Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 14064701115425946689 5 mortz the Conjurer (level 1, -1/13 HPs) Began as a Human Conjurer on Mar 4, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (272 turns). mortz the Conjurer (Human Conjurer) Turns: 272, Time: 00:01:55 Health: -1/13 AC: 2 Str: 7 XL: 1 Next: 88% Magic: 2/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Inventory: Hand Weapons b - a +0 dagger (weapon) {short} (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .##.#. .#....K# ##....##.# #........ #......# #. ###.#...## ... #b..J.$..###... #h#.......#.... #.#@#............... ### #.....$............... #<## ##....#####...#....... #..## #######.###...##...... ##..# ##.# #....#.#.##...... #...####..# ##....#....#...... #..#.#...####.###.##.......... #.###..### #......##.......... #..##..# ##.##.###.......... You could see a jackal and a bat. Message History Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. You kill the ball python! 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. You start resting. 😎 MP[+1] Your mp is fully restored (3). Found a stone staircase leading down. b - a +0 dagger {short} b - a +0 dagger (weapon) {short} A ball python and a bat come into view. The ball python hisses angrily. Found a stone staircase leading down. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python barely misses you. The ball python grabs you. The ball python constricts you. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, constricting you, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The ball python bites you. The ball python constricts you. 😕 HP[-3] MP[-1] You take 3 damage, and now have 10/13 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 1/3 mp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded, constricting you, 100% to hit) The magic dart hits the ball python. The ball python bites you but does no damage. The ball python constricts you. 😮 HP[-1] MP[-1] You take 1 damage, and now have 9/13 hp. You lost 1 mp, and now have 0/3 mp. You closely miss the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. 😨 HP[-3] You take 3 damage, and now have 6/13 hp. MASSIVE DAMAGE!! (PAUSE) You hit the ball python. You kill the ball python! You start resting. Your magical contamination has completely faded away. You start resting. 😮 HP[+2] MP[+3] You regained 2 hp, and now have 8/13 hp. Your mp is fully restored (3). You start resting. A jackal comes into view. There is a stone staircase leading down here. 😮 HP[+1] The jackal barks! The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal misses you. An endoplasm comes into view. The endoplasm quivers. The endoplasm moves out of view. The jackal misses you. A bat comes into view. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. 😨 HP[-3] You take 3 damage, and now have 6/13 hp. MASSIVE DAMAGE!! (PAUSE) The endoplasm misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * 😨 HP[-1] You take 1 damage, and now have 5/13 hp. The bat barely misses you. A kobold comes into view. It is wielding a +0 short sword. The bat misses you. The bat hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-2] You take 2 damage, and now have 3/13 hp. The bat barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-2] You take 2 damage, and now have 1/13 hp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 6 Dagger || 2 Cast: Magic Dart || 9 Armor: Robe || 6 Dodge: Dodged || 21 Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_rooms, hellmonk_ecumenical_altar_crossroads, serial_shops, shop Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 268 | D:1 | HP: 3/13 [jackal (2)] 271 | D:1 | HP: 1/13 [jackal (2)] 272 | D:1 | Slain by a jackal Vanquished Creatures 2 ball pythons (D:1) 2 jackals (D:1) 4 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 271 | 271 | 0 | 100 | 106 | 1 | 271.0 | Dungeon | 271 | 271 | 0 | 100 | 106 | 1 | 271.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 271 daAuts