Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 7117316532276380541 177 mortz the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on May 6, 2022. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:13:53 (3062 turns). mortz the Conjurer (Deep Elf Conjurer) Turns: 3062, Time: 00:13:53 Health: 0/28 AC: 4 Str: 4 XL: 5 Next: 30% Magic: 8/14 EV: 11 Int: 25 God: Gold: 95 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . SeeInvis . c - +2 short sword (drain) {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . m - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . j - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.14/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Skills: - Level 2.5 Dodging - Level 3.1 Stealth + Level 4.8 Spellcasting - Level 6.1 Conjurations * Level 0.9 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 13% 3 Animate Skeleton Necr 12% N/A 16% 1 Pain Necr 24% 1d5 16% 1 Fulminant Prism Conj/Hex 10% 3d9 38% 4 Vampiric Draining Necr 6% 2d6 41% 3 Inventory: Hand Weapons c - a +2 short sword of draining (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) Missiles b - 26 stones {throwing} d - 2 atropa-tipped darts {throwing} Armour a - a +0 robe j - a +0 pair of gloves (worn) (You found it on level 2 of the Dungeon) m - a +0 leather armour (worn) (You took it off an orc on level 3 of the Dungeon) Scrolls f - 3 scrolls of teleportation {unknown} g - a scroll of torment {unknown} n - a scroll of identify {unknown} o - a scroll of brand weapon {unknown} Potions e - a potion of curing {unknown} h - a potion of invisibility {unknown} i - a potion of degeneration {unknown} k - a potion of heal wounds {@q2} l - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: #....................# ... # ######...>............###.... ####........................)... ..##............................ #.##.................###)###.... ...#.............o#### #.# ... .†.#................## #.# ##.....)........o....###.# .#..†...........@.....##.# ......................##.# ##....................##.. ................<.....# #.....................# ..#..............[...## ...................... ..............#######.. ............ You could see an orc priest and an orc. Message History You start resting. 😎 MP[+3] Your mp is fully restored (13). You pick up a book of Necromancy and begin reading... You add the spells Pain, Animate Skeleton and Vampiric Draining to your library. Okay, then. n - a scroll labelled TUOSSYDDECO o - a scroll labelled YHEOBA GARRAMA An orc comes into view. It is wielding a +0 short sword. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (100% to hit) The magic dart hits the orc. 😎 MP[-1] You lost 1 mp, and now have 12/13 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! 😎 MP[-1] You lost 1 mp, and now have 11/13 mp. An orc wizard comes into view. It is wielding a +2 dagger of draining. 😎 MP[+2] Your mp is fully restored (13). Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +2 dagger of draining and wearing a +0 robe (asleep, 100% to hit) The magic dart hits the orc wizard. The orc wizard shouts! You hear a shout! An orc priest comes into view. It is wielding a +0 club. The orc priest shouts! An orc comes into view. It is wielding a +0 club. 😎 MP[-1] You lost 1 mp, and now have 12/13 mp. The orc moves out of view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club (100% to hit) The magic dart hits the orc priest. 😎 MP[-1] You lost 1 mp, and now have 11/13 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the orc priest. 😎 MP[-1] You lost 1 mp, and now have 10/13 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard, p - orc priest Aim: an orc wizard, wielding a +2 dagger of draining and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard! The orc wizard points at you and mumbles some strange words. You are confused. 😎 MP[-1] You lost 1 mp, and now have 9/13 mp. It was a potion of heal wounds. You feel much better. Okay, then. The orc priest miscasts a cantrip. 😎 MP[+1] The orc priest calls down the wrath of Beogh upon you. Beogh smites you! 😮 HP[-13] You take 13 damage, and now have 15/28 hp. MASSIVE DAMAGE!! (PAUSE) You feel less confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +2 dagger of draining and wearing a +0 robe (severely wounded, 76% to hit) The searing ray hits the orc wizard. (Press . to maintain the ray.) The orc wizard gestures at you while chanting. The magic dart hits you. * * * LOW HITPOINT WARNING * * * 😨 HP[-4] MP[-2] You take 4 damage, and now have 11/28 hp. You lost 2 mp, and now have 8/13 mp. The searing ray hits the orc. The searing ray hits the orc wizard! You kill the orc wizard! 😨 MP[-1] Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (moderately wounded, 83% to hit) Okay, then. Unknown command. The orc barely misses you. 😨 HP[+1] 😨 MP[+1] Found a stone staircase leading up. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc barely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Stealth | 3 | 3.1 Spellcasting | 4 | 4.8 Dodging | | 2.5 Translocations | | 0.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 47 | 39 || 86 Searing Ray | 15 | 11 || 26 Use: Potion | | 1 || 1 Armor: Leather armour | | 1 || 1 Dodge: Dodged | 1 | 2 || 3 Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_rooms D:2: layout_basic, shapermc_ecumenical_altar_ellora D:3: layout_rooms, serial_glass, glass_columns_c, glass_columns_a Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.9.6] 177 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 180 | D:1 | Learned a level 2 spell: Searing Ray 313 | D:1 | Reached skill level 5 in Conjurations 695 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1129 | D:2 | Found a faded altar of an unknown god. 1605 | D:2 | Reached skill level 3 in Stealth 1605 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1610 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2550 | D:3 | Reached skill level 6 in Conjurations 2769 | D:3 | Reached skill level 4 in Spellcasting 2769 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/13 3010 | D:3 | You pick up a book of Necromancy and begin reading... 3010 | D:3 | You add the spells Pain, Animate Skeleton and Vampiric | Draining to your library. 3062 | D:3 | Killed from afar by an orc priest Vanquished Creatures A howler monkey (D:3) An orc wizard (D:3) 4 adders 3 dart slugs 6 orcs (D:3) 7 ball pythons 7 bats 3 endoplasms 3 giant cockroaches (D:1) 7 goblins 6 hobgoblins 6 kobolds 3 quokkas 5 frilled lizards 5 rats 67 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 248 | 5 | 2.0 | 64 | 3 | 4.5 +---------+---------+-------+---------+---------+------- D:1 | 46 | 5 | 9.8 | 28 | 3 | 9.7 D:2 | 65 | 0 | 0.0 | 17 | 0 | 0.0 D:3 | 137 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 84.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 84.3 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3061 | 2984 | 77 | 419 | 2153 | 3 | 1020.3 | Dungeon | 3061 | 2984 | 77 | 419 | 2153 | 3 | 1020.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1359 daAuts D:1: 1110 daAuts D:3: 592 daAuts