Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 1856194493254881134 21 mortz the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Feb 27, 2022. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:04:57 (1387 turns). mortz the Conjurer (Octopode Conjurer) Turns: 1387, Time: 00:04:58 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 83% Magic: 3/5 EV: 13 Int: 20 God: Gold: 35 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 rapier {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Inventory: Hand Weapons a - a +0 rapier (weapon) {short} (You found it on level 1 of the Dungeon) Missiles b - 3 poisoned darts {throwing} d - 34 stones {throwing} Scrolls e - a scroll of brand weapon {unknown} Potions c - a potion of curing {unknown} f - a potion of might {unknown} g - a potion of ambrosia {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: #......≈≈≈≈≈≈≈≈# #### #...≈≈......≈..# #.###########.#### #.# #......# #.# #......# #.# #......# #.# #......# ###.#########......####### #........@S....>.......... ########################## #.............######### ##.##########.##......# #.#### ####.##......# #....# #............# ####.# #............# #.# #............# #.# #............### You could see an adder. Message History Found an escape hatch in the ceiling. You see here a +0 short sword {short}. Found a stone staircase leading up. An endoplasm comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm but does no damage. 😎 MP[-1] You lost 1 mp, and now have 4/5 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! 😎 MP[-1] You lost 1 mp, and now have 2/5 mp. An adder comes into view. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder hisses angrily. 😎 MP[-1] You lost 1 mp, and now have 1/5 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder but does no damage. 😎 MP[-1] You lost 1 mp, and now have 0/5 mp. There is a stone staircase leading up here. 😎 MP[+1] You climb upwards. There is a stone staircase leading down here. You start resting. 😎 MP[+4] Your mp is fully restored (5). Done exploring. You climb downwards. The adder barely misses you. The adder closely misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder misses you. 😎 MP[-1] You lost 1 mp, and now have 4/5 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder misses you. A jackal comes into view. 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The jackal barks! The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. 😕 HP[-3] MP[-1] You take 3 damage, and now have 14/17 hp. You lost 1 mp, and now have 2/5 mp. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You climb upwards. You feel sick. There is a stone staircase leading down here. 😨 HP[-7] You take 7 damage, and now have 7/17 hp. MASSIVE DAMAGE!! (PAUSE) You feel sick. 😨 HP[-1] You take 1 damage, and now have 6/17 hp. You feel sick. The adder barely misses you. 😨 HP[-1] You take 1 damage, and now have 5/17 hp. You feel sick. 😱 HP[-1] You take 1 damage, and now have 4/17 hp. You feel sick. You are no longer poisoned. 😱 HP[-1] You take 1 damage, and now have 3/17 hp. 😱 HP[+1] MP[+1] The adder bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 39 Armor: Skin || 1 Dodge: Dodged || 28 Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, chequers_ecumenical_altar_island D:2: layout_rooms, minmay_pentomino_t4, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 291 | D:1 | Found a faded altar of an unknown god. 294 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1384 | D:1 | HP: 4/17 [poisoned by an adder] 1387 | D:1 | Slain by an adder Vanquished Creatures 3 ball pythons (D:1) 2 bats (D:1) 3 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:2) 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 28 | 2 | 6.7 | 16 | 1 | 5.9 +---------+---------+-------+---------+---------+------- D:1 | 27 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 1 | 2 | 66.7 | 1 | 1 | 50.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1388 | 1299 | 89 | 190 | 991 | 2 | 694.0 | Dungeon | 1388 | 1299 | 89 | 190 | 991 | 2 | 694.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1327 daAuts D:2: 61 daAuts