Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 6746867409098012646 2370 mortz the Destroyer (level 9, 0/73 HPs) Began as a Demigod Conjurer on Dec 25, 2022. Slain by a water moccasin (8 damage) ... on level 5 of the Dungeon on Dec 26, 2022. The game lasted 00:44:02 (8689 turns). mortz the Destroyer (Demigod Conjurer) Turns: 8689, Time: 00:44:02 Health: 0/73 AC: 5 Str: 8 XL: 9 Next: 1% Magic: 27/29 EV: 11 Int: 32 God: Gold: 196 SH: 0 Dex: 12 Spells: 5/17 levels left rFire . . . SeeInvis . a - staff of conjuration rCold . . . Faith . (no shield) rNeg . . . Spirit . w - +0 leather armour rPois . Reflect . q - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . P - +0 pair of gloves Will ..... (no boots) Stlth ++........ E - amulet of magic regeneration HPRegen 0.22/turn F - ring of magical power MPRegen 0.61/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 325 gold pieces. You spent 129 gold pieces at shops. Inventory: Hand Weapons b - the +8 mace of Miduz {spect, SInv} (You found it on level 3 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. SInv: It lets you see invisible. l - a +0 dagger of freezing s - a +0 sling v - a +1 dagger of venom K - a +0 war axe N - a +0 arbalest of freezing O - a +2 vorpal dire flail Missiles i - 2 javelins j - 6 boomerangs y - 2 throwing nets Armour e - a +0 buckler g - a +0 scale mail h - a +0 ring mail q - a +0 helmet (worn) w - a +0 leather armour (worn) D - a +0 ring mail of fire resistance P - a +0 pair of gloves (worn) Magical Staves a - a staff of conjuration (weapon) Jewellery E - an amulet of magic regeneration (around neck) F - a ring of magical power (left hand) Scrolls o - a scroll of blinking {unknown} r - a scroll of amnesia t - a scroll of fog x - a scroll of teleportation z - a scroll of magic mapping G - a scroll of silence {unknown} L - a scroll of immolation {unknown} M - a scroll of brand weapon {unknown} Potions d - a potion of magic f - 4 potions of curing k - a potion of lignification m - a potion of cancellation {unknown} n - 2 potions of invisibility p - 3 potions of brilliance {unknown} u - 3 potions of haste A - 2 potions of attraction {unknown} C - 2 potions of heal wounds I - 2 potions of mutation {unknown} J - a potion of berserk rage {unknown} Skills: + Level 4.9 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.9 Spellcasting * Level 8.2 Conjurations + Level 4.4 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Conjure Flame Conj/Fire 51% 6-21 4% 3 f - Dazzling Flash Conj/Hex 100% N/A 1% 3 t - Tukima's Dance Hex 36% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 44% N/A 4% 2 Fulminant Prism Conj/Hex 32% 3d16 5% 4 Mephitic Cloud Conj/Pois/Air 38% N/A 7% 3 Call Imp Summ 7% N/A 12% 2 Hailstorm Conj/Ice 51% 3d11 14% 4 Iskenderun's Mystic Bla Conj/Tloc 51% 2d11 14% 4 Sticky Flame Conj/Fire 51% 2d7 14% 4 Ignite Poison Fire/Tmut/Pois 7% N/A 22% 3 Spider Form Tmut/Pois 7% N/A 22% 3 Anguish Hex/Necr 11% N/A 30% 4 Ice Form Ice/Tmut 7% N/A 58% 4 Passage of Golubria Tloc 7% N/A 58% 4 Yara's Violent Unravell Hex/Tmut 11% 3d6 63% 5 Simulacrum Ice/Necr 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 24385 Temple (0/1) D:5 Shops: D:4 * Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel very sick. The water moccasin attacks as you move away! The water moccasin closely misses you. You feel very sick. You feel sick. The water moccasin closely misses you. You feel sick. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading down here. The water moccasin attacks as you move away! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading up here. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You climb upwards. Reactivating autopickup. You feel sick. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (72% to hit) You feel a surge of power! The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin bites you! You die... #.# #######....# #.# ## ####.# #.##.# #.# #### ....[# #.##.# #.# #..# ....## #.##.# #.# #..# P.P.## #.##.# #.# #..# .>...# #....# #.# ###..# P.P..# #.##.### #.# #...†. .....# #..S...# #.# #.#..# ...#.# #.@....# #)# #.#..