Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 751507152217864115 988 mortz the Magician (level 7, -3/37 HPs) Began as a Deep Elf Conjurer on Mar 31, 2022. Was a Follower of Vehumet. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:22:38 (6186 turns). mortz the Magician (Deep Elf Conjurer) Turns: 6186, Time: 00:22:38 Health: -3/37 AC: 5 Str: 4 XL: 7 Next: 97% Magic: 19/19 EV: 11 Int: 25 God: Vehumet [*.....] Gold: 187 SH: 0 Dex: 13 Spells: 7/20 levels left rFire . . . SeeInvis . c - +1 dagger (venom) {short} rCold . . . Faith . (no shield) rNeg + + . Spirit . v - +1 leather armour {rN+} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . B - +0 pair of gloves Will ..... (no boots) Stlth ++........ E - amulet of the acrobat HPRegen 0.12/turn u - ring of positive energy MPRegen 0.16/turn (no ring) @: lethally poisoned (-3 -> -34) A: no striking features a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 187 gold pieces. Skills: + Level 0.6 Fighting + Level 1.1 Armour + Level 3.0 Dodging + Level 4.3 Stealth + Level 7.2 Spellcasting + Level 7.1 Conjurations * Level 2.7 Translocations * Level 2.6 Fire Magic * Level 1.0 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 33% 2d8 14% 4 d - Fireball Conj/Fire 16% 3d8 38% 5 e - Shock Conj/Air 100% 1d9 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 52% N/A 8% 3 Fulminant Prism Conj/Hex 13% 3d9 26% 4 Starburst Conj/Fire 16% 6d6 93% 6 Ignition Fire 11% 3d5 100% 8 Inventory: Hand Weapons c - a +1 dagger of venom (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) r - a +0 morningstar {mace} (You took it off an orc priest on level 6 of the Dungeon) x - a +0 falchion {long} (You took it off an orc on level 4 of the Dungeon) F - a +0 trident {polearm} (You took it off an orc on level 6 of the Dungeon) Missiles i - 140 stones {throwing} m - 16 bolts q - 33 arrows z - 4 boomerangs {throwing} D - 19 sling bullets Armour a - a +0 robe v - a +1 leather armour of positive energy (worn) (You took it off an orc on level 4 of the Dungeon) B - a +0 pair of gloves (worn) (You found it on level 5 of the Dungeon) G - a +0 scale mail (You took it off an orc on level 6 of the Dungeon) Magical Staves b - a staff of earth {!astaff} (You found it on level 1 of the Dungeon) A - a staff of poison {!astaff} (You found it on level 5 of the Dungeon) Jewellery u - a ring of positive energy (left hand) (You found it on level 3 of the Dungeon) E - an amulet of the acrobat (around neck) (You found it on level 6 of the Dungeon) Scrolls d - 2 scrolls of silence {unknown} e - a scroll of fear {unknown} f - 2 scrolls of amnesia {unknown} g - 2 scrolls of enchant armour {unknown} h - 4 scrolls of identify {unknown} k - a scroll of acquirement {unknown} l - 2 scrolls of fog {unknown} p - a scroll of enchant weapon {unknown} t - a scroll of teleportation {unknown} y - 2 scrolls of magic mapping {unknown} Potions j - a potion of resistance {unknown} n - 3 potions of curing {unknown} o - 2 potions of brilliance s - 2 potions of degeneration {unknown} C - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Annotations: D:6 Pikel # . . ######C #...... #.####. .########## #.# ##. ......Z...########.###.. #@....CYS........) #.S.####W#........ ##.##...#......... ..###+###......... .## #.#.#.#... # #J#......# #.#...#.## #.#...#.## .# .. You could see a cyclops, a phantom, a water moccasin, an ice beast, an adder and a centaur skeleton. Message History A centaur skeleton comes into view. Things that are here: a +0 dagger {short}; a +0 robe; 😨 MP[+1] Items here: " )) [ ††. 