Dungeon Crawl Stone Soup version 0.29.0-11-gd7f09526c8 (webtiles) character file. Game seed: 11235071925010926913 30 mortz the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 2, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:05:17 (1134 turns). mortz the Conjurer (Deep Elf Conjurer) Turns: 1134, Time: 00:05:17 Health: -1/19 AC: 6 Str: 4 XL: 3 Next: 5% Magic: 1/9 EV: 12 Int: 24 God: Gold: 11 SH: 0 Dex: 13 Spells: 3/8 levels left rFire . . . SeeInvis . g - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn h - +4 ring of protection MPRegen 0.11/turn (no ring) @: brilliant, lethally poisoned (-1 -> -8) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Skills: + Level 2.5 Dodging * Level 2.7 Stealth * Level 3.2 Spellcasting * Level 5.1 Conjurations * Level 0.5 Transmutations * Level 0.1 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Passwall Tmut/Erth 6% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 12% 2d6 10% 1 Dazzling Flash Conj/Hex 48% N/A 11% 3 Stone Arrow Conj/Erth 48% 3d10 11% 3 Fulminant Prism Conj/Hex 12% 3d9 36% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 36% 4 Inventory: Hand Weapons g - a +0 dagger (weapon) {short} (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) d - a +0 robe (You found it on level 1 of the Dungeon) e - a +0 chain mail (You found it on level 1 of the Dungeon) f - a +0 chain mail (You found it on level 1 of the Dungeon) k - a +0 plate armour (You found it on level 1 of the Dungeon) Jewellery h - a +4 ring of protection (left hand) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of identify {unknown} j - a scroll of enchant weapon {unknown} l - a scroll of teleportation {unknown} Potions b - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10867 Altars: ....)........# #.#.# ....###.###### #.#.# . #....#####.#.# ######.#.....#.# ................+ #######.#.#####<# #.#.# #### ..#.###....# ####..@S..# #####..# .# .. .# .. . You could see an adder. Message History There is a stone staircase leading up here. A rat comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (79% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 7/9 mp. A rat comes into view. 😎 MP[+2] Your mp is fully restored (9). A frilled lizard comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (79% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 7/9 mp. An adder comes into view. 😎 MP[+2] Your mp is fully restored (9). The adder hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! 😕 HP[-1] MP[-2] You take 1 damage, and now have 18/19 hp. You lost 2 mp, and now have 7/9 mp. The searing ray hits the adder. You feel sick. The adder misses you. 😕 HP[-2] MP[-1] You take 2 damage, and now have 16/19 hp. You lost 1 mp, and now have 6/9 mp. The searing ray hits the adder. You feel sick. The adder bites you but does no damage. 😕 HP[-1] MP[-1] You take 1 damage, and now have 15/19 hp. You lost 1 mp, and now have 5/9 mp. The searing ray misses the adder. You finish channelling your searing ray. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! 😮 HP[-4] MP[-1] You take 4 damage, and now have 11/19 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 4/9 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 66% to hit) The searing ray hits the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you but does no damage. 😨 HP[-4] MP[-2] You take 4 damage, and now have 7/19 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 2/9 mp. The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder barely misses you. 😨 HP[-2] MP[-1] You take 2 damage, and now have 5/19 hp. You lost 1 mp, and now have 1/9 mp. The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. 😱 HP[-2] MP[-1] You take 2 damage, and now have 3/19 hp. You lost 1 mp, and now have 0/9 mp. Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The adder closely misses you. 😱 HP[-2] You take 2 damage, and now have 1/19 hp. Unknown command. It was a potion of brilliance. You feel clever all of a sudden. You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.2 Transmutations | | 0.5 Earth Magic | | 0.1 Action || total -------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 34 Searing Ray || 8 Use: Potion || 1 Stab: Sleeping || 3 Armor: Robe || 4 Dodge: Dodged || 9 Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, grunt_decor_arrowhead, minmay_crystal_room D:2: cheibrodos_helix_gallery, layout_basic, dk_noncrumbling_4, minmay_gold_behind_fungi, hangedman_decor_push, minmay_tromino_i4 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | magus.rc [v1.9.6] 277 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 280 | D:1 | Learned a level 2 spell: Searing Ray 328 | D:1 | You pick up a book of Geomancy and begin reading... 328 | D:1 | You add the spells Sandblast, Passwall and Stone Arrow to | your library. 332 | D:1 | Learned a level 2 spell: Passwall 660 | D:1 | Reached skill level 5 in Conjurations 864 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/9 1132 | D:2 | HP: 3/19 [poisoned by an adder] 1133 | D:2 | HP: 1/19 [poisoned by an adder] 1134 | D:2 | Succumbed to an adder's poison Vanquished Creatures 5 ball pythons (D:1) 2 bats (D:1) 5 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) A kobold (D:1) 3 rats 28 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 44 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 42 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 22.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1132 | 1100 | 32 | 9 | 933 | 2 | 566.0 | Dungeon | 1132 | 1100 | 32 | 9 | 933 | 2 | 566.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1040 daAuts D:2: 92 daAuts