Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 14617581063359465254 63 mortz the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Mar 5, 2022. Slain by Grinder (9 damage) ... on level 3 of the Dungeon. The game lasted 00:07:59 (2855 turns). mortz the Conjurer (Draconian Conjurer) Turns: 2855, Time: 00:07:59 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 87% Magic: 0/6 EV: 12 Int: 20 God: Gold: 90 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . SeeInvis . f - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Skills: + Level 0.3 Polearms + Level 1.8 Dodging + Level 2.5 Stealth + Level 2.4 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Inventory: Hand Weapons b - a +0 spear {polearm} (You found it on level 1 of the Dungeon) f - a +0 dagger (weapon) {short} (You took it off a goblin on level 1 of the Dungeon) Missiles d - 102 stones {throwing} h - 2 poisoned darts {throwing} Scrolls c - 4 scrolls of identify {unknown} g - a scroll of noise {unknown} i - a scroll of fog {unknown} j - 3 scrolls of blinking {unknown} k - a scroll of teleportation {unknown} Potions a - a potion of heal wounds {unknown} e - a potion of lignification {unknown} l - a potion of ambrosia {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:3 Grinder .# ## #.# .#.. #.. ..... #.# .....# #.# ......##.# .........## .......<..# .....###5@# #.. #.......... . #.......### #.#.###.# ..#.# # ####.# #.# #.# You could see Grinder. Message History You lost 1 mp, and now have 4/6 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. 😎 MP[-1] You lost 1 mp, and now have 3/6 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 1/6 mp. You start resting. 😎 MP[+5] Your mp is fully restored (6). An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm quivers. 😎 MP[-1] You lost 1 mp, and now have 5/6 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! 😎 MP[-1] You lost 1 mp, and now have 4/6 mp. You see here a quokka corpse. There is an escape hatch in the floor here. There is an escape hatch in the ceiling here. Done exploring. 😎 MP[+2] Your mp is fully restored (6). There is an escape hatch in the ceiling here. There is an open door here. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. Grinder gestures at you. You resist with significant effort. Grinder blinks! You see here 19 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Grinder Aim: Grinder, carrying a wand of flame (25) (75% to hit) The searing ray misses Grinder. (Press . to maintain the ray.) Grinder completely misses you. 😎 MP[-2] You lost 2 mp, and now have 4/6 mp. The searing ray hits Grinder! Grinder hits you. You writhe in agony. 😮 HP[-7] MP[-1] You take 7 damage, and now have 19/26 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 3/6 mp. The searing ray hits Grinder. Grinder gestures at you. You suddenly lose the ability to move! Grinder says, "DUCK!" Grinder gestures at you. You shrug off the repeated paralysis! You can move again. 😮 MP[-1] You lost 1 mp, and now have 2/6 mp. Grinder zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * 😨 HP[-6] You take 6 damage, and now have 13/26 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder, carrying a wand of flame (24) (moderately wounded, 75% to hit) The searing ray hits Grinder. (Press . to maintain the ray.) Grinder hits you! * * * LOW HITPOINT WARNING * * * 😱 HP[-8] MP[-2] You take 8 damage, and now have 5/26 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 0/6 mp. You closely miss Grinder. Grinder gestures at you. You resist with significant effort. You hit Grinder but do no damage. Grinder hits you! You die... Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Polearms | | 0.3 Dodging | | 1.8 Spellcasting | | 2.4 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Spear || 11 Unarmed || 3 Dagger || 2 Cast: Magic Dart || 73 Searing Ray || 10 Armor: Skin || 3 Dodge: Dodged || 14 Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_2, aquarium_window_1, aquarium_window_1, aquarium_window_fake, aquarium_view_2a, aquarium_view_2d, aquarium_balcony_3b, ebering_ecumenical_altar_rust, serial_shops, nicolae_shop_hallway_stairs, corexii_corridor_pit, minmay_octomino_j4 D:2: layout_basic, minivault_24 D:3: layout_loops_ring, cheibrodos_sewer_entry_drain, uniq_grinder Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 61 | D:1 | Found a faded altar of an unknown god. 171 | D:1 | HP: 3/14 [frozen (1)] 638 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 909 | D:1 | Reached skill level 2 in Stealth 1033 | D:1 | Found Irghyl Luisk's Armour Boutique. 1109 | D:1 | Learned a level 2 spell: Searing Ray 1555 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 2845 | D:3 | Noticed Grinder 2850 | D:3 | Paralysed by Grinder for 2 turns 2853 | D:3 | HP: 5/26 [Grinder (8)] 2855 | D:3 | Slain by Grinder Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) 4 bats 8 endoplasms A giant cockroach (D:1) 7 goblins 2 hobgoblins 5 jackals (D:1) A kobold (D:1) 2 quokkas 4 ball pythons 2 frilled lizards (D:1) 2 rats 41 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 83 | 7 | 7.8 | 37 | 4 | 9.8 +---------+---------+-------+---------+---------+------- D:1 | 33 | 7 | 17.5 | 19 | 4 | 17.4 D:2 | 50 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2855 | 2771 | 84 | 897 | 1642 | 3 | 951.7 | Dungeon | 2855 | 2771 | 84 | 897 | 1642 | 3 | 951.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1536 daAuts D:2: 1308 daAuts D:3: 9 daAuts