Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 12973268824800382446 1140 mortz the Conjurer (level 8, -1/58 HPs) Began as a Black Draconian Conjurer on Sept 10, 2022. Was an Initiate of Hepliaklqana. Killed themself with a badly aimed orb of electricity (11 damage) ... in an ossuary. The game lasted 00:37:52 (7195 turns). mortz the Conjurer (Black Draconian Conjurer) Turns: 7195, Time: 00:37:53 Health: -1/58 AC: 9 Str: 9 XL: 8 Next: 14% Magic: 4/16 EV: 27 Int: 26 God: Hepliaklqana [......] Gold: 196 SH: 3 Dex: 11 Spells: 10/17 levels left rFire . . . SeeInvis . f - +2 dagger (vorpal) rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . n - +2 pair of gloves Will ..... (no boots) Stlth ++........ e - amulet of the acrobat HPRegen 0.19/turn v - +6 ring of intelligence MPRegen 0.15/turn (no ring) @: acrobatic A: breathe lightning, AC +6, unfitting armour, electricity resistance, cold-blooded a: Breathe Lightning, Renounce Religion You were in an ossuary. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer and Ossuary. You collected 232 gold pieces. You spent 36 gold pieces at shops. Inventory: Hand Weapons c - a +0 hand axe f - a +2 vorpal dagger (weapon) o - a +0 short sword Armour b - a +0 buckler (worn) n - a +2 pair of gloves (worn) Jewellery e - an amulet of the acrobat (around neck) g - an amulet of reflection v - a +6 ring of intelligence (left hand) Wands l - a wand of polymorph (2) Scrolls j - 3 scrolls of enchant armour p - a scroll of teleportation w - a scroll of identify Potions a - a potion of magic d - 3 potions of might h - a potion of haste i - 5 potions of cancellation k - 2 potions of resistance m - a potion of flight {unknown} q - a potion of curing r - 2 potions of attraction s - a potion of degeneration {unknown} u - 3 potions of mutation Skills: - Level 0.4 Fighting - Level 1.0 Short Blades + Level 0.4 Axes + Level 2.7 Dodging + Level 3.9 Stealth + Level 1.0 Shields + Level 5.4 Spellcasting + Level 6.5 Conjurations * Level 3.1 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 32% 2d8 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 46% N/A 4% 2 Dazzling Flash Conj/Hex 48% N/A 8% 3 Scorch Fire 14% 2d5 16% 2 Flame Wave Conj/Fire 24% 2d8 26% 4 Fulminant Prism Conj/Hex 12% 3d9 26% 4 Manifold Assault Tloc 23% N/A 61% 5 Summon Cactus Giant Summ 3% N/A 100% 6 Storm Form Tmut/Air 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 24602 Temple (1/1) D:4 Zot: 5645 Sewer (visited) Ossuary (1/1) Zot: 5503 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Shops: D:4 * Annotations: D:3 exclusions: upstairs and 1 more exclusion, Sigmund Innate Abilities, Weirdness & Mutations You can breathe wild blasts of lightning. Your glossy black scales are hard. (AC +6) You cannot fit into any form of body armour. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. Message History Aim: a water moccasin zombie (wandering, hasn't noticed you, 82% to hit) The searing ray hits the water moccasin zombie! The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water moccasin zombie. The water moccasin zombie is moderately damaged. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin zombie. The water moccasin zombie is severely damaged. You finish channelling your searing ray. The water moccasin zombie bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, 82% to hit) The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. (Press . to maintain the ray.) The water moccasin zombie bites you but does no damage. x2 The searing ray hits the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you but does no damage. The searing ray hits the water moccasin zombie. You destroy the water moccasin zombie! Your Shields skill increases to level 1! You start resting. A mummy comes into view. Activating: Breathe Lightning (4% risk of failure) Press: ? - help, Dir - look around, f - activate You breathe a wild blast of lightning! The orb of electricity explodes! The orb of electricity engulfs you! You resist. * * * LOW HITPOINT WARNING * * * You hear a mighty clap of thunder! The orb of electricity explodes! The orb of electricity engulfs you! You resist. You die... #~+ +~### #~~. #~~# # +Z. ≈## # #####.