# ##...# #......# #)# #.#..# ###.# #[.....# #.# #.#... ####.######## #?.....###)###..... ............###.##.....[.......## .###.######..............###.###. .# #.# #####.<..........†.###. ## #.# ######............. ####.# #########.#### You could see a water moccasin. Vanquished Creatures 2 water moccasins (D:5) An orc warrior (D:6) A sky beast (D:6) 2 ice beasts A black bear (D:5) An ogre (D:6) A phantom (D:5) 5 necrophages 2 bullfrogs (D:6) A scorpion (D:6) 2 howler monkeys (D:7) An electric eel (D:6) 5 hounds 2 jellies 2 gnoll boudas 2 iguanas 4 orc wizards (D:5) A mummy (D:5) Robin (D:2) 15 gnolls 8 adders A shadow imp (D:6) A white imp (D:6) 2 worms 2 dart slugs 21 orcs 5 ball pythons 5 bats 10 endoplasms 3 giant cockroaches 11 goblins 12 hobgoblins 3 jackals (D:3) 4 quokkas 4 frilled lizards 7 kobolds 4 rats (D:1) 155 creatures vanquished. Vanquished Creatures (collateral kills) Edmund (D:5) 1 creature vanquished. Vanquished Creatures (others) 4 plants 4 creatures vanquished. Grand Total: 160 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 398 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/7 531 | D:1 | Learned a level 2 spell: Searing Ray 751 | D:1 | Reached skill level 4 in Conjurations 962 | D:1 | Reached skill level 1 in Fighting 1243 | D:2 | Noticed Robin 1249 | D:2 | Reached XP level 3. HP: 20/28 MP: 2/8 2201 | D:2 | Killed Robin 2202 | D:2 | Reached XP level 4. HP: 34/35 MP: 3/10 2266 | D:2 | Learned a level 3 spell: Dazzling Flash 3024 | D:3 | Identified the +8 mace of Miduz {spect, SInv} 3847 | D:4 | Reached XP level 5. HP: 34/41 MP: 11/11 4101 | D:4 | Reached skill level 5 in Conjurations 4101 | D:4 | Reached skill level 1 in Hexes 4142 | D:4 | Found Umanoo's Assorted Antiques. 4146 | D:4 | You fall into a shaft and drop 3 floors! 4290 | D:6 | Noticed an ogre 4297 | D:6 | Killed an ogre 4298 | D:6 | Reached XP level 6. HP: 17/50 MP: 5/13 4698 | D:6 | Noticed a water moccasin 5247 | D:6 | Reached skill level 6 in Conjurations 5247 | D:6 | Reached XP level 7. HP: 30/57 MP: 10/15 6080 | D:5 | Entered Level 5 of the Dungeon 6119 | D:5 | Reached skill level 7 in Conjurations 6119 | D:5 | Reached XP level 8. HP: 50/66 MP: 7/17 6297 | D:4 | Bought a potion of curing for 57 gold pieces 6297 | D:4 | Bought 2 murky black potions for 34 gold pieces 6297 | D:4 | Bought a scroll labelled COTOSMETSI for 19 gold pieces 6297 | D:4 | Bought a scroll labelled YLAUTO CIOS for 19 gold pieces 6315 | D:4 | Learned a level 3 spell: Tukima's Dance 6814 | D:4 | Learned a level 3 spell: Conjure Flame 7719 | D:5 | Reached skill level 8 in Conjurations 7933 | D:5 | Found a staircase to the Ecumenical Temple. 8063 | D:5 | Noticed Edmund 8203 | D:5 | Killed Edmund 8204 | D:5 | Reached XP level 9. HP: 73/73 MP: 19/20 8689 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic D:2: layout_basic, uniq_robin D:3: layout_loops_ring, mainiacjoe_overflow_alcove_4, hellmonk_ecumenical_altar_crossroads D:4: layout_loops_cross, nicolae_overflow_hidden_temple, grunt_gozag_statues, serial_shops, shop, kennysheep_dice D:5: layout_loops_ring, elyvilon_altar_1, minmay_temple_entry_trees, gup_ossuary_entry_pyramid, uniq_edmund D:6: hellmonk_ruined_rings, layout_cave_pods, serial_park, serial_park_fountain, serial_park_tiny_2, serial_park_square3 [serial_park_minivault_5x5_5], serial_park_tiny_pond, minmay_liquid_box D:7: layout_basic, nzn_wu_jian_council_hall, mainiacjoe_overflow_boulevard, serial_corexii_hall, chequers_hall_statues_corner_a, chequers_hall_statues_y, chequers_hall_statues_corner_a, hangedman_minor_gate_pass Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 2 3 4 | 4.9 Conjurations | 4 5 6 7 8 | 8.2 Fighting | 1 2 3 4 | 4.9 Hexes | 1 2 3 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 4 | | || 4 Mace | | 6 | 13 || 19 Staff | | | 2 || 2 War axe | | | 5 || 5 Cast: Magic Dart | 74 | 53 | 63 || 190 Searing Ray | 8 | 23 | 53 || 84 Tukima's Dance | | | 1 || 1 Use: Scroll | | 2 | 7 || 9 Potion | | | 1 || 1 Stab: Sleeping | | 1 | || 1 Armor: Robe | 2 | | || 2 Leather armour | | 1 | 19 || 20 Dodge: Dodged | 13 | 10 | 36 || 59