Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 12957706482059449397 124 mortz the Conjurer (level 5, -7/31 HPs) Began as an Octopode Conjurer on May 14, 2022. Mangled by a gnoll ... wielding a +3 flail of protection (11 damage) ... on level 4 of the Dungeon. The game lasted 00:09:20 (2883 turns). mortz the Conjurer (Octopode Conjurer) Turns: 2883, Time: 00:09:20 Health: -7/31 AC: 1 Str: 6 XL: 5 Next: 8% Magic: 2/9 EV: 13 Int: 22 God: Gold: 95 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . SeeInvis . f - +2 spear (flame) {polearm} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 95 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.2 Dodging + Level 3.5 Stealth + Level 2.9 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 60% 1d6 4% 1 Dazzling Flash Conj/Hex 30% N/A 12% 3 Scorch Fire 6% 2d5 19% 2 Swiftness Air 3% N/A 36% 3 Flame Wave Conj/Fire 15% 2d6 38% 4 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Airstrike Air 1% N/A 77% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Inventory: Hand Weapons c - a +0 club {mace} (You took it off a goblin on level 1 of the Dungeon) e - a +0 hand axe {axe} (You found it on level 1 of the Dungeon) f - a +2 spear of flaming (weapon) {polearm} (You found it on level 1 of the Dungeon) p - a +0 hand axe {axe} (You took it off an orc on level 3 of the Dungeon) Missiles k - 4 atropa-tipped darts {throwing} l - 2 poisoned darts {throwing} Scrolls b - a scroll of fog {unknown} d - a scroll of identify {unknown} g - 2 scrolls of blinking {unknown} h - a scroll of enchant armour {unknown} i - a scroll of immolation {unknown} j - a scroll of amnesia {unknown} n - a scroll of fear {unknown} o - a scroll of enchant weapon {unknown} Potions a - a potion of flight {unknown} m - 2 potions of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul #.# .>. #.## ...# #..# #..# #..# ##@.# ...######g..## #.......|...## ######