##~≈#≈# #@..#~~.~#≈≈ #.∩.'~~##≈## #...#M..~≈≈# ##.#####~~~#≈≈# M.......~..~#≈# '#+#'#'#+#### # #. ## You could see a mummy (wandering). Vanquished Creatures A hornet zombie (Ossuary) An ogre (D:5) A wyvern zombie (Ossuary) 3 water moccasin zombies (Ossuary) 4 bullfrog zombies (Ossuary) 2 centaur zombies (Ossuary) 2 hounds (D:4) 3 jellies (Sewer) Ijyb (D:3) 8 mummies (Ossuary) An iguana (D:5) Robin (D:3) 2 howler monkey zombies (Ossuary) 3 gnolls (D:3) 7 adders An ufetubus (D:4) A worm (Sewer) 4 dart slugs 4 orcs 12 ball pythons 4 bats 5 endoplasms 8 giant cockroaches 10 goblins 8 hobgoblins 2 jackals (D:1) A quokka (D:1) 9 frilled lizards 5 kobolds 4 rats 118 creatures vanquished. Vanquished Creatures (others) 3 withered plants (Ossuary) 3 creatures vanquished. Grand Total: 121 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 556 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 559 | D:1 | Learned a level 2 spell: Searing Ray 747 | D:1 | Found a faded altar of an unknown god. 1225 | D:1 | Reached XP level 3. HP: 22/26 MP: 1/6 1595 | D:2 | Found a sacrificial altar of Ru. 2302 | D:3 | Noticed Sigmund 2383 | D:3 | Noticed Ijyb 2719 | D:3 | Reached skill level 5 in Conjurations 2719 | D:3 | Reached XP level 4. HP: 33/33 MP: 0/7 2943 | D:3 | Killed Ijyb 3659 | D:3 | Noticed Robin 3759 | D:3 | Killed Robin 3910 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/9 4114 | D:4 | Found a glowing drain. 4139 | Sewer | Entered a sewer 4779 | Sewer | Reached XP level 6. HP: 45/45 MP: 4/12 4854 | Sewer | Found a viscous altar of Jiyva. 5662 | D:4 | Found a staircase to the Ecumenical Temple. 5671 | Temple | Entered the Ecumenical Temple 6007 | Temple | Became a worshipper of Hepliaklqana the Forgotten 6211 | D:4 | Found Jockigh's General Store. 6220 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 6231 | D:4 | Bought a potion of curing for 36 gold pieces 6560 | D:5 | Entered Level 5 of the Dungeon 6691 | D:5 | Noticed a sky beast 6695 | D:5 | Found a sand-covered staircase. 6701 | Ossuary | Entered an ossuary 6710 | Ossuary | Your scales start taking on a glossy black colour. 6710 | Ossuary | Reached XP level 7. HP: 51/51 MP: 5/14 6710 | Ossuary | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 6795 | Ossuary | Reached skill level 1 in Short Blades 6795 | Ossuary | Reached skill level 1 in Translocations 6826 | Ossuary | Reached skill level 6 in Conjurations 6833 | Ossuary | Reached skill level 5 in Spellcasting 7047 | Ossuary | Reached XP level 8. HP: 28/58 MP: 1/15 7192 | Ossuary | Reached skill level 1 in Shields 7195 | Ossuary | Killed themself with a badly aimed orb of electricity Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, serial_curves, eino_curves_02, eino_curves_04, eino_curves_02, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_cupped D:2: layout_loops_ring, basic_altar, minivault_23 D:3: layout_rooms, skrybe_limestone_x, kennysheep_donut, uniq_robin, uniq_ijyb, uniq_sigmund D:4: layout_loops_corners, minmay_temple_entry_antechambers, portal_sewer_entry_d, serial_shops, shop_fountains D:5: layout_gridville, nicolae_ossuary_entry_plus, hangedman_glass_teeth Temple: mainiacjoe_temple_cubbyholes Ossuary: ossuary_zaba_flooded Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 3 | 3.9 Conjurations | 5 6 | 6.5 Dodging | 2 | 2.7 Spellcasting | 3 4 5 | 5.4 Short Blades | 1 | 1.0 Translocations | 2 3 | 3.1 Shields | 1 | 1.0 Fighting | | 0.4 Axes | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Hand axe | 24 | | || 24 Tailslap | 3 | 1 | 4 || 8 Dagger | 3 | 24 | 52 || 79 Cast: Magic Dart | 42 | 60 | 1 || 103 Searing Ray | 12 | 40 | 20 || 72 Abil: Breathe Lightning | | | 4 || 4 Use: Scroll | 7 | 10 | || 17 Potion | | 2 | 3 || 5 Stab: Sleeping | 3 | 2 | || 5 Armor: Skin | 9 | 25 | 33 || 67 Dodge: Dodged | 25 | 25 | 54 || 104 Block: Buckler | 7 | 3 | 8 || 18