Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 11648485182412711817 55 mortz the Conjurer (level 3, -2/16 HPs) Began as a Spriggan Conjurer on Mar 5, 2022. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 2 of the Dungeon. The game lasted 00:06:18 (1419 turns). mortz the Conjurer (Spriggan Conjurer) Turns: 1419, Time: 00:06:19 Health: -2/16 AC: 2 Str: 5 XL: 3 Next: 67% Magic: 4/8 EV: 17 Int: 19 God: Gold: 60 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis + h - +1 dagger (venom) {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Skills: + Level 3.0 Dodging + Level 3.2 Stealth + Level 3.3 Spellcasting + Level 3.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Inventory: Hand Weapons b - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) e - a +0 short sword {short} (You took it off a kobold on level 1 of the Dungeon) f - a +0 dagger of freezing {short} (You took it off a kobold on level 1 of the Dungeon) h - a +1 dagger of venom (weapon) {short} (You took it off a goblin on level 1 of the Dungeon) Missiles d - 59 stones {throwing} Armour a - a +0 robe (worn) Scrolls g - a scroll of identify {unknown} i - a scroll of blinking {unknown} Potions c - a potion of might {unknown} j - a potion of curing {unknown} k - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: #........# #........# #........# #####..### ##<## #..#####+## ##.......)# #)...)...# #.@......# ##'####.## #.## # #..# ##.# #.## #..# ##o# . #..# ###. You could see an orc priest. Message History Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. 😎 MP[-1] You lost 1 mp, and now have 6/8 mp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder but does no damage. 😎 MP[-1] You lost 1 mp, and now have 5/8 mp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. 😎 MP[-1] You lost 1 mp, and now have 4/8 mp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 2/8 mp. There is an escape hatch in the ceiling here. You open the door. A quokka comes into view. 😎 MP[+6] Your mp is fully restored (8). Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. You kill the quokka! 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. There is an open door here. An orc comes into view. It is wielding a +0 hand axe. 😎 MP[+1] Your mp is fully restored (8). Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and quivering boomerangs (asleep, 100% to hit) The magic dart hits the orc. You kill the orc! 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. An orc priest and an orc wizard come into view. Found a stone staircase leading down. 😎 MP[+1] Your mp is fully restored (8). Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 war axe and wearing a +0 chain mail (100% to hit) The magic dart hits the orc priest but does no damage. The orc wizard shouts! 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 war axe and wearing a +0 chain mail (100% to hit) The magic dart hits the orc priest but does no damage. 😎 MP[-1] You lost 1 mp, and now have 6/8 mp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 war axe and wearing a +0 chain mail (100% to hit) The magic dart hits the orc priest. 😎 MP[-1] You lost 1 mp, and now have 5/8 mp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 war axe and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits the orc priest. 😎 MP[-1] You lost 1 mp, and now have 4/8 mp. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard. The orc wizard gestures at you while chanting. The magic dart hits you. A rat comes into view. 😮 HP[-6] MP[-1] You take 6 damage, and now have 10/16 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 3/8 mp. There is an open door here. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.7 Spellcasting | 3 | 3.3 Dodging | 3 | 3.0 Stealth | | 3.2 Action || total -------------------------++------- Cast: Magic Dart || 79 Searing Ray || 4 Dodge: Dodged || 2 Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, hellmonk_ecumenical_altar_heavens_door D:2: layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 0 | D:1 | magus.rc [v1.9.6] 10 | D:1 | Reached skill level 3 in Conjurations 218 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 466 | D:1 | Reached skill level 3 in Spellcasting 683 | D:1 | Learned a level 2 spell: Searing Ray 811 | D:1 | Found a faded altar of an unknown god. 871 | D:1 | Reached skill level 3 in Dodging 980 | D:2 | Reached XP level 3. HP: 16/16 MP: 1/8 1419 | D:2 | Killed from afar by an orc priest Vanquished Creatures An adder (D:2) A worm (D:2) An orc (D:2) 3 ball pythons 4 bats 4 endoplasms 3 giant cockroaches (D:1) 2 goblins (D:1) 5 hobgoblins 4 quokkas A frilled lizard (D:1) 5 kobolds 4 rats 38 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 79 | 0 | 0.0 | 38 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 40 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 39 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1225 | 1198 | 27 | 148 | 874 | 2 | 612.5 | Dungeon | 1225 | 1198 | 27 | 148 | 874 | 2 | 612.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 913 daAuts D:2: 311 daAuts