Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 16911898711257727152 290 mortz the Conjurer (level 6, -2/42 HPs) Began as a Human Conjurer on Mar 24, 2022. Slain by a two-headed ogre ... wielding a +0 giant club (18 damage) ... on level 4 of the Dungeon. The game lasted 00:20:41 (4792 turns). mortz the Conjurer (Human Conjurer) Turns: 4792, Time: 00:20:41 Health: -2/42 AC: 3 Str: 7 XL: 6 Next: 58% Magic: 8/11 EV: 12 Int: 21 God: Gold: 194 SH: 0 Dex: 11 Spells: 9/12 levels left rFire . . . SeeInvis . g - +2 whip (elec) {mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . f - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.14/turn t - +4 ring of slaying MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 194 gold pieces. Skills: + Level 0.6 Fighting + Level 0.7 Maces & Flails + Level 2.7 Dodging + Level 3.4 Stealth + Level 3.6 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Inventory: Hand Weapons c - a +0 club {mace} (You found it on level 1 of the Dungeon) d - a +0 short sword {short} (You took it off a kobold on level 1 of the Dungeon) g - a +2 whip of electrocution (weapon) {mace} (You took it off a kobold on level 1 of the Dungeon) n - a +0 morningstar {mace} (You took it off an orc on level 3 of the Dungeon) Missiles e - 20 stones {throwing} j - 10 poisoned darts {throwing} Armour a - a +0 robe (worn) f - a +0 cloak (worn) (You found it on level 1 of the Dungeon) h - a +0 chain mail (You found it on level 1 of the Dungeon) o - a +0 leather armour (You found it on level 3 of the Dungeon) q - a +0 plate armour (You took it off an orc priest on level 2 of the Dungeon) Jewellery t - a +4 ring of slaying (left hand) (You found it on level 4 of the Dungeon) Scrolls i - 3 scrolls of noise {unknown} k - a scroll of teleportation {unknown} l - 2 scrolls of identify {unknown} Potions b - a potion of curing {unknown} m - a potion of ambrosia {unknown} p - a potion of magic {unknown} r - a potion of heal wounds {unknown} s - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Elyvilon Gozag Nemelex Xobeh Qazlal Uskayaw ...###.# #.###.####.# #....###### .....#÷# #.# #.# #.# #.(.####⌠.⌠ .....#.###.###.####.###.†##.##... ..............>...#......8...#._. .....#.###.###.##.#.#.#......#... ...............##............#... ##.#################.###.8...#._. ##.#################)# #.##.##... .#......).......@O.#÷# #..####⌠.⌠ ....##############.#.# #...###### .#### #.#.# #......... ## #.#.# ########## # #.#.# #####.#.# ######...#.#.# ###### #..........#.# #..... #.####.).....# #.#### You could see a two-headed ogre. Message History You kill the orc! A jackal comes into view. 😎 MP[-1] You lost 1 mp, and now have 8/11 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 6/11 mp. Things that are here: a +0 flail {mace}; an orc corpse; 😎 MP[+5] Your mp is fully restored (11). You see here a jackal corpse. An iguana comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (asleep, 100% to hit) The searing ray hits the iguana! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 9/11 mp. The searing ray hits the iguana! 😎 MP[-1] You lost 1 mp, and now have 8/11 mp. The searing ray hits the iguana. You kill the iguana! 😎 MP[-1] You lost 1 mp, and now have 7/11 mp. You now have 194 gold pieces (gained 13). A two-headed ogre comes into view. It is wielding a +0 giant club and a +3 dire flail. 😎 MP[+4] Your mp is fully restored (11). Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +3 dire flail (100% to hit) The magic dart hits the two-headed ogre. 😎 MP[-1] You lost 1 mp, and now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +3 dire flail (lightly wounded, 90% to hit) The searing ray hits the two-headed ogre. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 8/11 mp. The searing ray hits the two-headed ogre! 