Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 8107508227000061667 61 mortz the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Aug 13, 2022. Slain by a gnoll sergeant ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:42 (1391 turns). mortz the Conjurer (Deep Elf Conjurer) Turns: 1391, Time: 00:05:42 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 83% Magic: 5/10 EV: 12 Int: 24 God: Gold: 34 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . d - +0 short sword {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Skills: + Level 2.5 Dodging + Level 3.0 Stealth * Level 3.8 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 8% N/A 10% 1 Apportation Tloc 8% N/A 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Inventory: Hand Weapons d - a +0 short sword (weapon) {short} (You found it on level 1 of the Dungeon) Missiles e - 21 bolts Armour a - a +0 robe (worn) Magical Staves g - a staff of poison {!astaff} (You found it on level 2 of the Dungeon) Scrolls b - a scroll of torment {unknown} Potions c - a potion of heal wounds {unknown} f - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: .#######.#.##..##.# #.# #.##. ...........##..##.# #.# #.##. ####.......######## ##.######.##. ##.###.### ♣♣♣♣♣♣ #.........##. ##...##.# ♣♣...)♣ #............ ##.....###♣♣♣..######..#########. #.....##♣♣♣.)..#...###.# #. ......#♣♣....♣.#...###)# #. #..........)...'@g).##.##### #. ##....#♣♣)..♣..#...###.....# #. ##...# ♣♣♣.)..#...# #####.# #. ##.## ♣♣♣..##### #.# #. #.# ♣♣)...♣ #.# #. #.# ♣♣♣♣♣♣ ######.#####. #.# #............. #.# #.############ You could see a gnoll sergeant. Message History You lost 2 mp, and now have 7/9 mp. The searing ray misses the adder. 😎 MP[-1] You lost 1 mp, and now have 6/9 mp. The searing ray hits the adder! You kill the adder! 😎 MP[-1] g - a staff of poison {!astaff} You now have 34 gold pieces (gained 9). An endoplasm comes into view. 😎 MP[+5] Your mp is fully restored (10). A bat comes into view. The endoplasm quivers. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The searing ray hits the endoplasm. You kill the endoplasm! The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 8/10 mp. A gnoll comes into view. It is wielding a +0 spear. 😎 MP[+2] Your mp is fully restored (10). A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 8/10 mp. The searing ray hits the gnoll! You kill the gnoll! 😎 MP[-1] You lost 1 mp, and now have 7/10 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 5/10 mp. The searing ray hits the gnoll. You kill the gnoll! Your Stealth skill increases to level 3! 😎 MP[-1] You lost 1 mp, and now have 4/10 mp. Things that are here: a +0 spear {polearm}; a gnoll corpse; 😎 MP[+6] Your mp is fully restored (10). You open the door. A gnoll sergeant is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearing a +0 kite shield (asleep, 100% to hit) Okay, then. There is an open door here. The helpless gnoll sergeant fails to defend itself. You hit the gnoll sergeant but do no damage. The gnoll sergeant barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 scale mail and wearing a +0 kite shield (87% to hit) The searing ray misses the gnoll sergeant. (Press . to maintain the ray.) The gnoll sergeant barely misses you. 😎 MP[-2] You lost 2 mp, and now have 8/10 mp. The searing ray hits the gnoll sergeant! The gnoll sergeant hits you with a +0 spear! 😮 HP[-8] MP[-1] You take 8 damage, and now have 11/19 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 7/10 mp. The searing ray hits the gnoll sergeant! The gnoll sergeant hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * 😱 HP[-8] MP[-1] You take 8 damage, and now have 3/19 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 6/10 mp. The searing ray hits the gnoll sergeant but does no damage. You finish channelling your searing ray. The gnoll sergeant hits you with a +0 spear. You die... Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Stealth | 3 | 3.0 Dodging | | 2.5 Spellcasting | | 3.8 Action || total -------------------------++------- Melee: Short sword || 7 Cast: Magic Dart || 16 Searing Ray || 13 Use: Scroll || 3 Stab: Sleeping || 3 Armor: Robe || 1 Dodge: Dodged || 7 Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_ring, basic_ecumenical_altar D:2: layout_loops_ring, basic_altar, chequers_serial_rivers_micro_a, pf_guarded_unrand_woodcutter Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.9.6] 152 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 155 | D:1 | Learned a level 2 spell: Searing Ray 503 | D:1 | Reached skill level 5 in Conjurations 551 | D:1 | Found a faded altar of an unknown god. 555 | D:1 | You pick up a book of Cantrips and begin reading... 555 | D:1 | You add the spells Animate Skeleton, Summon Small Mammal | and Apportation to your library. 1121 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1331 | D:2 | Reached skill level 3 in Stealth 1380 | D:2 | Noticed a gnoll sergeant 1380 | D:2 | Found the +8 woodcutter's axe {vorpal} 1390 | D:2 | HP: 3/19 [gnoll sergeant/+0 spear (8)] 1391 | D:2 | Slain by a gnoll sergeant Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 4 ball pythons 2 bats 4 endoplasms 2 giant cockroaches (D:2) A goblin (D:1) 2 hobgoblins (D:1) 6 jackals A quokka (D:1) A frilled lizard (D:1) 5 rats 31 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 60 | 28 | 31.8 | 29 | 2 | 6.5 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 32 | 28 | 46.7 | 13 | 2 | 13.3 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1390 | 1346 | 44 | 31 | 1152 | 2 | 695.0 | Dungeon | 1390 | 1346 | 44 | 31 | 1152 | 2 | 695.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 956 daAuts D:2: 434 daAuts