Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 2159674272499022056 3117 mortz the Thaumaturge (level 9, -2/45 HPs) Began as a Deep Elf Conjurer on Apr 2, 2022. Was a Follower of Vehumet. Shot with a sling bullet by Joseph (15 damage) ... on level 8 of the Dungeon on Apr 3, 2022. The game lasted 00:59:51 (7860 turns). mortz the Thaumaturge (Deep Elf Conjurer) Turns: 7860, Time: 00:59:52 Health: -2/45 AC: 13 Str: 10 XL: 9 Next: 60% Magic: 21/24 EV: 12 Int: 31 God: Vehumet [*.....] Gold: 223 SH: 0 Dex: 16 Spells: 4/26 levels left rFire + + + SeeInvis . b - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . J - +3 leather armour "Zireonku" {Int+3} rPois . Reflect . t - +2 hat rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ f - amulet of Makhleb's Indignation {RegenMP rF+ Will- Dex+3} HPRegen 0.15/turn h - +6 ring of strength MPRegen 0.59/turn O - ring of resist corrosion @: no status effects A: no striking features a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Sewer. You collected 435 gold pieces. You spent 212 gold pieces at shops. Skills: + Level 0.2 Fighting + Level 2.0 Staves + Level 3.0 Armour - Level 2.5 Dodging + Level 3.9 Stealth + Level 9.2 Spellcasting + Level 8.6 Conjurations + Level 3.7 Hexes + Level 4.8 Translocations * Level 4.1 Transmutations + Level 1.3 Air Magic * Level 3.7 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Iskenderun's Mystic Conj/Tloc 54% 2d12 3% 4 e - Passwall Tmut/Erth 45% N/A 1% 2 f - Irradiate Conj/Tmut 26% 3d22 10% 5 g - Petrify Tmut/Erth 55% N/A 9% 4 h - Shock Conj/Air 100% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 76% N/A 3% 2 Fulminant Prism Conj/Hex 26% 3d14 3% 4 Summon Small Mammal Summ 56% N/A 4% 1 Summon Guardian Golem Hex/Summ 25% N/A 6% 3 Sublimation of Blood Necr 14% N/A 7% 2 Swiftness Air 34% N/A 8% 3 Call Canine Familiar Summ 14% N/A 14% 3 Inventory: Hand Weapons b - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 3 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. v - a +2 dagger of holy wrath {short} (You took it off a kobold on level 4 of the Dungeon) w - a +0 spear {polearm} (You took it off a gnoll on level 3 of the Dungeon) x - a +1 dagger of speed {short} (You took it off an orc wizard on level 3 of the Dungeon) y - a +0 hand axe {axe} (You took it off a wight on level 8 of the Dungeon) z - a +1 dagger of venom {short} (You took it off an orc wizard on level 3 of the Dungeon) E - a +0 dagger of freezing {short} (You took it off a kobold in a sewer) K - the +1 dagger "Yjyos" {freeze, Will++, short} (You found it on level 6 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It greatly increases your willpower. M - a +0 morningstar {mace} (You took it off a wight on level 8 of the Dungeon) Q - a +3 falchion {long} (You took it off a wight on level 8 of the Dungeon) Missiles i - 5 boomerangs of dispersal {=f!fthrowing} o - 199 stones {throwing} p - 218 arrows s - 34 sling bullets A - 7 boomerangs {throwing} F - a curare-tipped dart {=fthrowing} Armour t - a +2 hat (worn) (You bought it in a shop on level 6 of the Dungeon) J - the +3 leather armour "Zireonku" (worn) {Int+3} (You found it on level 6 of the Dungeon) Int: It affects your intelligence (+3). Magical Staves D - a staff of death {!astaff} (You found it on level 5 of the Dungeon) H - a staff of fire {!astaff} (You found it on level 5 of the Dungeon) Jewellery f - the amulet of Makhleb's Indignation (around neck) {RegenMP rF+ Will- Dex+3} (You found it on level 3 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+3). rF: It protects you from fire. Will: It decreases your willpower. h - a +6 ring of strength (left hand) (You found it on level 1 of the Dungeon) O - a ring of resist corrosion (right hand) (You found it on level 7 of the Dungeon) T - a ring of protection from cold (You found it on level 8 of the Dungeon) Wands I - a wand of iceblast (6) (You found it on level 6 of the Dungeon) P - a wand of flame (45) (You found it on level 7 of the Dungeon) Scrolls g - 5 scrolls of teleportation {@r4} k - 3 scrolls of enchant weapon