Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 14964744512245211209 412 mortz the Conjurer (level 6, -7/32 HPs) Began as a Deep Elf Conjurer on May 18, 2022. Was an Initiate of Vehumet. Mangled by an ice beast (13 damage) ... on level 3 of the Dungeon. The game lasted 00:13:34 (3686 turns). mortz the Conjurer (Deep Elf Conjurer) Turns: 3686, Time: 00:13:35 Health: -7/32 AC: 7 Str: 4 XL: 6 Next: 59% Magic: 10/15 EV: 12 Int: 25 God: Vehumet [......] Gold: 63 SH: 0 Dex: 16 Spells: 12/15 levels left rFire . . . SeeInvis . i - +2 dagger (elec) {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +4 leather armour "Wapis" {+Blink Dex+3} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ m - amulet of magic regeneration {@e2} HPRegen 0.10/turn (no ring) MPRegen 0.54/turn (no ring) @: no status effects A: no striking features a: Renounce Religion, Evoke Blink You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 141 gold pieces. You spent 78 gold pieces at shops. Skills: + Level 1.5 Armour + Level 3.1 Dodging + Level 3.4 Stealth + Level 5.1 Spellcasting + Level 6.3 Conjurations * Level 2.7 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 12% 3 Fulminant Prism Conj/Hex 11% 3d9 36% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 36% 4 Inventory: Hand Weapons i - a +2 dagger of electrocution (weapon) {short} (You took it off a goblin on level 2 of the Dungeon) Missiles c - 5 poisoned darts {throwing} Armour d - the +4 leather armour "Wapis" (worn) {+Blink Dex+3} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+3). +Blink: It lets you blink. l - the +4 ring mail of Defiance {Stlth+} (You found it on level 4 of the Dungeon) Stlth: It makes you more stealthy. Jewellery m - an amulet of magic regeneration (around neck) {@e2} (You found it on level 4 of the Dungeon) Scrolls f - a scroll of teleportation {unknown} g - a scroll of noise {unknown} k - 2 scrolls of identify {unknown} n - a scroll of magic mapping {unknown} Potions a - a potion of might {unknown} b - a potion of ambrosia {unknown} e - a potion of lignification {unknown} h - 3 potions of curing {@q1} j - a potion of degeneration {unknown} o - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ! Annotations: D:3 3 runed translucent doors, DemonSlayer's ghost, amateur DsFE #......# #.# ##.## #.# ######.###.## #####...# #.# #.##...###.....#.###.+ #....#.....###.......+ ####..(##### ##[####.+ ##.## #.# #.# #.# #.# #.# #Y#########.# #.. #@..........# ### ############# You could see an ice beast. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin! (Press . to maintain the ray.) The water moccasin bites you but does no damage. The water moccasin closely misses you. 😮 MP[-2] You lost 2 mp, and now have 13/15 mp. The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. Your Armour skill increases to level 1! Your Spellcasting skill increases to level 5! You start resting. 😮 HP[+1] MP[+2] Your mp is fully restored (15). You start resting. 😎 HP[+9] Your hp is fully restored (32). The kobold shouts! x4; You hear a shout! The kobold brigand shouts! You see here 14 stones {throwing}. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The searing ray hits the jelly! (Press . to maintain the ray.) The jelly completely misses you. 😎 MP[-2] You lost 2 mp, and now have 13/15 mp. The searing ray hits the jelly! The jelly closely misses you. The searing ray hits the jelly! You kill the jelly! Vehumet accepts your kill. 😎 MP[-1] You lost 1 mp, and now have 12/15 mp. You climb upwards. Level annotation: 3 runed translucent doors, DemonSlayer's ghost, amateur DsFE There is a stone staircase leading down here. 😎 MP[+2] You regained 2 mp, and now have 14/15 mp. You start resting. 😎 MP[+1] Your mp is fully restored (15). You climb downwards. The ice beast closely misses you. The ice beast misses you. There is a stone staircase leading up here. The ice beast barely misses you. You climb upwards. Level annotation: 3 runed translucent doors, DemonSlayer's ghost, amateur DsFE There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (81% to hit) The searing ray hits the ice beast! (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! 