Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 5398327155841730734 336 mortz the Conjurer (level 6, 0/34 (41) HPs) Began as a Human Conjurer on Mar 31, 2022. Slain by a wight ... wielding a +3 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:23:39 (4860 turns). mortz the Conjurer (Human Conjurer) Turns: 4860, Time: 00:23:39 HP: 0/34 (41) AC: 4 Str: 7 XL: 6 Next: 84% MP: 8/11 EV: 11 Int: 20 God: Gold: 155 SH: 0 Dex: 12 Spells: 9/12 levels left rFire + . . SeeInvis . B - +0 spear (venom) {polearm} rCold . . . Faith . (no shield) rNeg . . . Spirit . y - +0 leather armour rPois . Reflect . z - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn m - ring of protection from fire MPRegen 0.12/turn (no ring) @: heavily drained A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 155 gold pieces. Skills: + Level 0.2 Fighting + Level 1.3 Armour + Level 2.3 Dodging + Level 3.1 Stealth + Level 3.8 Spellcasting + Level 5.6 Conjurations * Level 1.3 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 19% 3 Portal Projectile Hex/Tloc 12% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 43% 4 Frozen Ramparts Ice 6% 1d2 50% 3 Summon Guardian Golem Hex/Summ 3% N/A 50% 3 Fulminant Prism Conj/Hex 7% 3d7 52% 4 Ice Form Ice/Tmut 3% N/A 88% 4 Summon Ice Beast Ice/Summ 3% N/A 88% 4 Blade Hands Tmut 1% N/A 99% 5 Excruciating Wounds Necr 1% N/A 99% 5 Orb of Destruction Conj 13% 9d7 100% 7 Spellforged Servitor Conj/Summ 7% N/A 100% 7 Inventory: Hand Weapons d - a +0 short sword {short} (You found it on level 1 of the Dungeon) q - a +0 arbalest {crossbow} (You found it on level 4 of the Dungeon) s - a +1 dagger of electrocution {short} (You took it off a kobold on level 3 of the Dungeon) B - a +0 spear of venom (weapon) {polearm} (You took it off a gnoll on level 4 of the Dungeon) Missiles b - 23 sling bullets e - 23 bolts l - 76 stones {throwing} t - 17 poisoned darts {throwing} Armour a - a +0 robe n - a +0 scale mail (You found it on level 2 of the Dungeon) p - a +0 chain mail (You found it on level 2 of the Dungeon) w - a +0 plate armour of fire resistance (You took it off a goblin on level 3 of the Dungeon) y - a +0 leather armour (worn) (You took it off an orc priest on level 3 of the Dungeon) z - a +0 helmet (worn) (You took it off Robin on level 3 of the Dungeon) Magical Staves x - a staff of earth {!astaff} (You took it off an orc on level 3 of the Dungeon) Jewellery m - a ring of protection from fire (left hand) (You found it on level 2 of the Dungeon) Scrolls f - a scroll of blinking {!r} g - 2 scrolls of fear h - a scroll of enchant weapon k - 2 scrolls of fog {unknown} o - a scroll of amnesia {unknown} u - a scroll of vulnerability {unknown} v - 2 scrolls of teleportation {@r4} Potions c - a potion of magic {unknown} i - a potion of might {unknown} j - 2 potions of attraction {unknown} r - a potion of lignification {unknown} A - a potion of flight {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Fedhas Kikubaaqudgha ##### ###...# #...#.# #.#...# ######### ####....## #...@z..# .........####.#####.# ##.##............##.# #...##.######.##.##.# ..≈..#.# #.##.##.## .≈≈≈...# #........# ..≈..#.## #....>...# #...##..## #......#<# ##.##....## #..#.#.#.# You could see a wight. Message History 😎 MP[-1] You lost 1 mp, and now have 3/11 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 dagger and wearing a +0 robe (79% to hit) The searing ray hits the wight. (Press . to maintain the ray.) 😎 MP[-1] You lost 1 mp, and now have 2/11 mp. The searing ray hits the wight. 😎 MP[-1] You lost 1 mp, and now have 1/11 mp. You climb upwards. There is a stone staircase leading down here. You start resting. 😎 MP[+10] Your mp is fully restored (11). You climb downwards. The wight hits you with a +3 dagger! You feel drained. There is a stone staircase leading up here. 😮 HP[-11] You now have 40 max hp (-1). You take 11 damage, and now have 30/40 hp. MASSIVE DAMAGE!! (PAUSE) The wight hits you with a +3 dagger. You feel drained. You climb upwards. There is a stone staircase leading down here. 😮 HP[-3] You now have 38 max hp (-2). You take 3 damage, and now have 27/38 hp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 dagger and wearing a +0 robe (79% to hit) The searing ray hits the wight. (Press . to maintain the ray.) The wight hits you with a +3 dagger. 😮 HP[-3] MP[-2] You take 3 damage, and now have 24/38 hp. You lost 2 mp, and now have 9/11 mp. The searing ray hits the wight. The wight barely misses you. 