Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 5633625387920191905 25 mortz the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on June 5, 2022. Slain by a hound (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:20 (1477 turns). mortz the Conjurer (Demigod Conjurer) Turns: 1477, Time: 00:04:20 Health: -2/20 AC: 9 Str: 8 XL: 2 Next: 66% Magic: 0/7 EV: 12 Int: 20 God: Gold: 38 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . SeeInvis . g - +2 dagger (protect) {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: under a protective aura A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 1.9 Spellcasting + Level 4.3 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Inventory: Hand Weapons e - a +0 mace {mace} (You found it on level 1 of the Dungeon) g - a +2 dagger of protection (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold (You found it on level 1 of the Dungeon) Scrolls c - a scroll of amnesia {unknown} d - a scroll of fog {unknown} f - a scroll of identify {unknown} h - a scroll of blinking {unknown} Potions i - a potion of might {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) ################## ........##.......# ..........<#####.# #######.#### #.# #.# ##.# #.# #..### .##########.# ###.##.. ......h@....# #......# ....######..#####.#.#### # #........#.# ########.#.# #.#.# #.#.# #.#.# #.#.# #.#.# You could see a hound. Message History You lost 1 mp, and now have 6/7 mp. A goblin comes into view. It is wielding a +0 club. The goblin moves out of view. 😎 MP[+1] Your mp is fully restored (7). Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 5/7 mp. You see here a +0 club {mace}. A hound comes into view. 😎 MP[+2] Your mp is fully restored (7). Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (asleep, 100% to hit) The magic dart hits the hound but does no damage. 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (100% to hit) The magic dart hits the hound. 😎 MP[-1] You lost 1 mp, and now have 5/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 69% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. 😎 MP[-2] You lost 2 mp, and now have 3/7 mp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 69% to hit) The searing ray hits the hound. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 1/7 mp. The searing ray hits the hound. The hound bites you. The hound barely misses you. 😮 HP[-5] MP[-1] You take 5 damage, and now have 15/20 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 0/7 mp. Without enough magic to sustain it, your searing ray dissipates. The hound closely misses you. Unknown command. You hit the hound. Your weapon exudes an aura of protection. The hound bites you but does no damage. The hound closely misses you. 😕 HP[+1] You barely miss the hound. The hound bites you but does no damage. You closely miss the hound. The hound misses you. The hound bites you. Your magical contamination has completely faded away. 😮 HP[-4] You take 4 damage, and now have 12/20 hp. You miss the hound. The hound misses you. 😮 MP[+1] You barely miss the hound. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-6] You take 6 damage, and now have 6/20 hp. MASSIVE DAMAGE!! (PAUSE) You closely miss the hound. The hound bites you but does no damage. You miss the hound. The hound completely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-2] You take 2 damage, and now have 4/20 hp. You completely miss the hound. The hound closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded, 100% to hit) The magic dart hits the hound. The hound bites you but does no damage. The hound bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-2] MP[-1] You take 2 damage, and now have 2/20 hp. You lost 1 mp, and now have 0/7 mp. You hit the hound but do no damage. Your weapon exudes an aura of protection. The hound bites you. You die... Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.3 Dodging | | 1.9 Stealth | | 1.8 Spellcasting | | 1.9 Action || total -------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 33 Searing Ray || 4 Armor: Robe || 4 Dodge: Dodged || 7 Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, shapermc_ecumenical_altar_flowoftime D:2: layout_loops_ring, basic_altar, kennysheep_generic_room_16 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D:1 | magus.rc [v1.9.6] 255 | D:1 | Reached skill level 4 in Conjurations 361 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 364 | D:1 | Learned a level 2 spell: Searing Ray 1474 | D:2 | HP: 4/20 [hound (2)] 1477 | D:2 | Slain by a hound Vanquished Creatures 2 bats (D:1) 4 endoplasms A giant cockroach (D:1) 2 goblins 4 hobgoblins A quokka (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds 2 rats 22 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 37 | 0 | 0.0 | 22 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1475 | 1452 | 23 | 37 | 1306 | 2 | 737.5 | Dungeon | 1475 | 1452 | 23 | 37 | 1306 | 2 | 737.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1233 daAuts D:2: 242 daAuts