Dungeon Crawl Stone Soup version 0.29.0-11-gd7f09526c8 (webtiles) character file. Game seed: 12414564758075273500 46 mortz the Conjurer (level 3, 0/19 HPs) Began as a Kobold Conjurer on Sept 5, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:07:54 (1461 turns). mortz the Conjurer (Kobold Conjurer) Turns: 1461, Time: 00:07:54 Health: 0/19 AC: 4 Str: 4 XL: 3 Next: 95% Magic: 1/6 EV: 14 Int: 21 God: Gold: 68 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 robe rPois . Reflect . k - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... f - +0 pair of boots Stlth +++....... (no amulet) HPRegen 0.06/turn i - ring of flight MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -1), flying A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 club m - a +0 dagger Armour d - a +0 leather armour f - a +0 pair of boots (worn) h - a +0 robe (worn) k - a +0 helmet (worn) Magical Staves n - a staff of earth Jewellery i - a ring of flight (left hand) Potions b - a potion of magic c - a potion of degeneration {unknown} g - a potion of mutation {unknown} j - a potion of resistance {unknown} l - a potion of brilliance {unknown} o - 2 potions of curing {unknown} Skills: + Level 2.7 Dodging + Level 3.1 Stealth + Level 2.4 Spellcasting + Level 4.8 Conjurations * Level 0.5 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Sublimation of Blood Necr 2% N/A 22% 2 Wereblood Tmut 2% N/A 22% 2 Portal Projectile Hex/Tloc 6% N/A 36% 3 Call Canine Familiar Summ 2% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Leda's Liquefaction Hex/Erth 1% N/A 80% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History The adder is moderately wounded. The adder bites you but does no damage. You barely miss the adder. The adder is moderately wounded. The adder closely misses you. You hit the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. You closely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. You closely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder misses you. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. You barely miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as you move away! The adder barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. There is an escape hatch in the ceiling here. You die... #............# #.##########.# #.# #######.######## #.# #..............### #.# #.#####.######.... #.# #.# #.....# #..## #.####.###.....####..# #.#...#S.............# #.#.##@###...<.###...## #.#.##.###.........>... #.#..........#####..### #............# #.#### ###.##.###..## #..... ####.##.# #..# #.#### #.......# #..######..... #....#### #............. #..#.# ###.#####..##. You could see an adder. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 bats 5 endoplasms A giant cockroach (D:2) 2 goblins (D:2) 3 hobgoblins A kobold (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 3 frilled lizards 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Kobold Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 200 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 203 | D:1 | Learned a level 2 spell: Searing Ray 284 | D:1 | Found a faded altar of an unknown god. 415 | D:1 | Found Kaeshroaw's Antique Weapon Shoppe. 634 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/6 1461 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_rooms, basic_ecumenical_altar, serial_shops, shop D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | | 2.7 Spellcasting | | 2.4 Conjurations | | 4.8 Translocations | | 0.5 Action || total -------------------------++------- Melee: Dagger || 13 Club || 3 Cast: Magic Dart || 13 Searing Ray || 19 Use: Scroll || 2 Stab: Sleeping || 9 Armor: Robe || 6 Dodge: Dodged || 22