😮 MP[-1] You lost 1 mp, and now have 8/11 mp. The searing ray hits the wight. The wight hits you with a +3 dagger! * * * LOW HITPOINT WARNING * * * 😨 HP[-10] MP[-1] You take 10 damage, and now have 14/38 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 7/11 mp. The searing ray hits the wight but does no damage. You finish channelling your searing ray. The wight hits you with a +3 dagger. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * 😱 HP[-9] MP[-1] You now have 36 max hp (-2). You take 9 damage, and now have 5/36 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 6/11 mp. 😱 MP[+1] 😱 HP[+1] 😱 MP[+1] 😱 HP[+1] 😱 MP[+1] 😱 HP[+1] 😱 MP[+1] 😱 HP[+1] 😱 MP[+1] Your mp is fully restored (11). 😨 HP[+1] 😨 HP[+1] The wight hits you with a +3 dagger. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * 😱 HP[-8] You now have 35 max hp (-1). You take 8 damage, and now have 3/35 hp. MASSIVE DAMAGE!! (PAUSE) 😱 HP[+1] Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 dagger and wearing a +0 robe (moderately damaged, 79% to hit) The searing ray hits the wight. (Press . to maintain the ray.) The wight barely misses you. 😱 MP[-2] You lost 2 mp, and now have 9/11 mp. The searing ray hits the wight but does no damage. The wight hits you with a +3 dagger. * * * LOW HITPOINT WARNING * * * You feel drained. You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 | 5.6 Spellcasting | 3 | 3.8 Stealth | 3 | 3.1 Translocations | 1 | 1.3 Armour | 1 | 1.3 Fighting | | 0.2 Dodging | | 2.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 5 | || 5 Dagger | | 11 || 11 Cast: Magic Dart | 34 | 35 || 69 Searing Ray | 12 | 36 || 48 Use: Scroll | 3 | 2 || 5 Armor: Robe | | 1 || 1 Leather armour | | 5 || 5 Dodge: Dodged | 4 | 20 || 24 Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_rooms, ebering_ecumenical_altar_hall, minmay_domino_2 D:2: layout_loops_ring D:3: layout_loops_corners, mainiacjoe_overflow_divided_tiny, mainiacjoe_overflow_boulevard, grunt_ministairs_7, amcnicky_mini_pool_small, uniq_robin D:4: layout_cave_pools Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 319 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 344 | D:1 | Learned a level 2 spell: Searing Ray 378 | D:1 | Found a faded altar of an unknown god. 412 | D:1 | magus.rc [v1.9.6] 898 | D:2 | You pick up a book of Dangerous Friends and begin | reading... 898 | D:2 | You add the spells Summon Guardian Golem, Orb of | Destruction and Spellforged Servitor to your library. 1028 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1931 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 2287 | D:3 | Reached skill level 5 in Conjurations 2314 | D:3 | You pick up a book of Rime and begin reading... 2314 | D:3 | You add the spells Frozen Ramparts, Ice Form and Summon Ice | Beast to your library. 2735 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2890 | D:3 | Reached XP level 5. HP: 35/35 MP: 3/9 2893 | D:3 | Reached skill level 3 in Spellcasting 3454 | D:3 | Found a blossoming altar of Fedhas. 3492 | D:3 | Noticed Robin 3502 | D:3 | Killed Robin 3588 | D:3 | Found a shadowy altar of Dithmenos. 3592 | D:3 | You pick up a book of Weapons and begin reading... 3592 | D:3 | You add the spells Portal Projectile, Excruciating Wounds | and Blade Hands to your library. 4141 | D:4 | Reached skill level 3 in Stealth 4141 | D:4 | Reached XP level 6. HP: 41/41 MP: 6/11 4613 | D:4 | Reached skill level 1 in Translocations 4681 | D:4 | Reached skill level 1 in Armour 4802 | D:3 | HP: 8/38 [wight/+3 dagger (6)] 4856 | D:3 | HP: 5/36 [wight/+3 dagger (6)] 4860 | D:3 | HP: 1/35 [wight/+3 dagger (3)] 4860 | D:3 | Slain by a wight Vanquished Creatures A water moccasin skeleton (D:4) A wight (D:4) A jelly (D:4) An orc priest (D:3) Robin (D:3) 3 gnolls (D:4) 5 adders An adder skeleton (D:4) 2 worms (D:2) 2 dart slugs 8 orcs (D:3) 5 ball pythons 9 endoplasms 3 giant cockroaches 11 goblins 7 hobgoblins 2 jackals (D:3) 6 kobolds A quokka (D:4) 5 bats 3 frilled lizards 4 rats 82 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 438 | 42 | 8.8 | 68 | 14 | 17.1 +---------+---------+-------+---------+---------+------- D:1 | 18 | 1 | 5.3 | 13 | 1 | 7.1 D:2 | 61 | 0 | 0.0 | 17 | 0 | 0.0 D:3 | 133 | 41 | 23.6 | 28 | 13 | 31.7 D:4 | 226 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 120.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 120.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4864 | 4669 | 195 | 1378 | 2509 | 4 | 1216.0 | Dungeon | 4864 | 4669 | 195 | 1378 | 2509 | 4 | 1216.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 2751 daAuts D:2: 1069 daAuts D:1: 895 daAuts D:4: 147 daAuts