Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 714260309123844186 41 mortz the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Oct 6, 2022. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:06:59 (1757 turns). mortz the Conjurer (Demigod Conjurer) Turns: 1757, Time: 00:07:00 Health: 0/26 AC: 4 Str: 8 XL: 3 Next: 16% Magic: 1/8 EV: 16 Int: 24 God: Gold: 55 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . j - +2 short sword (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +1 robe {Will+} rPois . Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn k - +4 ring of evasion MPRegen 0.11/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +0 mace g - a +0 short sword i - a +0 short sword j - a +2 short sword of draining (weapon) Missiles o - 2 silver javelins Armour a - a +0 robe d - a +0 cloak (worn) h - a +1 robe of willpower (worn) Jewellery k - a +4 ring of evasion (left hand) Scrolls e - a scroll of immolation m - a scroll of enchant weapon {unknown} n - a scroll of fear {unknown} Potions f - 3 potions of curing l - 3 potions of lignification {unknown} Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10243 Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence hits you with a +0 mace. You barely miss Terence. Terence is lightly wounded. Terence misses you. Terence zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You feel better. Magic courses through your body. Terence zaps a wand. The puff of flame misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace, wearing a +3 scale mail of poison resistance and carrying a wand of flame (20) (lightly wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence completely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I'm going to kill you!" Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence looks scornfully at you. Terence hits you but does no damage. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 mace! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace, wearing a +3 scale mail of poison resistance and carrying a wand of flame (20) (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace! You die... #.# #.##.# #.# #.# #.##.# ##'## # #.# #.##.# ##...## # #.###.##.# ##.....## # #........## ##.......### ######.#...####.........## ....>..........+.........'. #######.#...####......†..## #.......@## ##.......### #.###.##@# ##.....## #.##.# ##...## #....# ##'# ###..# #. #..# #. #..# ...# #.## You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:2) 3 endoplasms 6 hobgoblins 2 quokkas (D:1) 2 ball pythons 2 bats (D:2) 4 frilled lizards (D:1) 5 kobolds 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 348 | D:1 | Reached skill level 4 in Conjurations 478 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 528 | D:1 | Learned a level 2 spell: Searing Ray 1461 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/8 1739 | D:2 | Noticed Terence 1757 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, hellmonk_ecumenical_altar_blasted D:2: cheibrodos_pilgrimage, layout_loops_corners, minmay_worlds_worst_comb, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.3 Spellcasting | 2 | 2.1 Dodging | | 1.9 Stealth | | 1.9 Action || total -------------------------++------- Melee: Short sword || 6 Cast: Magic Dart || 36 Searing Ray || 13 Use: Scroll || 1 Potion || 2 Stab: Sleeping || 5 Armor: Robe || 5 Dodge: Dodged || 9