Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 2660871004701950352 84 mortz the Conjurer (level 4, -3/23 (27) HPs) Began as an Octopode Conjurer on Apr 20, 2022. Slain by an orc wizard ... wielding a +1 dagger of draining (5 damage) ... on level 3 of the Dungeon. The game lasted 00:12:10 (2553 turns). mortz the Conjurer (Octopode Conjurer) Turns: 2553, Time: 00:12:11 HP: -3/23 (27) AC: 1 Str: 6 XL: 4 Next: 45% MP: 7/16 EV: 13 Int: 22 God: Gold: 117 SH: 5 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . n - +6 whip of Agony {vamp, rPois, mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . j - +0 hat rPois + Reflect + k - amulet of reflection rElec . Harm . c - ring of magical power rCorr . Rampage . o - ring of wizardry Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) (no ring) @: heavily drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.0 Dodging + Level 3.5 Stealth + Level 2.6 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 6% 3 Fulminant Prism Conj/Hex 7% 3d7 17% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 17% 4 Fireball Conj/Fire 7% 3d5 43% 5 Starburst Conj/Fire 7% 6d4 93% 6 Ignition Fire 1% 3d3 100% 8 Inventory: Hand Weapons b - a +0 short sword {short} (You found it on level 1 of the Dungeon) n - the +6 whip of Agony (weapon) {vamp, rPois, mace} (You found it on level 2 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. p - a +0 hand axe {axe} (You took it off an orc on level 3 of the Dungeon) Missiles a - 49 stones {throwing} e - 10 arrows h - 42 sling bullets Armour j - a +0 hat (worn) (You found it on level 2 of the Dungeon) Jewellery c - a ring of magical power (left tentacle) (You found it on level 1 of the Dungeon) k - an amulet of reflection (around mantle) (You found it on level 2 of the Dungeon) o - a ring of wizardry (right tentacle) (You found it on level 3 of the Dungeon) Wands m - a wand of digging (2) (You found it on level 2 of the Dungeon) Scrolls g - a scroll of identify {unknown} i - a scroll of teleportation {unknown} l - a scroll of amnesia {unknown} Potions f - a potion of lignification {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: ro.. .†# ..# r.. #o# #.# #.# #.######### #....†{@..# #.#######.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! The orc shouts! A quokka comes into view. A rat comes into view. An orc wizard comes into view. It is wielding a +1 dagger of draining. 😎 MP[-1] You lost 1 mp, and now have 14/16 mp. The orc wizard moves out of view. 😎 MP[+1] Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (79% to hit) The searing ray hits the orc. The searing ray hits the quokka. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 13/16 mp. The searing ray hits the orc! You kill the orc! The searing ray hits the quokka! You kill the quokka! 😎 MP[-1] You lost 1 mp, and now have 12/16 mp. The searing ray hits the orc. You finish channelling your searing ray. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. 😎 MP[-1] You lost 1 mp, and now have 11/16 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (almost dead, 79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 9/16 mp. The searing ray hits something! You hear some strange, mumbled words. You are confused. 😎 MP[-1] You lost 1 mp, and now have 8/16 mp. Okay, then. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. Things that are here: a +0 hand axe {axe}; an orc corpse; 😕 HP[-6] MP[+1] You take 6 damage, and now have 21/27 hp. MASSIVE DAMAGE!! (PAUSE) p - a +0 hand axe {axe} Something hits you. You feel drained. 😮 HP[-6] You now have 26 max hp (-1). You take 6 damage, and now have 15/26 hp. MASSIVE DAMAGE!! (PAUSE) Okay, then. You barely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * 😱 HP[-10] You now have 25 max hp (-1). You take 10 damage, and now have 5/25 hp. MASSIVE DAMAGE!! (PAUSE) You barely miss something. Your squeeze misses something. Something hits you. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * 😱 HP[-4] You now have 24 max hp (-1). You take 4 damage, and now have 1/24 hp. It was a potion of curing. You feel better. Something hits you. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * 😱 HP[+1] You now have 23 max hp (-1). Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Conjurations | 5 | 5.1 Dodging | | 2.0 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | | 2 || 2 Cast: Magic Dart | 47 | 5 || 52 Searing Ray | 10 | 5 || 15 Use: Potion | | 1 || 1 Dodge: Dodged | 4 | 1 || 5 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, ebering_ecumenical_altar_webs D:2: layout_loops_ring D:3: layout_basic, slow_altar_1, uniq_jessica Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 168 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 214 | D:1 | Learned a level 2 spell: Searing Ray 422 | D:1 | You pick up a book of Fire and begin reading... 422 | D:1 | You add the spells Fireball, Starburst and Ignition to your | library. 840 | D:1 | Found a faded altar of an unknown god. 1099 | D:1 | Reached skill level 3 in Stealth 1584 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 2155 | D:2 | Identified the +6 whip of Agony {vamp, rPois} 2324 | D:3 | Noticed Jessica 2326 | D:3 | Killed Jessica 2327 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/7 2329 | D:3 | Reached skill level 5 in Conjurations 2550 | D:3 | HP: 5/25 [something/puff of flame (6)] 2551 | D:3 | HP: 2/25 [something (3)] 2553 | D:3 | Slain by an orc wizard Vanquished Creatures Jessica (D:3) An adder (D:3) 2 dart slugs 2 orcs (D:3) 4 endoplasms A giant cockroach (D:2) 2 goblins 3 hobgoblins 7 jackals 3 quokkas 2 ball pythons (D:2) 3 bats 3 frilled lizards (D:1) 3 kobolds 2 rats 39 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 83 | 37 | 30.8 | 38 | 1 | 2.6 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 20 | 0 | 0.0 | 11 | 0 | 0.0 D:3 | 32 | 37 | 53.6 | 9 | 1 | 10.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2550 | 2471 | 79 | 188 | 2074 | 3 | 850.0 | Dungeon | 2550 | 2471 | 79 | 188 | 2074 | 3 | 850.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1550 daAuts D:2: 754 daAuts D:3: 246 daAuts