Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 745960711638897682 1119 mortz the Conjurer (level 8, -5/61 HPs) Began as a White Draconian Conjurer on Mar 1, 2022. Was an Initiate of Vehumet. Slain by a gnoll sergeant ... wielding a +1 spear of venom (11 damage) ... on level 5 of the Dungeon. The game lasted 00:41:45 (4538 turns). mortz the Conjurer (White Draconian Conjurer) Turns: 4538, Time: 00:41:45 Health: -5/61 AC: 9 Str: 11 XL: 8 Next: 12% Magic: 10/16 EV: 12 Int: 20 God: Vehumet [......] Gold: 119 SH: 0 Dex: 9 Spells: 9/18 levels left rFire . . . SeeInvis . h - +0 dagger (protect) {short} rCold + . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . y - +0 cloak rCorr . Rampage . E - +0 pair of gloves Will ..... w - +0 pair of boots Stlth ++........ n - amulet of magic regeneration {@e2} HPRegen 0.20/turn (no ring) MPRegen 0.55/turn (no ring) @: lethally poisoned (-5 -> -35), short of breath A: breathe frost, AC +6, unfitting armour, cold resistance 1, cold-blooded a: Breathe Frost, Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 217 gold pieces. You spent 98 gold pieces at shops. Innate Abilities, Weirdness & Mutations You can breathe waves of freezing cold which knock back foes. Your icy white scales are hard. (AC +6) You cannot fit into any form of body armour. Your flesh is cold resistant. (rC+) You are cold-blooded and may be slowed by cold attacks. Skills: + Level 2.0 Fighting + Level 0.6 Short Blades + Level 2.7 Dodging + Level 3.1 Stealth + Level 5.5 Spellcasting + Level 7.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Mephitic Cloud Conj/Pois/Air 15% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 5% N/A 17% 2 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 24% 4 Inventory: Hand Weapons d - a +0 spear {polearm} (You found it on level 5 of the Dungeon) e - a +0 mace {mace} (You found it on level 1 of the Dungeon) g - a +0 short sword {short} (You took it off a kobold on level 1 of the Dungeon) h - a +0 dagger of protection (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) Missiles i - 104 stones {throwing} l - 3 curare-tipped darts {=fthrowing} q - 14 poisoned darts {throwing} s - 6 datura-tipped darts {throwing} Armour w - a +0 pair of boots (worn) (You bought it in a shop on level 2 of the Dungeon) y - a +0 cloak (worn) (You bought it in a shop on level 2 of the Dungeon) E - a +0 pair of gloves (worn) (You found it on level 4 of the Dungeon) Magical Staves o - a staff of fire {!astaff} (You found it on level 2 of the Dungeon) Jewellery n - an amulet of magic regeneration (around neck) {@e2} (You found it on level 1 of the Dungeon) r - a ring of ice (You found it on level 2 of the Dungeon) Scrolls a - 2 scrolls of immolation {unknown} f - a scroll of blinking {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of silence {unknown} m - 3 scrolls of identify {unknown} p - 5 scrolls of amnesia {unknown} x - 3 scrolls of enchant armour {unknown} z - a scroll of holy word {unknown} A - a scroll of acquirement {unknown} F - a scroll of magic mapping {unknown} H - a scroll of fog {unknown} I - a scroll of summoning {unknown} J - a scroll of enchant weapon {unknown} Potions b - a potion of haste {unknown} c - 2 potions of flight {unknown} t - a potion of heal wounds {unknown} u - a potion of magic {unknown} v - a potion of lignification {unknown} B - a potion of curing {unknown} C - a potion of invisibility {unknown} D - a potion of mutation {unknown} G - 3 potions of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Shops: D:2 [ Annotations: D:5 Blork the orc #.......######. #....#......... ###.##.#####.#. #....#####.#. ####.....#.#. #.##.....# ##.##...#.# ########...###.... #@.g......##....#. #######.#..#.g..## #.#...#.###< #.#.......#. #.###.....#. #.#....##### ######....###.# #.#.....####..# #.#.......##..# You could see a gnoll sergeant. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (moderately damaged, 100% to hit) The magic dart hits the scorpion zombie. A hound skeleton comes into view. 