Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 17640347685889375630 1 mortz the Conjurer (level 1, -3/13 HPs) Began as a Merfolk Conjurer on Apr 21, 2022. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (144 turns). mortz the Conjurer (Merfolk Conjurer) Turns: 144, Time: 00:00:57 Health: -3/13 AC: 2 Str: 7 XL: 1 Next: 20% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . d - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 3.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 8% 2 Dazzling Flash Conj/Hex 14% N/A 30% 3 Fulminant Prism Conj/Hex 3% 3d6 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 69% 4 Inventory: Hand Weapons d - a +0 dagger (weapon) {short} (You found it on level 1 of the Dungeon) Missiles b - 19 stones {throwing} Armour a - a +0 robe (worn) Potions c - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ####.# ..##.# #.##.# #.##.# ##### # #.##.# # ...# .# #.##.# #..####.####.####.##.# .....................# .......@##.######.##.### .P..PP.g##.# #.##.... PPP.PP..##.# #.##.### ....P.P.##.# #.##.# PPP...P.##)######.##.# P...P.P.##...........# PP...P..##.########### .PP..P.....# ....##### You could see a gnoll. Message History 🤖 Initializing magus.rc ... ✅ Successfully initialized magus.rc [v1.9.6] Welcome, mortz the Merfolk Conjurer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Your legs become a tail as you enter the water. b - 19 stones {throwing} You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. c - a viscous dark potion d - a +0 dagger {short} d - a +0 dagger (weapon) {short} A goblin comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin shouts! 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. Things that are here: a +0 dagger {short}; a goblin corpse A gnoll comes into view. It is wielding a +0 spear. 😎 MP[+2] Your mp is fully restored (3). Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Things that are here: a +0 dagger {short}; a goblin corpse The gnoll shouts! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. 😎 MP[-1] You lost 1 mp, and now have 2/3 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. 😎 MP[-1] You lost 1 mp, and now have 1/3 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll barely misses you. 😎 MP[-1] You lost 1 mp, and now have 0/3 mp. You don't have enough magic to cast this spell. The gnoll hits you with a +0 spear. 😕 HP[-3] You take 3 damage, and now have 10/13 hp. MASSIVE DAMAGE!! (PAUSE) You barely miss the gnoll. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * 😨 HP[-6] You take 6 damage, and now have 4/13 hp. MASSIVE DAMAGE!! (PAUSE) You closely miss the gnoll. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll barely misses you. Your magical contamination has completely faded away. You closely miss the gnoll. The gnoll hits you with a +0 spear! Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 4 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_ring, nicolae_grassy_gnolls Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 144 | D:1 | Slain by a gnoll Vanquished Creatures A goblin (D:1) 1 creature vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 139 | 139 | 0 | 0 | 114 | 1 | 139.0 | Dungeon | 139 | 139 | 0 | 0 | 114 | 1 | 139.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 139 daAuts