Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 11838176642498721082 66 mortz the Conjurer (level 4, 0/30 HPs) Began as a Human Conjurer on Feb 27, 2022. Killed by nerve-wracking pain ... invoked by an orc priest (9 damage) ... on level 3 of the Dungeon. The game lasted 00:12:21 (2879 turns). mortz the Conjurer (Human Conjurer) Turns: 2879, Time: 00:12:22 Health: 0/30 AC: 3 Str: 7 XL: 4 Next: 37% Magic: 3/7 EV: 12 Int: 20 God: Gold: 35 SH: 5 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . c - +0 short sword {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect + (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ m - amulet of reflection HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 35 gold pieces. Skills: + Level 2.0 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Inventory: Hand Weapons c - a +0 short sword (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) g - a +0 dagger {short} (You took it off a goblin on level 1 of the Dungeon) p - a +0 flail of holy wrath {mace} (You took it off an orc on level 3 of the Dungeon) Missiles l - a throwing net {=f!fthrowing} Armour a - a +1 robe (worn) k - a +0 scale mail (You found it on level 2 of the Dungeon) q - a +0 leather armour (You took it off an orc on level 3 of the Dungeon) Jewellery m - an amulet of reflection (around neck) (You found it on level 2 of the Dungeon) Wands o - a wand of iceblast (12) (You found it on level 3 of the Dungeon) Scrolls b - 2 scrolls of immolation {!r!r} d - 3 scrolls of enchant armour e - a scroll of identify {unknown} f - a scroll of noise {unknown} h - 2 scrolls of teleportation {unknown} Potions i - a potion of might {unknown} j - a potion of curing {unknown} n - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: #).# ######+###..# #...........# . #........##+#.# ##.............# #..............# #..............# #.........##+#.####. ##....@............. ###..o.#....)...... #......#........... ##....###.......[... #......##........... #......##........... #......##...#....... #......##...#....... #...........#######. You could see an orc priest. Message History The magic dart hits the orc priest but does no damage. 😮 MP[-1] You lost 1 mp, and now have 5/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +4 chain mail (84% to hit) The searing ray hits the orc priest. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. You barely resist. 😮 MP[-2] You lost 2 mp, and now have 3/7 mp. The searing ray hits the orc priest. 😮 MP[-1] You lost 1 mp, and now have 2/7 mp. The searing ray hits the orc priest but does no damage. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * 😨 HP[-3] MP[-1] You take 3 damage, and now have 15/30 hp. You lost 1 mp, and now have 1/7 mp. The searing ray hits the orc priest. You finish channelling your searing ray. The orc misses you. The orc priest completely misses you. 😨 MP[-1] You lost 1 mp, and now have 0/7 mp. The orc barely misses you. The orc priest closely misses you. You climb upwards. There is a stone staircase leading down here. 😮 HP[+1] The orc hits you but does no damage. The orc priest completely misses you. You climb downwards. There is a stone staircase leading up, spattered with blood here. 😮 MP[+1] The orc priest looks braver for a moment. 😮 HP[+1] 😮 MP[+1] There is a stone staircase leading down here. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading up here. 😨 HP[-4] You take 4 damage, and now have 13/30 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) 😨 MP[-2] You lost 2 mp, and now have 0/7 mp. You see here a +0 dagger {short}. 😨 HP[+1] You start resting. You hear the slow hiss of an avalanche of sand very nearby. 😮 HP[+6] MP[+7] You regained 6 hp, and now have 20/30 hp. Your mp is fully restored (7). There is a stone staircase leading up here. You start resting. You hear the slow hiss of an avalanche of sand very nearby. An adder comes into view. 😕 HP[+8] You regained 8 hp, and now have 28/30 hp. You climb upwards. The orc priest hits you with a +0 dagger. There is a stone staircase leading down here. 😕 HP[-2] You take 2 damage, and now have 26/30 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +4 chain mail (84% to hit) The searing ray hits the orc priest. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * 😨 HP[-13] MP[-2] You take 13 damage, and now have 13/30 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 5/7 mp. The searing ray hits the orc priest. The orc priest hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * 😨 HP[-4] MP[-1] You take 4 damage, and now have 9/30 hp. You lost 1 mp, and now have 4/7 mp. The searing ray hits the orc priest! The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.3 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Short sword | 7 | 2 || 9 Cast: Magic Dart | 60 | 6 || 66 Searing Ray | 3 | 6 || 9 Use: Scroll | 2 | || 2 Armor: Robe | | 1 || 1 Dodge: Dodged | 9 | 6 || 15 Block: Other | | 1 || 1 Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_ring, corexii_shack D:3: layout_basic, minmay_misc_feat_rows, uniq_grinder D:4: layout_layer_cave, minmay_temple_entry_glassed_door, enter_ossuary_3, minmay_pentomino_pile Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 285 | D:1 | Found a faded altar of an unknown god. 290 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 599 | D:1 | Learned a level 2 spell: Searing Ray 1032 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 2144 | D:2 | Reached skill level 5 in Conjurations 2144 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/7 2879 | D:3 | Killed from afar by an orc priest Vanquished Creatures An adder (D:2) 6 orcs 3 endoplasms 2 giant cockroaches (D:2) 5 goblins 4 hobgoblins (D:1) 3 jackals (D:1) 5 kobolds A quokka (D:1) 3 ball pythons 6 bats 2 frilled lizards 4 rats (D:1) 45 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 93 | 2 | 2.1 | 44 | 1 | 2.2 +---------+---------+-------+---------+---------+------- D:1 | 39 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 39 | 2 | 4.9 | 15 | 1 | 6.2 D:3 | 12 | 0 | 0.0 | 4 | 0 | 0.0 D:4 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.8 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2883 | 2802 | 81 | 726 | 1656 | 4 | 720.8 | Dungeon | 2883 | 2802 | 81 | 726 | 1656 | 4 | 720.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1457 daAuts D:2: 1181 daAuts D:4: 143 daAuts D:3: 100 daAuts