😨 HP[+1] An orc comes into view. It is wielding a +0 club. A water moccasin comes into view. There is a stone staircase leading up here. 😨 MP[+1] Your mp is fully restored (19). The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. 😨 HP[-1] You take 1 damage, and now have 15/37 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (82% to hit) The searing ray hits the orc. (Press . to maintain the ray.) The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😨 HP[-5] MP[-2] You take 5 damage, and now have 10/37 hp. You lost 2 mp, and now have 17/19 mp. The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. 😨 HP[+1] MP[-1] You lost 1 mp, and now have 16/19 mp. You start resting. 😨 HP[+2] MP[+3] You regained 2 hp, and now have 13/37 hp. Your mp is fully restored (19). You start resting. The sentinel's mark upon you fades away. 😎 HP[+24] Your hp is fully restored (37). You climb downwards. Level annotation: Pikel The jelly hits you but does no damage. The jelly barely misses you. An adder comes into view. There is a stone staircase leading up here. The jelly hits you. The acid corrodes you! You are splashed with acid! You climb upwards. There is a stone staircase leading down here. 😕 HP[-8] You take 8 damage, and now have 29/37 hp. MASSIVE DAMAGE!! (PAUSE) Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The searing ray hits the jelly. (Press . to maintain the ray.) The jelly closely misses you. 😕 MP[-2] You lost 2 mp, and now have 17/19 mp. The searing ray hits the jelly! The jelly completely misses you. 😕 MP[-1] You lost 1 mp, and now have 16/19 mp. The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. Your Air Magic skill increases to level 1! 😕 HP[+1] MP[-1] You lost 1 mp, and now have 15/19 mp. You start resting. You are no longer corroded. 😕 HP[+2] MP[+4] You regained 2 hp, and now have 32/37 hp. Your mp is fully restored (19). You climb downwards. Level annotation: Pikel The centaur skeleton hits you but does no damage. The centaur skeleton kicks you but does no damage. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The cyclops throws a large rock. The large rock hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The centaur skeleton closely misses you. The centaur skeleton barely misses you. A phantom comes into view. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! There is a stone staircase leading up, spattered with blood here. 😱 HP[-29] You take 29 damage, and now have 3/37 hp. MASSIVE DAMAGE!! (PAUSE) You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.1 Spellcasting | 5 6 7 | 7.2 Stealth | 3 4 | 4.3 Translocations | 1 2 | 2.7 Fire Magic | 1 2 | 2.6 Dodging | 3 | 3.0 Armour | 1 | 1.1 Air Magic | 1 | 1.0 Fighting | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 56 | 26 | 18 || 100 Searing Ray | 17 | 22 | 19 || 58 Armor: Robe | 2 | 1 | || 3 Leather armour | | 6 | 8 || 14 Dodge: Dodged | 2 | 6 | 16 || 24 Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, kennysheep_doodads, nicolae_concentric_dashed_squares_wild D:2: layout_loops_ring D:3: layout_basic, kennysheep_generic_room_12 D:4: layout_loops_ring, minmay_temple_entry_arrows, serial_shops, nicolae_shop_overgrown_old_shop D:5: layout_rooms, serial_bayou, serial_bayou_pond_e, serial_bayou_shore_a, serial_bayou_lake_a, serial_bayou_ford_a, uniq_sigmund D:6: minmay_thinvault, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_large_b, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, uniq_pikel Temple: mainiacjoe_temple_big_plus Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.9.6] 167 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 242 | D:1 | Learned a level 2 spell: Searing Ray 665 | D:1 | Reached skill level 5 in Conjurations 919 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 2353 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 2727 | D:3 | Reached skill level 4 in Spellcasting 2729 | D:3 | Reached skill level 3 in Stealth 2846 | D:3 | You pick up a book of Fire and begin reading... 