Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 10478753489507005935 104 mortz the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Apr 25, 2022. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 1 of the Dungeon. The game lasted 00:06:35 (2236 turns). mortz the Conjurer (Deep Elf Conjurer) Turns: 2236, Time: 00:06:36 Health: -3/24 AC: 3 Str: 4 XL: 4 Next: 52% Magic: 8/11 EV: 11 Int: 25 God: Gold: 65 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . c - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Skills: + Level 1.6 Armour + Level 2.5 Dodging + Level 2.9 Stealth + Level 3.7 Spellcasting + Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 16% 3 Fulminant Prism Conj/Hex 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 45% 4 Inventory: Hand Weapons b - a +0 whip {mace} (You took it off a kobold on level 1 of the Dungeon) c - a +0 dagger (weapon) {short} (You found it on level 1 of the Dungeon) Missiles g - 10 stones {throwing} n - 4 poisoned darts {throwing} Armour a - a +0 robe h - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) Jewellery f - a ring of fire (You found it on level 1 of the Dungeon) Scrolls d - a scroll of enchant weapon {unknown} e - 2 scrolls of teleportation {unknown} i - a scroll of summoning {unknown} j - a scroll of identify {unknown} Potions k - a potion of attraction {unknown} l - a potion of heal wounds {unknown} m - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: ##.#####...#.###... #.................. ##.#####........... #.# ###......... ### #......### #########......# #..............# #.#######.#.#### #@# #.#.# ##g#######.#.# #..........#.###### #########..#.#..... #..#.#.#### #..#.#.# #..#.#.# #..#.#.# #..#.#.#### You could see a gnoll. Message History 😎 MP[-1] You lost 1 mp, and now have 10/11 mp. A gnoll comes into view. It is wielding a +0 flail. 😎 MP[+1] Your mp is fully restored (11). Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll! 😎 MP[-1] You lost 1 mp, and now have 10/11 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. 😎 MP[-1] You lost 1 mp, and now have 9/11 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. 😎 MP[-1] You lost 1 mp, and now have 8/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - endoplasm Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - endoplasm The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 6/11 mp. The searing ray misses the gnoll. 😎 MP[-1] You lost 1 mp, and now have 5/11 mp. The searing ray hits the gnoll. 😎 MP[-1] You lost 1 mp, and now have 4/11 mp. The searing ray hits the gnoll. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll shouts! The gnoll barely misses you. 😎 MP[-1] You lost 1 mp, and now have 3/11 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! (Press . to maintain the ray.) The gnoll misses you. 😎 MP[-1] You lost 1 mp, and now have 2/11 mp. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! 😎 MP[-1] You lost 1 mp, and now have 1/11 mp. The searing ray hits the gnoll. You kill the gnoll! 😎 MP[-1] You lost 1 mp, and now have 0/11 mp. Unknown command. 😎 MP[+1] There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. 😎 MP[+10] Your mp is fully restored (11). You climb downwards. The gnoll hits you with a +0 flail! There is a stone staircase leading up here. 😮 HP[-9] You take 9 damage, and now have 15/24 hp. MASSIVE DAMAGE!! (PAUSE) The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. 😱 HP[-11] You take 11 damage, and now have 4/24 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (83% to hit) The searing ray hits the gnoll. (Press . to maintain the ray.) The gnoll closely misses you. 😱 MP[-2] You lost 2 mp, and now have 9/11 mp. The searing ray hits the gnoll! The gnoll hits you with a +0 flail! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Armour | 1 | 1.6 Dodging | | 2.5 Stealth | | 2.9 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 60 | 4 || 64 Searing Ray | 11 | 4 || 15 Armor: Robe | 1 | || 1 Leather armour | 2 | || 2 Dodge: Dodged | 1 | 3 || 4 Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, shapermc_ecumenical_altar_mp_highgroup, serial_glass, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, minmay_tromino_v7 D:2: layout_rooms, minivault_27 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.9.6] 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 269 | D:1 | Learned a level 2 spell: Searing Ray 507 | D:1 | Reached skill level 5 in Conjurations 778 | D:1 | Found a faded altar of an unknown god. 980 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 2027 | D:2 | Reached skill level 1 in Armour 2027 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 2233 | D:2 | HP: 4/24 [gnoll/+0 flail (11)] 2236 | D:1 | Slain by a gnoll Vanquished Creatures 3 gnolls (D:2) 2 adders (D:2) 2 worms 2 dart slugs (D:2) 5 ball pythons (D:1) 3 bats (D:1) 6 endoplasms A giant cockroach (D:1) 3 goblins 4 hobgoblins 4 jackals (D:2) 4 kobolds (D:1) A quokka (D:1) 3 frilled lizards 4 rats (D:1) 47 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 144 | 5 | 3.4 | 46 | 1 | 2.1 +---------+---------+-------+---------+---------+------- D:1 | 43 | 5 | 10.4 | 28 | 1 | 3.4 D:2 | 101 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 74.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 74.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2236 | 2236 | 0 | 173 | 1820 | 2 | 1118.0 | Dungeon | 2236 | 2236 | 0 | 173 | 1820 | 2 | 1118.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1756 daAuts D:2: 480 daAuts