Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 18094049070797315814 88 mortz the Conjurer (level 4, -1/26 (27) HPs) Began as an Octopode Conjurer on May 15, 2022. Was an Initiate of Vehumet. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (18 damage) ... on level 3 of the Dungeon. The game lasted 00:11:27 (3504 turns). mortz the Conjurer (Octopode Conjurer) Turns: 3504, Time: 00:11:28 HP: -1/26 (27) AC: 1 Str: 11 XL: 4 Next: 53% MP: 0/7 EV: 13 Int: 22 God: Vehumet [......] Gold: 240 SH: 0 Dex: 16 Spells: 5/8 levels left rFire + . . SeeInvis . c - +5 quarterstaff of the Beast {vorpal, rElec rF+ Str+5, staff} rCold . . . Faith . (shield currently unavailable) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec + Harm . d - +6 ring of dexterity rCorr + Rampage . f - ring of resist corrosion Will ..... m - ring of positive energy Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 240 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 0.2 Fighting + Level 0.3 Staves + Level 2.2 Dodging + Level 3.0 Stealth + Level 0.2 Unarmed Combat + Level 2.5 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Inventory: Hand Weapons c - the +5 quarterstaff of the Beast (weapon) {vorpal, rElec rF+ Str+5, staff} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. Str: It affects your strength (+5). rF: It protects you from fire. rElec: It insulates you from electricity. Missiles k - 29 stones {throwing} n - 5 poisoned darts {throwing} p - 6 boomerangs {throwing} Jewellery d - a +6 ring of dexterity (left tentacle) (You found it on level 1 of the Dungeon) f - a ring of resist corrosion (right tentacle) (You found it on level 1 of the Dungeon) m - a ring of positive energy (on tentacle) (You found it on level 3 of the Dungeon) Wands q - a wand of flame (11) (You found it on level 3 of the Dungeon) Scrolls a - a scroll of holy word {unknown} b - 2 scrolls of identify {unknown} e - a scroll of magic mapping {unknown} g - a scroll of blinking {unknown} i - 2 scrolls of teleportation {@r4} j - a scroll of enchant weapon {unknown} o - a scroll of fear {unknown} Potions h - 3 potions of ambrosia {unknown} l - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Shops: D:3 [ Annotations: D:3 Crazy Yiuf #..########## ###### #...........# .....# #..########.# ####.# #### #.# #.# ### #.# #.# #.# #.## ####.###.# ### ♣♣##..# >........# #)))#♣♣ ♣♣P.#..# ####.##### #.))g@♣♣♣♣PP....# #.# #)))#♣))♣).P...## #.# ### ♣♣♣)♣)..### #.##### ♣♣♣♣♣## #.##..# #.##.## #.##.# #....# ###### You could see Crazy Yiuf. Message History 😎 MP[+2] Your mp is fully restored (7). Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 69% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 4/7 mp. You start resting. 😎 MP[+3] Your mp is fully restored (7). Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python! You kill the ball python! 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. You start resting. 😎 MP[+1] Your mp is fully restored (7). There is an open door here. You see here a bat corpse. There is a radiant altar of Vehumet here. You curl up in front of the altar of Vehumet. Vehumet welcomes you! Unknown command. Press < or > to pray at altars. Save game and exit? 🤖 Initializing magus.rc ... ✅ Successfully initialized magus.rc [v1.9.6] Welcome back, mortz the Octopode Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You open the door. There is an open door here. There is an open door here. You see here a ball python corpse. You open the door. There is an open door here. There is an open door here. There is a radiant altar of Vehumet here. You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. Found a glowing mace. You see here a +0 mace {mace}. You see here a +0 mace {mace}. You see here a +3 mace {mace}. You see here a +0 mace {mace}. You see here a +0 mace {mace}. You see here a +0 mace {mace}. You open the door. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +1 cloak of stealth (asleep, 100% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf shouts! (Press . to maintain the ray.) Crazy Yiuf grits, "Adder wrapper koolooloo!" 😎 MP[-2] You lost 2 mp, and now have 5/7 mp. The searing ray hits Crazy Yiuf. 😎 MP[-1] You lost 1 mp, and now have 4/7 mp. The searing ray hits Crazy Yiuf. 😎 MP[-1] You lost 1 mp, and now have 3/7 mp. The searing ray hits Crazy Yiuf. You finish channelling your searing ray. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You partially resist. You feel drained. 😮 HP[-10] MP[-1] You now have 26 max hp (-1). You take 10 damage, and now have 17/26 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 2/7 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +1 cloak of stealth (heavily wounded, 82% to hit) The searing ray hits Crazy Yiuf. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos!! Ouch! That really hurt! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.1 Stealth | 3 | 3.0 Fighting | | 0.2 Staves | | 0.3 Dodging | | 2.2 Unarmed Combat | | 0.2 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Constrict | 4 | || 4 Tentacles | 1 | || 1 Quarterstaff | 3 | || 3 Cast: Magic Dart | 25 | 24 || 49 Searing Ray | 16 | 13 || 29 Use: Scroll | | 1 || 1 Armor: Skin | 2 | || 2 Dodge: Dodged | 25 | || 25 Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, hellmonk_ecumenical_altar_heavens_door D:2: layout_loops_corners, eino_tiny_chamber D:3: layout_loops_ring, nicolae_vehumet_altar_sigil, serial_shops, shop, uniq_crazy_yiuf_cottage Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 44 | D:1 | Found a faded altar of an unknown god. 128 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 198 | D:1 | Learned a level 2 spell: Searing Ray 584 | D:1 | You fall into a shaft and drop 1 floor! 590 | D:2 | Identified the +5 quarterstaff of the Beast {vorpal, rElec | rF+ Str+5} 823 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1510 | D:1 | Reached skill level 5 in Conjurations 1720 | D:2 | Reached XP level 4. HP: 20/27 MP: 4/7 3196 | D:3 | Found Welauk's Armour Shop. 3288 | D:3 | Reached skill level 3 in Stealth 3343 | D:3 | Found a radiant altar of Vehumet. 3390 | D:3 | Became a worshipper of Vehumet 3391 | D:3 | magus.rc [v1.9.6] 3495 | D:3 | Found a runed translucent door. 3496 | D:3 | Noticed Crazy Yiuf 3504 | D:3 | Slain by Crazy Yiuf Vanquished Creatures 2 adders An orc (D:3) 3 endoplasms (D:3) 4 giant cockroaches 4 goblins 7 hobgoblins 6 jackals (D:1) 3 quokkas 7 ball pythons 7 bats 4 frilled lizards 7 kobolds 5 rats 60 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 126 | 0 | 0.0 | 60 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 60 | 0 | 0.0 | 29 | 0 | 0.0 D:2 | 36 | 0 | 0.0 | 15 | 0 | 0.0 D:3 | 30 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3503 | 3452 | 51 | 714 | 2309 | 3 | 1167.7 | Dungeon | 3503 | 3452 | 51 | 714 | 2309 | 3 | 1167.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1475 daAuts D:2: 1137 daAuts D:3: 891 daAuts