2846 | D:3 | You add the spells Fireball, Starburst and Ignition to your | library. 3034 | D:4 | Noticed a scorpion 3039 | D:4 | Killed a scorpion 3040 | D:4 | Reached skill level 5 in Spellcasting 3040 | D:4 | Reached XP level 5. HP: 16/28 MP: 5/14 3359 | D:4 | Reached skill level 6 in Conjurations 3479 | D:4 | Found a staircase to the Ecumenical Temple. 3485 | Temple | Entered the Ecumenical Temple 3619 | Temple | Became a worshipper of Vehumet 4149 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4155 | D:4 | Learned a level 5 spell: Fireball 4271 | D:4 | Noticed an ogre 4286 | D:4 | Found Congatuh's Antique Weapon Shoppe. 4334 | D:4 | Noticed a black bear 4355 | D:4 | magus.rc [v1.9.6] 4393 | D:4 | Killed an ogre 4394 | D:4 | Reached skill level 4 in Stealth 4394 | D:4 | Reached XP level 6. HP: 32/32 MP: 11/16 4485 | D:4 | Reached skill level 6 in Spellcasting 4485 | D:4 | Reached skill level 1 in Translocations 4485 | D:4 | Reached skill level 1 in Fire Magic 4704 | D:5 | Entered Level 5 of the Dungeon 4816 | D:5 | Reached XP level 7. HP: 36/36 MP: 12/18 4943 | D:5 | Noticed Sigmund 4959 | D:5 | Killed Sigmund 4960 | D:5 | Reached skill level 2 in Translocations 4960 | D:5 | Reached skill level 2 in Fire Magic 5435 | D:5 | Reached * piety under Vehumet 5435 | D:5 | Offered knowledge of Shock by Vehumet. 5438 | D:5 | Learned a level 1 spell: Shock 5578 | D:6 | Noticed Pikel 5667 | D:5 | Reached skill level 3 in Dodging 5667 | D:5 | Reached skill level 7 in Spellcasting 5667 | D:5 | Reached skill level 7 in Conjurations 5786 | D:6 | Reached skill level 1 in Armour 5914 | D:6 | Noticed a cyclops 6162 | D:5 | Reached skill level 1 in Air Magic 6185 | D:6 | HP: 7/37 [cyclops/large rock (22)] 6185 | D:6 | HP: 3/37 [water moccasin (4)] 6186 | D:6 | Succumbed to a water moccasin's poison Vanquished Creatures Sigmund (D:5) A black bear (D:4) 2 ogres 2 lemures (D:5) 2 scorpions A centaur zombie (D:6) A centaur skeleton (D:6) 2 hounds An orc priest (D:6) 2 jellies An iguana (D:4) 2 orc wizards (D:6) 4 gnolls (D:4) 4 adders A shadow imp (D:5) An ufetubus (D:5) 2 dart slugs (D:2) 7 orcs 6 ball pythons 7 endoplasms 5 giant cockroaches 7 hobgoblins 6 jackals A quokka (D:3) 3 bats 4 frilled lizards 6 goblins 9 kobolds 6 rats 97 creatures vanquished. Vanquished Creatures (others) 15 plants (D:5) 15 creatures vanquished. Grand Total: 112 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1188 | 224 | 15.9 | 92 | 3 | 3.2 +---------+---------+-------+---------+---------+------- D:1 | 43 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 41 | 0 | 0.0 | 16 | 0 | 0.0 D:3 | 49 | 1 | 2.0 | 15 | 1 | 6.2 D:4 | 522 | 0 | 0.0 | 15 | 0 | 0.0 D:5 | 319 | 223 | 41.1 | 12 | 2 | 14.3 D:6 | 214 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 201.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 235.3 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6240 | 6078 | 162 | 1467 | 3779 | 7 | 891.4 | Dungeon | 5703 | 5574 | 129 | 1361 | 3403 | 6 | 950.5 | Temple | 537 | 504 | 33 | 106 | 376 | 1 | 537.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1305 daAuts D:1: 1244 daAuts D:3: 1140 daAuts D:4: 914 daAuts D:2: 867 daAuts Temple: 537 daAuts D:6: 230 daAuts