😎 MP[+1] Your mp is fully restored (16). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion zombie Aim: a scorpion zombie (moderately damaged, 93% to hit) The searing ray hits the scorpion zombie! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 14/16 mp. The searing ray hits the scorpion zombie! The scorpion zombie barely misses you. The searing ray hits the scorpion zombie! You destroy the scorpion zombie! Vehumet accepts your kill. 😎 MP[-1] You lost 1 mp, and now have 13/16 mp. You start resting. 😎 MP[+3] Your mp is fully restored (16). The gnoll sergeant shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail (86% to hit) The searing ray hits the gnoll sergeant but does no damage. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +1 spear of venom. You are poisoned. 😕 HP[-4] MP[-2] You take 4 damage, and now have 57/61 hp. You lost 2 mp, and now have 14/16 mp. The searing ray hits the gnoll sergeant! You feel very sick. The gnoll sergeant hits you from afar with a +1 spear of venom. You are more poisoned. 😕 HP[-8] You take 8 damage, and now have 49/61 hp. Aiming: Breathe Frost (4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail (moderately wounded, 77% to hit) You exhale a wave of freezing cold. The freezing breath hits the gnoll sergeant! The gnoll sergeant is blown backwards by the freezing wind. You feel very sick. 😮 HP[-5] You take 5 damage, and now have 44/61 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail (heavily wounded, 86% to hit) The searing ray hits the gnoll sergeant. (Press . to maintain the ray.) You feel very sick. 😮 HP[-4] MP[-1] You take 4 damage, and now have 40/61 hp. You lost 1 mp, and now have 13/16 mp. The searing ray misses the gnoll sergeant. You feel very sick. The gnoll sergeant hits you but does no damage. You are more poisoned. 😮 HP[-2] MP[-1] You take 2 damage, and now have 38/61 hp. You lost 1 mp, and now have 12/16 mp. The searing ray misses the gnoll sergeant. You feel very sick. The gnoll sergeant hits you from afar with a +1 spear of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. 😨 HP[-8] You take 8 damage, and now have 30/61 hp. The searing ray misses the gnoll sergeant. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll sergeant hits you from afar with a +1 spear of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. 😱 HP[-16] MP[-1] You take 16 damage, and now have 14/61 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 11/16 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +1 spear of venom and wearing a +0 ring mail (severely wounded, 86% to hit) The searing ray hits the gnoll sergeant. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel extremely sick. The gnoll sergeant hits you from afar with a +1 spear of venom! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 | 2.0 Dodging | 2 | 2.7 Conjurations | 5 6 7 | 7.5 Stealth | 2 3 | 3.1 Spellcasting | 3 4 5 | 5.5 Short Blades | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 17 | 8 | || 25 Tailslap | 1 | | || 1 Cast: Magic Dart | 63 | 45 | 7 || 115 Searing Ray | 8 | 26 | 17 || 51 Abil: Breathe Frost | | | 5 || 5 Armor: Skin | 19 | 10 | 20 || 49 Dodge: Dodged | 23 | 24 | 21 || 68 Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, serial_aquarium, aquarium_bridge_island_small [aquarium_subvault_small_open, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_balcony, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_corridor_3, aquarium_window_fake, aquarium_view_2d, nicolae_ecumenical_lake_church, dk_noncrumbling_2, minmay_indecisive_spiral D:2: minmay_wonky_spiral, layout_rooms, serial_shops, shop, corexii_item_surrounded_by_moat, uniq_robin D:3: layout_rooms, grunt_decor_one_mirror, uniq_natasha D:4: layout_rooms, palyth_stone_intersect, corexii_item_surrounded_by_moat D:5: minmay_skewed_foursquare, layout_basic, minmay_temple_entry_junction, serial_undead, serial_undead_d, serial_undead_a, serial_undead_e, serial_undead_b, serial_undead_c, hangedman_decor_push, uniq_eustachio, uniq_blork_the_orc, uniq_edmund D:6: layout_cave_pools, beargit_hepliaklqana_dungeon_heroes Temple: mainiacjoe_temple_starburst Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 231 | D:1 | You pick up a book of Minor Magic and begin reading... 