Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 5342397391854416569 2 mortz the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Feb 26, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (26 turns). mortz the Conjurer (Octopode Conjurer) Turns: 26, Time: 00:01:20 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 You aren't carrying anything. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ..............# .8.8.#+#'#.8.8.# ..8..#.<.#..8..# .8.8.#####.8.8.# ...............# #...⌠...⌠...### #....8....## ##.⌠...⌠.## ##.h@h.## ###h### #..# ....# h....)# ........# ........# ........+ ........# You could see 3 jackals. Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (~/.crawlrc:4771) Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:4786) ✅ Successfully initialized magus.rc [v1.9.6] Welcome, mortz the Octopode Conjurer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. You open the door. A goblin and a jackal come into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin shouts! The jackal barks! A jackal comes into view. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! The jackal barks! You hear a bark! A jackal comes into view. 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. A jackal comes into view. The jackal barely misses you. There is an open door here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal barely misses you. 😎 MP[-1] You lost 1 mp, and now have 0/3 mp. The jackal bites you. 😕 HP[-1] You take 1 damage, and now have 10/11 hp. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal bites you. 😮 HP[-3] You take 3 damage, and now have 7/11 hp. MASSIVE DAMAGE!! (PAUSE) You tentacle-slap the jackal. You constrict the jackal. The jackal misses you. You tentacle-slap the jackal. You kill the jackal! You miss the jackal. Your grab misses the jackal. You squeeze the jackal. The jackal bites you. 😮 HP[-1] You take 1 damage, and now have 6/11 hp. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-4] You take 4 damage, and now have 2/11 hp. MASSIVE DAMAGE!! (PAUSE) Sorry, you're not good enough to have a special ability. Unknown command. Attack: -) Tentacles Press: ? - help, Dir - move target, f - jackal Aim: a jackal (moderately wounded, constricted by you, about 16% to evade your tentacles) You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. x2 😱 HP[-1] You take 1 damage, and now have 1/11 hp. You tentacle-slap the jackal. You constrict the jackal. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 3 Armor: Skin || 1 Dodge: Dodged || 7 Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, ebering_ecumenical_altar_box, chequers_arboretum, wander_ebering_terrifying_dragon_lair Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 24 | D:1 | HP: 2/11 [jackal (2)] 26 | D:1 | Slain by a jackal Vanquished Creatures A goblin (D:1) A jackal (D:1) 2 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 26 | 0 | 0 | 14 | 1 | 26.0 | Dungeon | 26 | 26 | 0 | 0 | 14 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 26 daAuts