Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 4758442701577751015 236 mortz the Conjurer (level 5, 0/39 HPs) Began as a Demigod Conjurer on June 4, 2022. Slain by an orc priest ... wielding a +0 hand axe (6 damage) ... on level 3 of the Dungeon. The game lasted 00:16:52 (3851 turns). mortz the Conjurer (Demigod Conjurer) Turns: 3851, Time: 00:16:53 Health: 0/39 AC: 3 Str: 8 XL: 5 Next: 47% Magic: 0/11 EV: 11 Int: 24 God: Gold: 102 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . SeeInvis + o - +0 short sword {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . l - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn n - ring of see invisible MPRegen 0.12/turn (no ring) @: studying Fighting A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: + Level 0.5 Fighting + Level 0.1 Maces & Flails + Level 0.6 Armour + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.7 Spellcasting + Level 5.0 Conjurations * Level 1.6 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 16% 1 Dazzling Flash Conj/Hex 30% N/A 17% 3 Call Canine Familiar Summ 3% N/A 43% 3 Summon Guardian Golem Hex/Summ 3% N/A 43% 3 Fulminant Prism Conj/Hex 7% 3d7 50% 4 Summon Lightning Spire Summ/Air 3% N/A 83% 4 Storm Form Tmut/Air 1% N/A 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Inventory: Hand Weapons b - a +0 whip {mace} (You found it on level 1 of the Dungeon) c - a +0 dagger {short} (You took it off a kobold on level 1 of the Dungeon) m - a +0 mace {mace} (You took it off an orc on level 3 of the Dungeon) o - a +0 short sword (weapon) {short} (You took it off an orc on level 3 of the Dungeon) Armour a - a +0 robe l - a +0 leather armour (worn) (You found it on level 3 of the Dungeon) Jewellery n - a ring of see invisible (left hand) (You found it on level 3 of the Dungeon) Scrolls d - 2 scrolls of enchant weapon {unknown} f - a scroll of magic mapping {unknown} j - a scroll of enchant armour {unknown} k - a scroll of blinking {unknown} Potions e - 2 potions of attraction {unknown} g - 2 potions of brilliance {unknown} h - a potion of heal wounds {unknown} i - a potion of flight {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:2 ( #.##.#.# ##...#.# #.##...# ##.##.# #.###### #.# . #.....# #(# # #####.# ##'## #.# ##...## # #.# ##.....## ##. #.###.......## ##...#.##.....@o.†# #.......'.........'... ##...#.##.........###. ##.##.###.......## ## #.# ##..[..## #.# ##...## #.# ##+## ..# ### You could see an orc priest. Message History Things that are here: a +0 shortbow {bow}; 11 arrows Things that are here: a +0 dagger {short}; a +0 robe Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (69% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 9/11 mp. Things that are here: a +0 club {mace}; a +0 leather armour; an orc skeleton 😎 MP[+2] Your mp is fully restored (11). You see here a bat corpse. There is an open door here. An orc priest comes into view. It is wielding a +0 hand axe. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! 😮 HP[-15] MP[-1] You take 15 damage, and now have 24/39 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 10/11 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (100% to hit) The magic dart hits the orc priest. 😮 MP[-1] You lost 1 mp, and now have 9/11 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits the orc priest. 😮 MP[-1] You lost 1 mp, and now have 8/11 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits the orc priest. A hobgoblin comes into view. 😮 HP[+1] MP[-1] You lost 1 mp, and now have 7/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits the orc priest. (Press . to maintain the ray.) The hobgoblin shouts! 😮 MP[-2] You lost 2 mp, and now have 5/11 mp. The searing ray hits the orc priest. 😮 MP[-1] You lost 1 mp, and now have 4/11 mp. The searing ray hits the orc priest but does no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * 😨 HP[-8] MP[-1] You take 8 damage, and now have 17/39 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 3/11 mp. The searing ray hits the orc priest. You finish channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * 😱 HP[-12] You take 12 damage, and now have 5/39 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (almost dead, 85% to hit) The searing ray hits the orc priest but does no damage. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) 😱 MP[-2] You lost 2 mp, and now have 1/11 mp. The searing ray hits the orc priest. The orc priest looks satisfied for a moment. 😱 MP[-1] You lost 1 mp, and now have 0/11 mp. Without enough magic to sustain it, your searing ray dissipates. The orc priest begins to cast a cantrip, but forgets the words! 😱 HP[+1] You hit the orc priest but do no damage. The orc priest hits you with a +0 hand axe. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.0 Spellcasting | 2 | 2.7 Dodging | 2 | 2.0 Stealth | 2 | 2.8 Translocations | 1 | 1.6 Fighting | | 0.5 Maces & Flails | | 0.1 Armour | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 9 | || 9 Short sword | | 1 || 1 Cast: Magic Dart | 59 | 29 || 88 Searing Ray | 21 | 17 || 38 Armor: Robe | 3 | || 3 Dodge: Dodged | 14 | 3 || 17 Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_rooms, shapermc_ecumenical_altar_gd D:2: layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond D:3: layout_loops_corners Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D:1 | magus.rc [v1.9.6] 83 | D:1 | Reached skill level 4 in Conjurations 365 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 368 | D:1 | Learned a level 2 spell: Searing Ray 494 | D:1 | Reached skill level 2 in Spellcasting 1158 | D:1 | Reached XP level 3. HP: 27/27 MP: 6/8 1357 | D:2 | Reached skill level 2 in Dodging 1568 | D:2 | You pick up a book of the Sky and begin reading... 1568 | D:2 | You add the spells Summon Lightning Spire, Storm Form and | Maxwell's Capacitive Coupling to your library. 1678 | D:2 | Reached skill level 2 in Stealth 1706 | D:2 | You pick up a book of Callings and begin reading... 1706 | D:2 | You add the spells Summon Small Mammal, Call Canine | Familiar and Summon Guardian Golem to your library. 1862 | D:2 | Found Ronac's Weapon Shop. 2276 | D:2 | magus.rc [v1.9.6] 2461 | D:3 | Reached XP level 4. HP: 34/34 MP: 6/10 2882 | D:3 | Reached skill level 1 in Translocations 2942 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3484 | D:3 | Noticed a centaur 3523 | D:3 | HP: 8/34 [centaur/arrow (4)] 3524 | D:3 | Killed a centaur 3525 | D:3 | Reached skill level 5 in Conjurations 3525 | D:3 | Reached XP level 5. HP: 9/39 MP: 0/11 3847 | D:3 | HP: 5/39 [orc priest/nerve-wracking pain (12)] 3851 | D:3 | Slain by an orc priest Vanquished Creatures A centaur (D:3) An orc wizard (D:3) 5 adders A worm (D:3) 3 dart slugs 6 orcs (D:3) 7 endoplasms 5 giant cockroaches 6 goblins 7 hobgoblins 4 jackals (D:1) 3 quokkas 6 ball pythons 5 bats 3 frilled lizards 6 kobolds 7 rats 76 creatures vanquished. Vanquished Creatures (others) 2 demonic plants (D:1) A withered plant (D:1) 3 creatures vanquished. Grand Total: 79 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 338 | 0 | 0.0 | 76 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 51 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 56 | 0 | 0.0 | 19 | 0 | 0.0 D:3 | 231 | 0 | 0.0 | 27 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 112.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 112.7 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3849 | 3809 | 40 | 365 | 2949 | 3 | 1283.0 | Dungeon | 3849 | 3809 | 40 | 365 | 2949 | 3 | 1283.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1549 daAuts D:1: 1354 daAuts D:2: 944 daAuts