Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 13141490379801778656 29 mortz the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Aug 21, 2022. Succumbed to an adder's poison ... on level 4 of the Dungeon. The game lasted 00:07:06 (1543 turns). mortz the Conjurer (Demigod Conjurer) Turns: 1543, Time: 00:07:07 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 81% Magic: 1/7 EV: 12 Int: 20 God: Gold: 76 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -7) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: + Level 2.0 Dodging * Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations * Level 0.8 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Inventory: Hand Weapons a - a +0 dagger (weapon) {short} (You took it off a goblin on level 1 of the Dungeon) Missiles e - 12 bolts g - 6 poisoned darts {throwing} Armour f - a +0 robe (worn) Potions b - a potion of might {unknown} c - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) ###### #....# ## #....# ..... #....+ ............. #....# ######...........# #....# #................# #....# #................# ##.#####@S..............# #.#...#................# #.#...#................# #.#...#.....##.......... #.#...#.....##.......... #>+...................[. #.#...########.......... #.#.....#...........#### #.#.....#...........#### You could see an adder. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 3/7 mp. You start resting. 😎 MP[+4] Your mp is fully restored (7). A jackal comes into view. A hobgoblin comes into view. The hobgoblin shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 5/7 mp. 😎 MP[-1] You lost 1 mp, and now have 4/7 mp. The searing ray hits the hobgoblin. 😎 MP[-1] You lost 1 mp, and now have 3/7 mp. The searing ray hits the hobgoblin. You kill the hobgoblin! You finish channelling your searing ray. 😎 MP[-1] You lost 1 mp, and now have 2/7 mp. You start resting. 😎 MP[+5] Your mp is fully restored (7). Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. An adder comes into view. The adder hisses angrily. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 5/7 mp. The searing ray hits the adder. 😎 MP[-1] You lost 1 mp, and now have 4/7 mp. The searing ray hits the adder. The adder bites you. 😕 HP[-1] MP[-1] You take 1 damage, and now have 19/20 hp. You lost 1 mp, and now have 3/7 mp. The searing ray misses the adder. You finish channelling your searing ray. The adder bites you. 😕 HP[-1] MP[-1] You take 1 damage, and now have 18/20 hp. You lost 1 mp, and now have 2/7 mp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you but does no damage. 😕 MP[-2] You lost 2 mp, and now have 0/7 mp. Without enough magic to sustain it, your searing ray dissipates. The adder bites you. 😮 HP[-3] You take 3 damage, and now have 15/20 hp. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! 😨 HP[-8] You take 8 damage, and now have 7/20 hp. MASSIVE DAMAGE!! (PAUSE) You hit the adder but do no damage. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder closely misses you. 😱 HP[-3] You take 3 damage, and now have 4/20 hp. You miss the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder misses you. 😱 HP[-3] You take 3 damage, and now have 1/20 hp. You hit the adder but do no damage. You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.0 Dodging | 2 | 2.0 Spellcasting | 2 | 2.0 Stealth | | 1.8 Translocations | | 0.8 Action || total -------------------------++------- Melee: Unarmed || 25 Dagger || 3 Cast: Magic Dart || 34 Searing Ray || 9 Use: Scroll || 2 Armor: Robe || 6 Dodge: Dodged || 35 Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, shapermc_ecumenical_altar_mp_highgroup, minmay_misc_feat_tiny, minmay_crystal_room, amcnicky_mini_rare_corridor_liquid D:2: layout_loops_ring, serial_bayou_crossing D:4: layout_basic, serial_shops, kennysheep_mini_moat, kennysheep_mini, shop Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D:1 | magus.rc [v1.9.6] 388 | D:1 | Reached XP level 2. HP: 19/20 MP: 2/7 444 | D:1 | HP: 4/20 [jackal (3)] 848 | D:1 | Reached skill level 4 in Conjurations 931 | D:1 | Learned a level 2 spell: Searing Ray 1099 | D:1 | Reached skill level 2 in Dodging 1375 | D:2 | You fall into a shaft and drop 2 floors! 1378 | D:4 | Reached skill level 2 in Spellcasting 1541 | D:4 | HP: 4/20 [poisoned by an adder] 1542 | D:4 | HP: 1/20 [poisoned by an adder] 1543 | D:4 | Succumbed to an adder's poison Vanquished Creatures A dart slug (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) 6 hobgoblins 4 jackals (D:1) 5 ball pythons A frilled lizard (D:1) 2 rats (D:1) 23 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 42 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 19 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 D:4 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1541 | 1541 | 0 | 231 | 1025 | 3 | 513.7 | Dungeon | 1541 | 1541 | 0 | 231 | 1025 | 3 | 513.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1293 daAuts D:4: 167 daAuts D:2: 80 daAuts