Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 16675846455049457015 1876 mortz the Conjurer (level 8, -10/59 HPs) Began as a Demigod Conjurer on May 17, 2022. Mangled by a gnoll sergeant ... wielding a +2 trident of venom (11 damage) ... on level 6 of the Dungeon on May 18, 2022. The game lasted 00:27:12 (8409 turns). mortz the Conjurer (Demigod Conjurer) Turns: 8409, Time: 00:27:12 Health: -10/59 AC: 4 Str: 8 XL: 8 Next: 60% Magic: 10/19 EV: 11 Int: 30 God: Gold: 283 SH: 0 Dex: 12 Spells: 13/16 levels left rFire + . . SeeInvis . d - +2 dagger "Earthworm" {vorpal, rF+ rC+ Int+2, short} rCold + . . Faith . (no shield) rNeg + . . Spirit . j - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . s - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.19/turn o - ring of positive energy MPRegen 0.16/turn (no ring) @: lethally poisoned (-10 -> -38) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 283 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: + Level 1.2 Fighting + Level 1.1 Short Blades + Level 3.5 Armour + Level 2.5 Dodging + Level 3.0 Stealth + Level 4.9 Spellcasting + Level 6.5 Conjurations * Level 5.0 Translocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 6% 3 Iskenderun's Mystic Bla Conj/Tloc 42% 2d10 8% 4 Freeze Ice 28% 1d5 9% 1 Scorch Fire 14% 2d5 13% 2 Flame Wave Conj/Fire 27% 2d7 22% 4 Fulminant Prism Conj/Hex 13% 3d9 22% 4 Hailstorm Conj/Ice 27% 3d7 22% 4 Confusing Touch Hex 7% N/A 26% 3 Frozen Ramparts Ice 14% 1d3 26% 3 Yara's Violent Unravell Hex/Tmut 3% 3d4 93% 5 Summon Cactus Giant Summ 3% N/A 100% 6 Enfeeble Hex 3% N/A 100% 7 Inventory: Hand Weapons c - a +0 mace {mace} (You found it on level 1 of the Dungeon) d - the +2 dagger "Earthworm" (weapon) {vorpal, rF+ rC+ Int+2, short} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It protects you from cold. e - a +0 hand axe {axe} (You found it on level 2 of the Dungeon) t - a +0 hand axe of freezing {axe} (You took it off an orc on level 4 of the Dungeon) w - the +5 long sword of Dismay {freeze, Int+3, long} (You found it on level 5 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). B - a +2 vorpal scimitar {long} (You took it off a wight on level 6 of the Dungeon) Missiles q - 9 poisoned darts {throwing} C - a boomerang {throwing} Armour a - a +0 robe j - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) m - a +0 kite shield (You took it off a gnoll sergeant on level 4 of the Dungeon) s - a +0 pair of gloves (worn) (You found it on level 4 of the Dungeon) Jewellery o - a ring of positive energy (left hand) (You found it on level 3 of the Dungeon) Wands x - a wand of charming (6) (You found it on level 5 of the Dungeon) y - a wand of acid (7) (You found it on level 6 of the Dungeon) Scrolls b - 3 scrolls of identify {unknown} f - a scroll of fog {unknown} h - a scroll of brand weapon {unknown} i - a scroll of vulnerability {!r!r} k - a scroll of immolation {unknown} l - a scroll of silence {!r} p - a scroll of teleportation {@r4} r - a scroll of blinking {!r} u - a scroll of enchant armour {unknown} Potions g - a potion of invisibility {unknown} n - a potion of magic {unknown} v - a potion of flight {unknown} z - a potion of curing {@q1} A - a potion of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Shops: D:3 ( ..# #.#...# ##### ##### #.####....##)....## #.#...)..)#...(...# #.#.##....#.......# #.#.##.#..#....... ###.........# ..... .........######.g. #####.......).##'####### #[######....@....... #)# #............ #)# #............ ####โ€ ######.###'####### ##..).....)..##...## )).##....##.##.....## #####.##.##.#.......# #.##.##.#.......# #.##.##.#.......