rCorr Str+2} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . n - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.15/turn d - ring of see invisible MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 162 gold pieces. You spent 80 gold pieces at shops. Inventory: Hand Weapons c - a +2 whip of electrocution r - a +0 short sword t - a +0 long sword w - the +1 quarterstaff "Zuih" (weapon) {freeze, *Slow rF+++ rCorr Str+2} (You found it on level 4 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). rF: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Missiles h - 226 stones j - 90 sling bullets z - 8 poisoned darts Armour a - a +0 robe g - a +0 scale mail l - a +0 chain mail n - a +0 leather armour (worn) Jewellery d - a ring of see invisible (left hand) Wands q - a wand of charming (7) Scrolls f - 2 scrolls of identify i - a scroll of enchant armour Potions b - a potion of mutation {unknown} e - a potion of flight {unknown} o - a potion of cancellation {unknown} p - 2 potions of curing u - a potion of resistance {unknown} v - a potion of degeneration {unknown} A - a potion of attraction {unknown} Skills: + Level 0.7 Fighting + Level 0.6 Staves + Level 3.1 Armour + Level 2.2 Dodging + Level 3.0 Stealth + Level 4.2 Spellcasting + Level 6.2 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 13% 3 Slow Hex 16% N/A 16% 1 Summon Small Mammal Summ 16% N/A 16% 1 Fulminant Prism Conj/Hex 8% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 41% 4 Call Canine Familiar Summ 4% N/A 43% 3 Confusing Touch Hex 4% N/A 43% 3 Summon Guardian Golem Hex/Summ 4% N/A 43% 3 Vampiric Draining Necr 4% 2d6 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:4 ! Message History The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 dire flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (heavily wounded, 90% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre barely misses you. The two-headed ogre closely misses you. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre misses you. The two-headed ogre hits you with a +0 dire flail!! The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club. The two-headed ogre hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 dire flail (severely wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club!! You die... #. #..# . #.. #..# .. #...###..###... #..........# # #.......(..# # #..# + .#. #..# # .... ##O.## # #..# ##@...## # ##..##..##..##. #.............. #............... #......)........ #............... #............... #.....[........ #............## You could see a two-headed ogre. Vanquished Creatures An ogre (D:5) A centaur (D:5) A phantom (D:5) 2 scorpions (D:5) A hound (D:4) A jelly (D:5) 2 gnolls (D:5) 9 adders 2 adder skeletons (D:4) A worm (D:2) 2 dart slugs 2 orcs (D:4) 6 ball pythons 4 endoplasms 3 giant cockroaches 17 goblins 11 hobgoblins 6 jackals 6 kobolds 2 quokkas A bat (D:2) 2 frilled lizards 5 rats 88 creatures vanquished. Vanquished Creatures (others) A goblin (D:5) A hobgoblin (D:5) 2 creatures vanquished. Grand Total: 90 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 416 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 469 | D:1 | Learned a level 2 spell: Searing Ray 962 | D:2 | Reached XP level 3. HP: 17/24 MP: 0/6 1225 | D:2 | Reached skill level 5 in Conjurations 1506 | D:2 | Reached XP level 4. HP: 29/30 MP: 1/7 1850 | D:2 | Found a faded altar of an unknown god. 2831 | D:3 | Reached XP level 5. HP: 35/35 MP: 4/8 3348 | D:4 | Reached skill level 1 in Armour 3616 | D:4 | Identified the +1 quarterstaff "Zuih" {freeze, *Slow rF+++ | rCorr Str+2} 3913 | D:4 | Found Seucvia's Distillery. 4012 | D:4 | Bought a potion of curing for 30 gold pieces 4012 | D:4 | Bought a potion of heal wounds for 50 gold pieces 4539 | D:5 | Entered Level 5 of the Dungeon 4587 | D:5 | Reached XP level 6. HP: 41/41 MP: 3/10 4862 | D:5 | Noticed an ogre 4899 | D:5 | Killed an ogre 4900 | D:5 | Reached XP level 7. HP: 47/47 MP: 2/12 5261 | D:5 | Reached skill level 6 in Conjurations 5270 | D:5 | Noticed a two-headed ogre 5593 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_ring, chequers_big_river D:2: layout_loops_corners, chequers_ecumenical_altar_island, chequers_serial_rivers_micro_a, kennysheep_generic_room_16 D:3: layout_loops_ring D:4: layout_loops_corners, serial_shops, nicolae_inconvenience_store D:5: minmay_goblin_kobold_castle, layout_basic, palyth_stone_intersect, cheibrodos_gnoll_hut, uniq_ijyb Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 | 6.2 Armour | 1 2 3 | 3.1 Spellcasting | 3 4 | 4.2 Stealth | 3 | 3.0 Fighting | | 0.7 Staves | | 0.6 Dodging | | 2.2 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Whip | 13 | | || 13 Quarterstaff | | 4 | || 4 Cast: Magic Dart | 39 | 51 | 20 || 110 Searing Ray | 3 | 20 | 9 || 32 Use: Scroll | | | 6 || 6 Potion | | | 5 || 5 Armor: Robe | 3 | | || 3 Leather armour | | 4 | 5 || 9 Dodge: Dodged | 15 | 16 | 25 || 56