Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 12271752174060624829 45 mortz the Conjurer (level 3, 0/28 HPs) Began as a Kobold Conjurer on Sept 10, 2022. Succumbed to an adder's poison ... on level 1 of the Dungeon on Sept 11, 2022. The game lasted 00:05:51 (1703 turns). mortz the Conjurer (Kobold Conjurer) Turns: 1703, Time: 00:05:52 Health: 0/28 AC: 21 Str: 4 XL: 3 Next: 90% Magic: 0/6 EV: 3 Int: 21 God: Gold: 59 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth +++....... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -5), tree-form A: stationary, stasis, torment immunity, boosted hp, small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) e - a +0 short sword f - a +0 short sword Armour d - a +0 robe (melded) Scrolls c - a scroll of magic mapping Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.8 Stealth + Level 2.5 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10296 Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the frilled lizard. You kill the frilled lizard! The adder closely misses you. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You climb upwards. You feel sick. There is a stone staircase leading down here. The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder completely misses you. The searing ray misses the adder. You feel sick. The adder bites you. You are too injured to fight recklessly! Without enough magic to sustain it, your searing ray dissipates. You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. You die... ####### #.###.## #.# ######### #.##.#.## #.# .)......# ##.#.###.#####.##### ######### ##...## ##........... # #####.#.#.###.#####.##### # #........>.#.##.....# ##.###..#....###.##### ########...##.###...# #.# ...............#♣...###.# ########..)####S.....##.# ##.## #.........# #########..####......#### #...................## .......###.####..#### #.####.###.####..# #................# #..###.###.#####.# You could see an adder. Vanquished Creatures 2 bats 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 6 hobgoblins (D:1) 4 jackals (D:1) 3 quokkas (D:1) 5 ball pythons (D:1) 4 frilled lizards 5 kobolds (D:1) 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Kobold Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 148 | D:1 | Reached XP level 2. HP: 14/15 MP: 0/5 151 | D:1 | Learned a level 2 spell: Searing Ray 677 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/6 1215 | D:1 | Found a faded altar of an unknown god. 1702 | D:1 | HP: 1/28 [poisoned by an adder] 1703 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_ring, hellmonk_ecumenical_altar_prayer_group D:2: wad_crossroads, layout_rooms, basic_altar, minmay_tromino_i2 Action || total -------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 12 Searing Ray || 23 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 6 Armor: Robe || 2 Skin || 1 Dodge: Dodged || 29