😎 MP[-1] You lost 1 mp, and now have 7/11 mp. The searing ray hits the two-headed ogre! 😎 MP[-1] You lost 1 mp, and now have 6/11 mp. The searing ray hits the two-headed ogre. You finish channelling your searing ray. 😎 MP[-1] You lost 1 mp, and now have 5/11 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +3 dire flail (heavily wounded, 90% to hit) The searing ray hits the two-headed ogre. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +3 dire flail! * * * LOW HITPOINT WARNING * * * 😱 HP[-32] MP[-2] You take 32 damage, and now have 10/42 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 3/11 mp. 😨 HP[+1] MP[+1] You see here a jackal corpse. 😨 HP[+1] Things that are here: a +0 flail {mace}; an orc corpse 😨 MP[+1] 😨 HP[+1] 😨 MP[+1] You see here a +0 dagger {short}. 😨 HP[+1] 😨 MP[+1] 😨 HP[+1] 😨 MP[+1] 😨 HP[+1] The two-headed ogre hits you with a +0 giant club!! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.4 Spellcasting | 3 | 3.6 Conjurations | 5 | 5.4 Fighting | | 0.6 Maces & Flails | | 0.7 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 13 | || 13 Short sword | 2 | || 2 Whip | 10 | 20 || 30 Cast: Magic Dart | 42 | 43 || 85 Searing Ray | 11 | 26 || 37 Armor: Robe | 17 | 1 || 18 Dodge: Dodged | 31 | 25 || 56 Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_lost_god, chequers_decorated_corner D:3: layout_rooms, nicolae_overflow_hidden_temple, grunt_gozag_breadcrumbs, serial_corexii_hall, corexii_hall_statues_s, chequers_hall_statues_y D:4: minmay_angry_zag, layout_loops_ring, amcnicky_altar_gilded, jmf_multi_god_temple Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 152 | D:1 | HP: 2/13 [dart slug/slug dart (6)] 438 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 518 | D:1 | Learned a level 2 spell: Searing Ray 938 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1913 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 2079 | D:2 | Reached skill level 3 in Stealth 2396 | D:2 | Found a faded altar of an unknown god. 2820 | D:3 | Found an opulent altar of Gozag. 2841 | D:3 | Reached XP level 5. HP: 35/35 MP: 3/8 3231 | D:3 | HP: 8/35 [orc priest/divine providence (11)] 3232 | D:3 | HP: 1/35 [orc priest/nerve-wracking pain (7)] 3237 | D:2 | Reached skill level 3 in Spellcasting 3237 | D:2 | Reached skill level 5 in Conjurations 3771 | D:3 | Found a sparkling altar of Nemelex Xobeh. 3904 | D:3 | Found a stormy altar of Qazlal. 3906 | D:3 | Found a broken altar of Ashenzari. 3999 | D:4 | Reached XP level 6. HP: 28/42 MP: 4/10 4383 | D:4 | Found a white marble altar of Elyvilon. 4383 | D:4 | Found a hide-covered altar of Uskayaw. 4742 | D:4 | Noticed a two-headed ogre 4750 | D:4 | HP: 10/42 [two-headed ogre/+0 giant club (10)] 4792 | D:4 | Slain by a two-headed ogre Vanquished Creatures A centaur skeleton (D:4) An orc priest (D:2) 2 iguanas (D:4) An orc wizard (D:3) 5 adders 2 worms (D:2) 3 dart slugs 12 orcs 8 ball pythons 4 bats 4 endoplasms 6 giant cockroaches 6 goblins 2 hobgoblins A jackal (D:4) 2 quokkas A frilled lizard (D:1) 6 kobolds 8 rats 75 creatures vanquished. Vanquished Creatures (others) A hound skeleton (D:4) A kobold (D:4) 2 creatures vanquished. Grand Total: 77 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 345 | 70 | 16.9 | 71 | 6 | 7.8 +---------+---------+-------+---------+---------+------- D:1 | 40 | 0 | 0.0 | 25 | 0 | 0.0 D:2 | 128 | 0 | 0.0 | 19 | 0 | 0.0 D:3 | 72 | 0 | 0.0 | 18 | 0 | 0.0 D:4 | 105 | 70 | 40.0 | 9 | 6 | 40.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | 100.0 | 100.0 | 103.8 Dungeon | 100.0 | 100.0 | N/A | 100.0 | 100.0 | 103.8 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4798 | 4664 | 134 | 1108 | 2979 | 4 | 1199.5 | Dungeon | 4798 | 4664 | 134 | 1108 | 2979 | 4 | 1199.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1697 daAuts D:1: 1407 daAuts D:4: 861 daAuts D:3: 831 daAuts