😮 HP[-11] MP[-2] You take 11 damage, and now have 21/32 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 13/15 mp. The searing ray hits the ice beast. The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast hits you but does no damage. The searing ray hits the ice beast. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * 😱 HP[-14] MP[-1] You take 14 damage, and now have 7/32 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 12/15 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 81% to hit) The searing ray hits the ice beast. (Press . to maintain the ray.) The ice beast hits you but does no damage. 😱 MP[-1] You lost 1 mp, and now have 11/15 mp. The searing ray hits the ice beast. The ice beast hits you but does no damage. 😱 MP[-1] You lost 1 mp, and now have 10/15 mp. The searing ray hits the ice beast. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.3 Evocations | 1 2 | 2.7 Dodging | 3 | 3.1 Spellcasting | 4 5 | 5.1 Stealth | 3 | 3.4 Armour | 1 | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 55 | 11 || 66 Searing Ray | 16 | 14 || 30 Armor: Robe | 1 | || 1 Leather armour | | 13 || 13 Dodge: Dodged | 2 | 15 || 17 Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic D:2: layout_basic, serial_shops, shop D:3: layout_loops_ring, gammafunk_ghost_nasty_kobolds, grunt_decor_arrowhead D:4: layout_cave_pools, minmay_temple_entry_statues_fountains, serial_column_ruins, column_ruins_columns_dead_end, column_ruins_open_small, column_ruins_grid_4, column_ruins_grid_3 Temple: mainiacjoe_temple_cubbyholes Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.9.6] 421 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 424 | D:1 | Learned a level 2 spell: Searing Ray 565 | D:1 | Reached skill level 5 in Conjurations 927 | D:2 | Identified the +4 leather armour "Wapis" {+Blink Dex+3} 1136 | D:2 | Found Ifacsoon's Distillery. 1143 | D:2 | Bought 2 potions of curing for 78 gold pieces 1276 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 2158 | D:3 | Reached skill level 1 in Evocations 2226 | D:3 | Found a runed translucent gate. 2226 | D:3 | Found a runed translucent gate. 2253 | D:3 | Found a runed translucent gate. 2254 | D:3 | Noticed DemonSlayer's ghost (amateur DsFE) 2255 | D:3 | Noticed a kobold brigand 2366 | D:3 | Noticed an ogre 2372 | D:3 | Killed an ogre 2373 | D:3 | Reached skill level 3 in Dodging 2373 | D:3 | Reached skill level 4 in Spellcasting 2373 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2373 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/13 2824 | D:4 | Found a staircase to the Ecumenical Temple. 2829 | D:4 | Reached skill level 3 in Stealth 2829 | D:4 | Reached skill level 6 in Conjurations 2829 | D:4 | Reached skill level 2 in Evocations 2839 | D:4 | Identified the +4 ring mail of Defiance {Stlth+} 2846 | Temple | Entered the Ecumenical Temple 3186 | Temple | Became a worshipper of Vehumet 3299 | D:4 | Reached XP level 6. HP: 32/32 MP: 1/15 3503 | D:4 | Noticed a water moccasin 3528 | D:4 | Noticed an ice beast 3532 | D:3 | Killed a water moccasin 3533 | D:3 | Reached skill level 1 in Armour 3533 | D:3 | Reached skill level 5 in Spellcasting 3683 | D:3 | HP: 7/32 [ice beast (11)] 3686 | D:3 | Mangled by an ice beast Vanquished Creatures A water moccasin (D:3) An ogre (D:3) A scorpion (D:4) A jelly (D:4) A hound (D:4) An orc wizard (D:4) An adder (D:3) An adder skeleton (D:4) A worm (D:2) 2 dart slugs 4 orcs (D:4) 5 bats 5 endoplasms A giant cockroach (D:3) 6 goblins 7 hobgoblins 4 jackals (D:3) 4 kobolds 2 quokkas 6 ball pythons 4 frilled lizards 3 rats 62 creatures vanquished. Vanquished Creatures (others) 4 plants (D:3) 4 creatures vanquished. Grand Total: 66 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 589 | 0 | 0.0 | 62 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 25 | 0 | 0.0 | 13 | 0 | 0.0 D:3 | 319 | 0 | 0.0 | 25 | 0 | 0.0 D:4 | 221 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 117.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 147.2 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3687 | 3538 | 149 | 223 | 2925 | 5 | 737.4 | Dungeon | 3286 | 3189 | 97 | 223 | 2586 | 4 | 821.5 | Temple | 401 | 349 | 52 | 0 | 339 | 1 | 401.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1364 daAuts D:1: 923 daAuts D:2: 780 daAuts Temple: 401 daAuts D:4: 217 daAuts