l - 4 scrolls of magic mapping {!r} u - 2 scrolls of enchant armour {unknown} L - a scroll of amnesia N - a scroll of vulnerability {unknown} R - a scroll of fear {unknown} Potions a - a potion of mutation {!q} c - a potion of brilliance d - 5 potions of curing {@q1} e - a potion of berserk rage {!q} j - a potion of cancellation m - a potion of invisibility n - a potion of resistance q - 2 potions of heal wounds {@q2} r - 3 potions of lignification {!q} B - 2 potions of might C - 5 potions of flight G - a potion of attraction {unknown} S - a potion of ambrosia {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Sewer (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:1 [ D:4 ! D:6 [(!= Annotations: D:7 2 transporters, jimbles's ghost, novice TeAE D:8 Joseph ######.#.....#.... ####........#.###.##. #.......##..#.# #.##. #.......##.>#.###.##. #.......###.#.....##. ###.......#.########. #.......#.# #. #....)..#.# #. #####.@.....+.# ## ....@........######### .....................# .......#####.........# ....... #.........# ####### #.........# #.........# #.........# #.........# You could see Joseph. Message History You take 3 damage, and now have 42/45 hp. You lost 1 mp, and now have 23/24 mp. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (lightly wounded, 84% to hit) You feel a surge of power! The zap hits the centaur. The centaur shoots an arrow. The arrow hits you. 😕 HP[-2] You take 2 damage, and now have 40/45 hp. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (moderately wounded, 84% to hit) You feel a surge of power! The zap hits the centaur. The centaur shoots an arrow. The arrow completely misses you. 😕 MP[-1] You lost 1 mp, and now have 22/24 mp. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (moderately wounded, 84% to hit) You feel a surge of power! The zap hits the centaur! 😕 HP[+1] Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (severely wounded, 84% to hit) You feel a surge of power! The zap hits the centaur. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you. 😕 HP[-3] MP[-1] You take 3 damage, and now have 38/45 hp. You lost 1 mp, and now have 21/24 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (almost dead, 90% to hit) The searing ray hits the centaur! You kill the centaur! Vehumet accepts your kill. (Press . to maintain the ray.) 😕 MP[-1] You lost 1 mp, and now have 20/24 mp. p - 218 arrows (gained 24) Things that are here: a +0 shortbow {bow}; a centaur corpse 😎 HP[+7] MP[+4] Your hp is fully restored (45). Your mp is fully restored (24). Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff. Joseph shouts! Joseph unwields a +0 quarterstaff. Joseph wields a +0 hunting sling. Joseph shoots a sling bullet. The sling bullet closely misses you. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 ring mail and quivering sling bullets (77% to hit) You feel a surge of power! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. 😎 MP[-1] You lost 1 mp, and now have 23/24 mp. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 ring mail and quivering sling bullets (77% to hit) You feel a surge of power! The zap hits Joseph! Joseph shoots a sling bullet. The sling bullet hits you. 😕 HP[-4] You take 4 damage, and now have 41/45 hp. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 ring mail and quivering sling bullets (lightly wounded, 77% to hit) You feel a surge of power! The zap hits Joseph. Joseph shoots a sling bullet. The sling bullet closely misses you. 😕 MP[-1] You lost 1 mp, and now have 22/24 mp. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 ring mail and quivering sling bullets (lightly wounded, 77% to hit) You feel a surge of power! The zap hits Joseph but does no damage. Joseph shoots a sling bullet. The sling bullet hits you!! 😮 HP[-18] You take 18 damage, and now have 23/45 hp. MASSIVE DAMAGE!! (PAUSE) Joseph says, "You must be punished! Or... I want to punish you!" Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * 😨 HP[-10] MP[+1] You take 10 damage, and now have 13/45 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 ring mail and quivering sling bullets (lightly wounded, 85% to hit) The searing ray hits Joseph. (Press . to maintain the ray.) Your magical contamination has completely faded away. 😨 MP[-1] You lost 1 mp, and now have 22/24 mp. The searing ray hits Joseph! Joseph shoots a sling bullet. The sling bullet hits you! You die... Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 5 6 7 8 | 8.6 Hexes | 1 2 3 | 3.7 Translocations | 1 2 3 4 | 4.8 Spellcasting | 4 5 7 8 9 | 9.2 Stealth | 3 | 3.9 Armour | 1 2 3 | 3.0 Transmutations | 3 4 | 4.1 Earth Magic | 2 3 | 3.7 Staves | 2 | 2.0 Air Magic | 1 | 1.3 Fighting | | 0.2 Dodging | | 2.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | | 8 | || 8 Staff | | | 7 || 7 Cast: Magic Dart | 55 | 59 | 66 || 180 Searing Ray | 13 | 26 | 53 || 92 Shock | | | 58 || 58 Iskenderun's Myst | | | 5 || 5 Use: Scroll | | 11 | 6 || 17 Armor: Robe | 2 | | || 2 Leather armour | | 9 | 21 || 30 Dodge: Dodged | 4 | 15 | 49 || 68 Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, serial_shops, shop D:2: layout_basic D:3: layout_basic D:4: layout_cave_pools, serial_shops, shop, kennysheep_small_square D:5: layout_cave_pools, old_standard_altar, minmay_temple_entry_arrows, portal_sewer_entry_f D:6: minmay_opposing_rooms, layout_rooms, serial_shops, nicolae_shop_hallway_plus, shop, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], nicolae_shop_stone, uniq_sigmund D:7: layout_rooms, gammafunk_ghost_arena, minmay_crossroads D:8: layout_basic, lightli_temple_of_fire, uniq_joseph Temple: eino_narrow_crystal_temple Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.9.6] 287 | D:1 | magus.rc [v1.9.6] 287 | D:1 | magus.rc [v1.9.6] 289 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 332 | D:1 | Learned a level 2 spell: Searing Ray 523 | D:1 | Reached skill level 5 in Conjurations 746 | D:1 | Found Muzom's Antique Armour Shop. 920 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 1118 | D:2 | Learned a level 3 spell: Dazzling Flash 1379 | D:2 | You pick up a book of Callings and begin reading... 1379 | D:2 | You add the spells Summon Small Mammal, Call Canine | Familiar and Summon Guardian Golem to your library. 1713 | D:3 | Reached skill level 1 in Hexes 1828 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/11 1833 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1900 | D:2 | HP: 4/24 [orc/+0 short sword (6)] 2193 | D:3 | Reached skill level 1 in Translocations 2236 | D:3 | Reached skill level 4 in Spellcasting 2264 | D:3 | Reached XP level 5. HP: 28/28 MP: 2/13 2408 | D:3 | Reached skill level 6 in Conjurations 2757 | D:3 | Identified the amulet of Makhleb's Indignation {RegenMP rF+ | Will- Dex+3} 3167 | D:3 | Identified a scroll of acquirement 3167 | D:3 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 3167 | D:3 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 3255 | D:4 | Noticed an ogre 3259 | D:4 | Killed an ogre 3260 | D:4 | Reached skill level 2 in Hexes 3260 | D:4 | Reached XP level 6. HP: 32/32 MP: 10/15 3288 | D:4 | Reached skill level 3 in Stealth 3298 | D:4 | Found Zuhuvog's Distillery. 3325 | D:4 | Bought a potion of degeneration for 13 gold pieces 3348 | D:4 | magus.rc [v1.9.6] 3371 | D:4 | Reached skill level 5 in Spellcasting 3371 | D:4 | Reached skill level 2 in Translocations 3519 | D:4 | Reached skill level 1 in Armour 3749 | D:4 | You pick up a book of Alchemy and begin reading... 3749 | D:4 | You add the spells Sublimation of Blood, Petrify and | Irradiate to your library. 3944 | D:4 | Bought a potion of lignification for 39 gold pieces 3968 | D:5 | Entered Level 5 of the Dungeon 3971 | D:5 | Reached XP level 7. HP: 36/36 MP: 14/17 4022 | D:5 | Reached skill level 3 in Hexes 4082 | D:5 | Found a glowing drain. 4090 | Sewer | Entered a sewer 4096 | Sewer | Reached skill level 7 in Conjurations 4177 | Sewer | Reached skill level 6 in Spellcasting 4363 | Sewer | Found a white marble altar of Elyvilon. 4507 | D:5 | Reached skill level 3 in Translocations 4552 | D:5 | Found a shimmering blue altar of Sif Muna. 4614 | D:5 | You pick up a book of Burglary and begin reading... 