231 | D:1 | You add the spells Call Imp and Mephitic Cloud to your | library. 296 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 373 | D:1 | HP: 5/20 [gnoll/+0 whip (6)] 376 | D:1 | Reached skill level 1 in Fighting 758 | D:1 | Learned a level 2 spell: Searing Ray 991 | D:1 | Reached XP level 3. HP: 28/28 MP: 0/6 1009 | D:1 | Found a faded altar of an unknown god. 1384 | D:2 | Noticed Robin 1649 | D:2 | Found Okoom's Armour Emporium. 1729 | D:2 | Reached skill level 2 in Dodging 1799 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/7 1840 | D:2 | Killed Robin 1841 | D:2 | Reached skill level 5 in Conjurations 2118 | D:2 | Bought a +0 pair of boots for 49 gold pieces 2175 | D:3 | Noticed Natasha 2178 | D:3 | Killed Natasha 2179 | D:3 | Reached skill level 2 in Stealth 2265 | D:3 | Reached XP level 5. HP: 40/40 MP: 3/9 2342 | D:2 | Bought a +0 cloak for 49 gold pieces 2430 | D:3 | Reached skill level 3 in Spellcasting 2637 | D:3 | Noticed Natasha 2643 | D:3 | Killed Natasha 2713 | D:3 | Noticed Natasha 2718 | D:3 | Killed Natasha 2719 | D:3 | Reached XP level 6. HP: 45/48 MP: 6/11 2754 | D:3 | magus.rc [v1.9.6] 2779 | D:4 | Noticed a wyvern 3114 | D:4 | You fall into a shaft and drop 2 floors! 3139 | D:5 | Entered Level 5 of the Dungeon 3334 | D:4 | Killed a wyvern 3335 | D:4 | Reached skill level 4 in Spellcasting 3335 | D:4 | Reached skill level 6 in Conjurations 3515 | D:5 | Found a staircase to the Ecumenical Temple. 3524 | Temple | Entered the Ecumenical Temple 3765 | Temple | Became a worshipper of Vehumet 3842 | D:5 | Your scales start taking on an icy white colour. 3842 | D:5 | Reached XP level 7. HP: 53/53 MP: 7/13 3842 | D:5 | Gained mutation: Your flesh is cold resistant. (rC+) [White | Draconian growth] 4130 | D:5 | Reached skill level 5 in Spellcasting 4134 | D:5 | Learned a level 3 spell: Dazzling Flash 4138 | D:5 | Learned a level 3 spell: Mephitic Cloud 4175 | D:5 | Reached skill level 2 in Fighting 4177 | D:5 | Reached skill level 7 in Conjurations 4223 | D:5 | Reached skill level 3 in Stealth 4248 | D:5 | Reached XP level 8. HP: 59/61 MP: 10/16 4257 | D:5 | Noticed Blork the orc 4537 | D:5 | HP: 14/61 [gnoll sergeant/+1 spear of venom (10)] 4538 | D:5 | HP: 6/61 [poisoned by a gnoll sergeant] 4538 | D:5 | Slain by a gnoll sergeant Vanquished Creatures A wyvern (D:4) A water moccasin (D:5) A water moccasin zombie (D:5) A scorpion (D:5) A wyvern skeleton (D:3) A water moccasin skeleton (D:5) 3 bullfrog zombies (D:5) 3 centaur zombies (D:5) 2 centaur skeletons (D:5) 3 iguanas (D:5) 2 scorpion zombies (D:5) Natasha (thrice) (D:3) An orc wizard (D:3) Robin (D:2) 6 adders A gnoll (D:1) An adder zombie (D:5) An adder skeleton (D:4) 3 worms A dart slug (D:4) 4 orcs (D:3) 12 ball pythons 4 bats 2 endoplasms (D:2) 3 giant cockroaches 18 goblins 7 hobgoblins 2 jackals (D:4) 7 kobolds 3 quokkas (D:1) A frilled lizard (D:1) 8 rats 108 creatures vanquished. Vanquished Creatures (others) A withered plant (D:5) 1 creature vanquished. Grand Total: 109 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 972 | 627 | 39.2 | 74 | 34 | 31.5 +---------+---------+-------+---------+---------+------- D:1 | 44 | 16 | 26.7 | 20 | 9 | 31.0 D:2 | 48 | 33 | 40.7 | 13 | 11 | 45.8 D:3 | 208 | 35 | 14.4 | 20 | 1 | 4.8 D:4 | 279 | 0 | 0.0 | 15 | 0 | 0.0 D:5 | 393 | 543 | 58.0 | 6 | 13 | 68.4 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 228.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 266.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4549 | 4101 | 448 | 877 | 1622 | 7 | 649.9 | Dungeon | 4253 | 3858 | 395 | 877 | 1385 | 6 | 708.8 | Temple | 295 | 242 | 53 | 0 | 237 | 1 | 295.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1594 daAuts D:5: 779 daAuts D:4: 646 daAuts D:3: 632 daAuts D:2: 575 daAuts Temple: 295 daAuts D:6: 24 daAuts