# You could see a gnoll sergeant. Message History ๐Ÿ˜Ž MP[+10] Your mp is fully restored (19). b - 3 scrolls labelled MYSETT VAKLUFO (gained 1) Things that are here: a +0 dagger of venom {short}; a +0 ring mail Things that are here: a +0 short sword {short}; a +0 robe Things that are here: a +0 robe; a +0 mace {mace}; a +0 robe Things that are here: a +0 short sword {short}; a +0 robe Things that are here: a +0 dagger of venom {short}; a +0 ring mail You see here a bullfrog corpse. Things that are here: a +0 scimitar {long}; a +0 plate armour; an orc corpse Items here: ))) [[ รทรท. Okay, then. Things that are here: a +0 short sword {short}; a +0 ring mail; an orc skeleton C - a boomerang {throwing} You see here a +0 flail {mace}. Things that are here: a +0 short sword {short}; a +0 ring mail; an orc skeleton Items here: ))) [[ รทรท. Things that are here: a +0 scimitar {long}; a +0 plate armour; an orc skeleton Things that are here: a +0 mace {mace}; an orc corpse There is an open door here. You now have 283 gold pieces (gained 6). There is an open door here. You open the door. A gnoll sergeant comes into view. It is wielding a +2 trident of venom. The gnoll sergeant shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 trident of venom and wearing a +0 ring mail (87% to hit) The searing ray hits the gnoll sergeant. (Press . to maintain the ray.) ๐Ÿ˜Ž MP[-2] You lost 2 mp, and now have 17/19 mp. The searing ray hits the gnoll sergeant! ๐Ÿ˜Ž MP[-1] You lost 1 mp, and now have 16/19 mp. The searing ray misses the gnoll sergeant. The gnoll sergeant hits you from afar with a +2 trident of venom. You are poisoned. ๐Ÿ˜• HP[-5] MP[-1] You take 5 damage, and now have 54/59 hp. You lost 1 mp, and now have 15/19 mp. The searing ray hits the gnoll sergeant but does no damage. You finish channelling your searing ray. You feel very sick. The gnoll sergeant hits you from afar with a +2 trident of venom! You are more poisoned. ๐Ÿ˜ฎ HP[-12] MP[-1] You take 12 damage, and now have 42/59 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 14/19 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 trident of venom and wearing a +0 ring mail (heavily wounded, 87% to hit) The searing ray hits the gnoll sergeant. (Press . to maintain the ray.) You feel very sick. The gnoll sergeant hits you from afar with a +2 trident of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! ๐Ÿ˜จ HP[-13] MP[-2] You take 13 damage, and now have 29/59 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 12/19 mp. The searing ray hits the gnoll sergeant but does no damage. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The gnoll sergeant hits you from afar with a +2 trident of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. ๐Ÿ˜จ HP[-10] MP[-1] You take 10 damage, and now have 19/59 hp. You lost 1 mp, and now have 11/19 mp. The searing ray hits the gnoll sergeant. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The gnoll sergeant hits you from afar with a +2 trident of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. ๐Ÿ˜ฑ HP[-10] You take 10 damage, and now have 9/59 hp. The searing ray hits the gnoll sergeant but does no damage. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The gnoll sergeant hits you from afar with a +2 trident of venom! You die... Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 4 5 6 | 6.5 Stealth | 2 3 | 3.0 Spellcasting | 2 3 4 | 4.9 Translocations | 1 2 3 5 | 5.0 Armour | 1 2 3 | 3.5 Dodging | 2 | 2.5 Fighting | 1 | 1.2 Short Blades | 1 | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Mace | 2 | | || 2 Short sword | 13 | | || 13 Dagger | | 10 | 7 || 17 Punch | | 1 | || 1 Cast: Magic Dart | 67 | 76 | 44 || 187 Searing Ray | 19 | 23 | 30 || 72 Use: Scroll | | 1 | 3 || 4 Potion | | 2 | || 2 Armor: Robe | 5 | | || 5 Leather armour | | 7 | 5 || 12 Dodge: Dodged | 17 | 32 | 12 || 61 Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic D:2: layout_basic D:3: layout_loops_corners, mainiacjoe_overflow_alcove_1, grunt_gozag_statues, okawaru_gym_becter, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, chequers_serial_rivers_large_b, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3, serial_shops, nicolae_shop_bloodbath_and_beyond D:4: layout_layer_cave, lemuel_tele_altar, nicolae_ru_awakened_eye D:5: layout_basic, general_overflow_altar, minmay_starry_boxes D:6: kennysheep_six_static_rooms, layout_loops_ring Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D:1 | magus.rc [v1.9.6] 292 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 295 | D:1 | Learned a level 2 spell: Searing Ray 381 | D:1 | Reached skill level 4 in Conjurations 773 | D:1 | You pick up a book of Misfortune and begin reading... 