4614 | D:5 | You add the spells Passwall, Ensorcelled Hibernation and | Swiftness to your library. 4618 | D:5 | Learned a level 2 spell: Passwall 4643 | D:5 | Found a staircase to the Ecumenical Temple. 4648 | Temple | Entered the Ecumenical Temple 4792 | Temple | Became a worshipper of Vehumet 5037 | Temple | Reached skill level 7 in Spellcasting 5037 | Temple | Reached XP level 8. HP: 32/41 MP: 17/20 5112 | D:5 | Reached skill level 1 in Transmutations 5112 | D:5 | Reached skill level 1 in Earth Magic 5539 | D:6 | Noticed Sigmund 5570 | D:5 | Reached skill level 2 in Armour 5672 | D:6 | Found Seath's Jewellery Shop. 5685 | D:6 | Identified the +3 leather armour "Zireonku" {Int+3} 5737 | D:6 | Found Vupsuh's Distillery. 5786 | D:6 | Found Dogef's Antique Weapon Shoppe. 5820 | D:6 | Killed Sigmund 5879 | D:6 | Found Tuumimom's Armour Boutique. 5884 | D:6 | Bought a +2 hat for 160 gold pieces 5919 | D:6 | Reached skill level 4 in Translocations 5919 | D:6 | Reached skill level 2 in Transmutations 5919 | D:6 | Reached skill level 2 in Earth Magic 5948 | D:6 | Identified the +1 dagger "Yjyos" {freeze, Will++} 5974 | D:6 | Reached skill level 8 in Spellcasting 6016 | D:6 | Reached skill level 8 in Conjurations 6139 | D:6 | Reached skill level 3 in Transmutations 6346 | D:6 | Reached XP level 9. HP: 45/45 MP: 19/23 6376 | D:6 | Reached * piety under Vehumet 6376 | D:6 | Offered knowledge of Shock by Vehumet. 6383 | D:6 | Learned a level 5 spell: Irradiate 6388 | D:6 | Learned a level 4 spell: Petrify 6505 | D:7 | Found a transporter. 6508 | D:7 | Found a transporter. 6508 | D:7 | Noticed jimbles's ghost (novice TeAE) 6578 | D:7 | Learned a level 1 spell: Shock 6833 | D:7 | Reached skill level 1 in Staves 6833 | D:7 | Reached skill level 3 in Earth Magic 7292 | D:8 | Reached skill level 9 in Spellcasting 7292 | D:8 | Reached skill level 1 in Air Magic 7351 | D:8 | Reached skill level 3 in Armour 7356 | D:8 | Reached skill level 4 in Transmutations 7633 | D:8 | Reached skill level 2 in Staves 7656 | D:8 | Found a burning altar of Makhleb. 7852 | D:8 | Noticed Joseph 7860 | D:8 | Shot with a sling bullet by Joseph Vanquished Creatures Sigmund (D:6) A wraith (D:6) An acid dragon (D:7) 3 water moccasins 3 ice beasts A necrophage (D:5) 2 centaurs 3 ogres A bullfrog (D:8) A kobold brigand (Sewer) 3 scorpions 2 water moccasin zombies A wyvern zombie (D:8) A wyvern skeleton (D:7) A killer bee (D:6) 5 wights 2 howler monkeys 4 hounds A jelly (D:6) A centaur skeleton (D:4) An orc priest (D:8) 2 bullfrog skeletons (D:6) 5 orc wizards 4 iguanas A killer bee zombie (D:4) A hound skeleton (D:4) 3 gnolls (D:3) 2 howler monkey skeletons (D:7) A river rat (Sewer) 9 adders A white imp (D:6) 4 worms 18 orcs 5 bats 7 endoplasms 6 giant cockroaches 5 goblins 7 hobgoblins 11 jackals 5 quokkas 5 ball pythons 2 frilled lizards (D:1) 8 kobolds 10 rats 161 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3366 | 1087 | 24.4 | 129 | 32 | 19.9 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 64 | 0 | 0.0 | 19 | 0 | 0.0 D:3 | 192 | 0 | 0.0 | 26 | 0 | 0.0 D:4 | 397 | 43 | 9.8 | 20 | 2 | 9.1 D:5 | 668 | 12 | 1.8 | 9 | 6 | 40.0 D:6 | 539 | 759 | 58.5 | 9 | 11 | 55.0 D:7 | 709 | 153 | 17.7 | 15 | 1 | 6.2 D:8 | 603 | 0 | 0.0 | 12 | 0 | 0.0 Temple | 166 | 0 | 0.0 | 2 | 0 | 0.0 Sewer | 0 | 120 | 100.0 | 0 | 12 | 100.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 445.3 Dungeon | 91.3 | 91.3 | N/A | N/A | 93.6 | 520.9 Temple | 1.2 | 1.2 | N/A | N/A | 3.7 | 166.0 Sewer | 7.5 | 7.5 | N/A | N/A | 2.7 | 120.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7914 | 7594 | 320 | 1550 | 4451 | 10 | 791.4 | Dungeon | 7063 | 6764 | 299 | 1219 | 4109 | 8 | 882.9 | Temple | 443 | 422 | 21 | 160 | 240 | 1 | 443.0 | Sewer | 407 | 407 | 0 | 171 | 102 | 1 | 407.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1381 daAuts D:2: 1053 daAuts D:5: 891 daAuts D:6: 844 daAuts D:1: 818 daAuts D:7: 782 daAuts D:4: 712 daAuts D:8: 579 daAuts Temple: 443 daAuts Sewer: 407 daAuts