Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 8078717814402464080 69 mortz the Conjurer (level 4, -2/30 HPs) Began as a Human Conjurer on Mar 1, 2022. Slain by a rat (3 damage) ... in a sewer. The game lasted 00:12:42 (1979 turns). mortz the Conjurer (Human Conjurer) Turns: 1979, Time: 00:12:43 Health: -2/30 AC: 3 Str: 7 XL: 4 Next: 42% Magic: 1/8 EV: 11 Int: 20 God: Gold: 102 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . SeeInvis . g - +0 rapier {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . i - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 102 gold pieces. Skills: + Level 2.2 Dodging + Level 2.1 Stealth + Level 2.7 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 24% 3 Fulminant Prism Conj/Hex 6% 3d7 61% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 61% 4 Inventory: Hand Weapons b - a +0 club {mace} (You took it off a goblin on level 1 of the Dungeon) d - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) g - a +0 rapier (weapon) {short} (You found it on level 1 of the Dungeon) Missiles c - 44 stones {throwing} Armour a - a +0 robe i - a +0 leather armour (worn) (You found it on level 2 of the Dungeon) Scrolls f - a scroll of identify {unknown} h - a scroll of brand weapon {unknown} Potions e - a potion of magic {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: ##### ###≈≈≈### #.≈.r...# #.@r≈≈≈.## #..≈###≈..# #≈.## ##≈.## #.≈. #≈..# #..# ##≈≈# #.. #..# #.≈ #∩∩# #≈≈ #.≈# #..# You could see a river rat and a rat. Message History You lost 1 mp, and now have 6/8 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! 😎 MP[-1] You lost 1 mp, and now have 5/8 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! 😎 MP[-1] You lost 1 mp, and now have 4/8 mp. You enter the shallow water. Moving in this stuff is going to be slow. There is a glowing drain here. 😎 MP[+1] You start resting. A ball python comes into view. A ball python is nearby! The ball python hisses angrily. 😎 MP[+1] The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - river rat Aim: a river rat (100% to hit) The magic dart hits the river rat but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (75% to hit) The searing ray hits the river rat. (Press . to maintain the ray.) The river rat closely misses you. 😎 MP[-2] You lost 2 mp, and now have 4/8 mp. The searing ray misses the river rat. The river rat bites you! 😕 HP[-7] MP[-1] You take 7 damage, and now have 23/30 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 3/8 mp. The searing ray misses the river rat. The river rat bites you. 😮 HP[-1] MP[-1] You take 1 damage, and now have 22/30 hp. You lost 1 mp, and now have 2/8 mp. The searing ray misses the river rat. The searing ray hits the rat! You kill the rat! You finish channelling your searing ray. The river rat bites you. 😮 HP[-6] MP[-1] You take 6 damage, and now have 16/30 hp. You lost 1 mp, and now have 1/8 mp. The rat barely misses you. You enter the shallow water. Moving in this stuff is going to be slow. 😮 HP[+1] 😮 MP[+1] Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (moderately wounded, 75% to hit) The searing ray misses the river rat. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The river rat bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-3] MP[-2] You take 3 damage, and now have 14/30 hp. You lost 2 mp, and now have 0/8 mp. You barely miss the river rat. Your punch misses the river rat. The river rat barely misses you. You closely miss the river rat. The river rat barely misses you. You closely miss the river rat. The river rat barely misses you. You closely miss the river rat. The river rat bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-2] You take 2 damage, and now have 12/30 hp. You hit the river rat but do no damage. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-10] You take 10 damage, and now have 2/30 hp. MASSIVE DAMAGE!! (PAUSE) 😱 HP[+1] A rat comes into view. 😱 MP[+1] The river rat bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-2] You take 2 damage, and now have 1/30 hp. The rat bites you. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.0 Dodging | | 2.2 Stealth | | 2.1 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Rapier | | 5 || 5 Cast: Magic Dart | 50 | 19 || 69 Searing Ray | 6 | 2 || 8 Armor: Robe | 10 | || 10 Dodge: Dodged | 11 | 5 || 16 Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_rooms, minmay_misc_feat_nine_boxes, dk_noncrumbling_4, kennysheep_decorative_pillar D:2: layout_rooms, serial_curves, eino_curves_04, eino_curves_03, shapermc_ecumenical_altar_acropolis D:3: layout_loops_ring, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_paths_b, co_window_corner_ca, co_window_corner_b, co_window_unsneaky_path_c, co_window_unsneaky_path_a, co_window_corner_b, co_window_corner_ca, co_window_paths_d, co_window_paths_e, glass_columns_a, glass_columns_a, glass_columns_a, cheibrodos_sewer_entry_drain, uniq_grinder Sewer: sewer_hellmonk_bad_rat Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 151 | D:1 | Reached XP level 2. HP: 5/19 MP: 1/5 431 | D:1 | Learned a level 2 spell: Searing Ray 568 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1422 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 1623 | D:2 | Found a faded altar of an unknown god. 1649 | D:2 | Reached skill level 5 in Conjurations 1930 | D:3 | Found a glowing drain. 1953 | Sewer | Entered a sewer 1973 | Sewer | HP: 2/30 [river rat (6)] 1979 | Sewer | Slain by a rat Vanquished Creatures An adder (D:2) An ufetubus (D:2) 2 dart slugs 4 ball pythons 4 bats 3 endoplasms 5 giant cockroaches 4 goblins 4 hobgoblins 6 jackals (D:1) 4 kobolds 3 frilled lizards (D:1) 6 rats 47 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 93 | 6 | 6.1 | 43 | 4 | 8.5 +---------+---------+-------+---------+---------+------- D:1 | 47 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 43 | 0 | 0.0 | 15 | 0 | 0.0 D:3 | 3 | 4 | 57.1 | 2 | 2 | 50.0 Sewer | 0 | 2 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.8 Dungeon | 95.7 | 95.7 | N/A | N/A | 98.0 | 32.3 Sewer | 4.3 | 4.3 | N/A | N/A | 2.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1980 | 1966 | 14 | 683 | 793 | 4 | 495.0 | Dungeon | 1952 | 1938 | 14 | 683 | 793 | 3 | 650.7 | Sewer | 27 | 27 | 0 | 0 | 0 | 1 | 27.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1108 daAuts D:2: 708 daAuts D:3: 135 daAuts Sewer: 27 daAuts