773 | D:1 | You add the spells Confusing Touch, Yara's Violent | Unravelling and Enfeeble to your library. 1210 | D:1 | Reached skill level 2 in Stealth 1210 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/8 1275 | D:2 | Reached skill level 2 in Spellcasting 1275 | D:2 | Reached skill level 1 in Translocations 1573 | D:2 | You pick up a book of Frost and begin reading... 1573 | D:2 | You add the spells Freeze, Frozen Ramparts and Hailstorm to | your library. 1585 | D:2 | Identified the +2 dagger "Earthworm" {vorpal, rF+ rC+ | Int+2} 2316 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/9 2913 | D:3 | Found Nammuzxa's Weapon Shoppe. 3558 | D:4 | Reached skill level 2 in Translocations 3581 | D:3 | Reached XP level 5. HP: 27/39 MP: 1/11 3782 | D:4 | Reached skill level 1 in Armour 3900 | D:4 | Noticed a black bear 4480 | D:4 | HP: 7/39 [gnoll sergeant/+0 spear (11)] 4483 | D:4 | HP: 3/39 [gnoll/stone (1)] 4489 | D:4 | HP: 8/39 [gnoll/stone (2)] 4510 | D:4 | Reached skill level 3 in Spellcasting 4510 | D:4 | Reached skill level 5 in Conjurations 4510 | D:4 | Reached XP level 6. HP: 13/46 MP: 2/13 4818 | D:4 | Reached skill level 2 in Dodging 4858 | D:4 | Reached skill level 2 in Armour 5839 | D:5 | Entered Level 5 of the Dungeon 5891 | D:5 | Reached skill level 3 in Translocations 5892 | D:5 | Reached XP level 7. HP: 47/51 MP: 5/15 6237 | D:5 | Identified the +5 long sword of Dismay {freeze, Int+3} 6415 | D:5 | You pick up a book of Scorching and begin reading... 6415 | D:5 | You add the spells Scorch, Flame Wave and Summon Cactus | Giant to your library. 6447 | D:5 | Reached skill level 1 in Fighting 6447 | D:5 | Reached skill level 3 in Armour 6547 | D:5 | Reached skill level 4 in Spellcasting 6912 | D:5 | Reached skill level 1 in Short Blades 6912 | D:5 | Reached XP level 8. HP: 59/59 MP: 10/17 7565 | D:6 | Reached skill level 4 in Translocations 7810 | D:6 | Reached skill level 6 in Conjurations 8140 | D:6 | Reached skill level 3 in Stealth 8140 | D:6 | Reached skill level 5 in Translocations 8408 | D:6 | HP: 12/59 [poisoned by a gnoll sergeant] 8409 | D:6 | HP: 1/59 [poisoned by a gnoll sergeant] 8409 | D:6 | Mangled by a gnoll sergeant Vanquished Creatures 2 black bears An orc warrior (D:6) A sky beast (D:5) 3 ogres A centaur (D:6) 2 bullfrogs (D:6) A gnoll sergeant (D:4) 2 water moccasin zombies (D:5) 3 wights (D:6) A howler monkey (D:4) 2 bullfrog zombies A centaur zombie (D:5) A centaur skeleton (D:5) 3 orc priests (D:6) 2 jellies (D:5) 3 hounds 2 iguanas 2 orc wizards 5 gnolls 7 adders A shadow imp (D:6) 2 white imps An adder skeleton (D:4) 2 worms 5 dart slugs 14 orcs 6 bats 8 endoplasms A giant cockroach (D:4) 9 goblins 8 hobgoblins 3 jackals (D:1) 6 kobolds 2 quokkas 13 ball pythons 4 frilled lizards 3 rats 133 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2202 | 479 | 17.9 | 125 | 8 | 6.0 +---------+---------+-------+---------+---------+------- D:1 | 48 | 0 | 0.0 | 27 | 0 | 0.0 D:2 | 56 | 0 | 0.0 | 19 | 0 | 0.0 D:3 | 109 | 0 | 0.0 | 18 | 0 | 0.0 D:4 | 596 | 0 | 0.0 | 31 | 0 | 0.0 D:5 | 533 | 479 | 47.3 | 9 | 8 | 47.1 D:6 | 860 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 446.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 446.8 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8492 | 8350 | 142 | 1070 | 6415 | 6 | 1415.3 | Dungeon | 8492 | 8350 | 142 | 1070 | 6415 | 6 | 1415.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 2153 daAuts D:4: 1793 daAuts D:5: 1649 daAuts D:1: 1249 daAuts D:6: 889 daAuts D:2: 757 daAuts