Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 13774815016162782194 61 mortz the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on June 5, 2022. Killed from afar by Ijyb (29 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:06:52 (2451 turns). mortz the Conjurer (Demigod Conjurer) Turns: 2451, Time: 00:06:53 Health: -3/26 AC: 2 Str: 8 XL: 3 Next: 58% Magic: 2/8 EV: 12 Int: 24 God: Gold: 25 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . c - +3 dagger (drain) {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. You spent 70 gold pieces at shops. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: + Level 0.1 Fighting + Level 2.1 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Call Canine Familiar Summ 2% N/A 34% 3 Portal Projectile Hex/Tloc 4% N/A 34% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Leda's Liquefaction Hex/Erth 1% N/A 75% 4 Inventory: Hand Weapons c - a +3 dagger of draining (weapon) {short} (You took it off a kobold on level 2 of the Dungeon) Armour a - a +0 robe (worn) g - a +1 ring mail of fire resistance (You found it on level 1 of the Dungeon) Magical Staves b - a staff of earth {!astaff} (You found it on level 2 of the Dungeon) Scrolls d - a scroll of blinking {unknown} h - 2 scrolls of teleportation {@r4} j - 2 scrolls of identify {@r1} Potions f - a potion of cancellation {unknown} i - a potion of flight {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:1 ? Annotations: D:3 Ijyb ### ##################.# .....g.@...........# .#################.# #.# #.# #.# #.##### #.....# #####.# #.# You could see Ijyb. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - hobgoblin The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 4/8 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (moderately wounded, 79% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 2/8 mp. A hobgoblin is nearby! 😎 MP[+1] Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 79% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 1/8 mp. The searing ray hits the hobgoblin! You kill the hobgoblin! 😎 MP[-1] You lost 1 mp, and now have 0/8 mp. Done exploring. 😎 MP[+8] Your mp is fully restored (8). You can't go down here! Unknown command. (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. You see here a +0 whip {mace}. You open the door. The endoplasm quivers. There is an open door here. An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm quivers. 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. 😎 MP[-1] You lost 1 mp, and now have 6/8 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! 😎 MP[-1] You lost 1 mp, and now have 5/8 mp. Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger and carrying a wand of acid (9). Ijyb shouts! 😎 MP[+3] Your mp is fully restored (8). Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of acid (9) (100% to hit) The magic dart hits Ijyb. 😎 MP[-1] You lost 1 mp, and now have 7/8 mp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of acid (9) (lightly wounded, 100% to hit) The magic dart hits Ijyb. 😎 MP[-1] You lost 1 mp, and now have 6/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of acid (9) (lightly wounded, 74% to hit) The searing ray hits Ijyb! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 4/8 mp. The searing ray hits Ijyb. 😎 MP[-1] You lost 1 mp, and now have 3/8 mp. The searing ray hits Ijyb. Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.5 Spellcasting | 2 | 2.2 Dodging | 2 | 2.1 Fighting | | 0.1 Stealth | | 1.9 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 58 Searing Ray || 16 Armor: Robe || 2 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, serial_shops, shop D:2: layout_basic D:3: layout_basic, chequers_serial_rivers_room_a, uniq_ijyb Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D:1 | magus.rc [v1.9.6] 392 | D:1 | Reached skill level 4 in Conjurations 643 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/7 648 | D:1 | Learned a level 2 spell: Searing Ray 903 | D:1 | You pick up a book of the Hunter and begin reading... 903 | D:1 | You add the spells Call Canine Familiar, Portal Projectile | and Leda's Liquefaction to your library. 935 | D:1 | Reached skill level 2 in Spellcasting 1133 | D:1 | Found Xatec's Magic Scroll Emporium. 1141 | D:1 | Bought a scroll of identify for 28 gold pieces 1488 | D:1 | Bought a scroll of teleportation for 42 gold pieces 1730 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 2139 | D:2 | Reached skill level 2 in Dodging 2446 | D:3 | Noticed Ijyb 2451 | D:3 | Killed from afar by Ijyb Vanquished Creatures 2 adders (D:2) A worm (D:2) 2 dart slugs (D:1) An endoplasm (D:3) A giant cockroach (D:2) A goblin (D:1) 5 hobgoblins 2 kobolds 5 quokkas 4 ball pythons 6 bats 4 frilled lizards 2 rats 36 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 88 | 0 | 0.0 | 36 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 54 | 0 | 0.0 | 19 | 0 | 0.0 D:3 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.3 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2450 | 2320 | 130 | 42 | 2084 | 3 | 816.7 | Dungeon | 2450 | 2320 | 130 | 42 | 2084 | 3 | 816.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1363 daAuts D:2: 992 daAuts D:3: 94 daAuts