Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 6063238808426753236 408 mortz the Magician (level 7, -4/46 HPs) Began as a Djinni Conjurer on Sept 3, 2023. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll sergeant (5 damage) ... on level 5 of the Dungeon. The game lasted 00:35:47 (4609 turns). mortz the Magician (Djinni Conjurer) Turns: 4609, Time: 00:35:48 Health: -4/46 AC: 8 Str: 6 XL: 7 Next: 13% Gold: 265 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . E - +7 Throatcutter {drain, coup de grace} rCold x . . (no shield) rNeg . . . m - +0 leather armour rPois ∞ b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ k - ring of see invisible HPRegen 0.27/turn n - +4 ring of protection MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 265 gold pieces. Inventory: Hand Weapons j - a +0 short sword p - a +0 dagger s - a +0 dagger v - a +0 rapier y - a +1 halberd of venom E - the +7 Throatcutter (weapon) {drain, coup de grace} (You took it off Terence on level 3 of the Dungeon) Missiles d - 14 poisoned darts x - 3 throwing nets Armour a - a +0 robe b - a +0 helmet (worn) m - a +0 leather armour (worn) G - a +0 buckler Magical Staves r - a staff of fire Jewellery k - a ring of see invisible (left hand) n - a +4 ring of protection (right hand) Scrolls e - 3 scrolls of fear {unknown} h - 5 scrolls of identify {unknown} l - 2 scrolls of poison {unknown} o - 3 scrolls of teleportation {unknown} t - a scroll of magic mapping {unknown} w - a scroll of summoning {unknown} C - a scroll of enchant armour {unknown} D - a scroll of immolation {unknown} H - a scroll of torment {unknown} J - a scroll of fog {unknown} Potions c - 4 potions of heal wounds {unknown} f - 5 potions of curing g - a potion of mutation {unknown} i - 4 potions of lignification {unknown} q - a potion of haste {unknown} u - a potion of invisibility {unknown} z - a potion of brilliance {unknown} A - 2 potions of degeneration {unknown} B - a potion of attraction {unknown} F - a potion of berserk rage {unknown} I - a potion of flight {unknown} Skills: * Level 0.3 Fighting * Level 0.3 Short Blades + Level 2.4 Armour + Level 2.3 Dodging + Level 2.2 Stealth * Level 5.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 2% 2 c - Dazzling Flash Conj/Hex 60% N/A 4% 3 d - Fulminant Prism Conj/Hex 15% 3d11 14% 4 e - Iskenderun's Mystic Conj/Tloc 30% 2d8 14% 4 f - Necrotise Necr 100% 1d9 1% 1 g - Ensorcelled Hibernat Hex/Ice 60% N/A 2% 2 h - Momentum Strike Conj/Tloc 60% 3d9 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25389 Temple: D:4-7 Altars: Trog Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 85% to hit) The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant misses you. The searing ray misses the gnoll sergeant. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll sergeant hits you from afar with a +0 trident! The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant completely misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. You finish channelling your searing ray. The gnoll completely misses you. The gnoll sergeant hits you from afar with a +0 trident! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 85% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll sergeant. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray misses the gnoll sergeant. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. You die... ..:# #...........g... ....# ###...)##...g.. ....# ##.)## ..... #..#######..# g.## .#####.........### .# ..##....>.......# .# #..##..........gg# # #..#..[..........# #..#............@# ..#....†....)....# ..#..............# ..#..........)...# ............)....# .................# .................# .................# .#...............# You could see a gnoll sergeant and a gnoll. Vanquished Creatures A phantom (D:4) A scorpion (D:4) A hound (D:4) Terence (D:3) Robin (D:3) 6 gnolls 5 adders 3 dart slugs 12 orcs 8 ball pythons 8 bats 8 endoplasms A giant cockroach (D:1) 10 goblins 14 hobgoblins 5 quokkas 3 frilled lizards 4 kobolds (D:1) 3 rats 95 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms (D:3) 3 creatures vanquished. Grand Total: 98 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mortz set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 169 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 231 | D:1 | Found Paeppuu's Jewellery Emporium. 498 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 498 | D:1 | Learned a level 1 spell: Necrotise 596 | D:1 | Found a faded altar of an unknown god. 1137 | D:2 | Reached skill level 4 in Spellcasting 1643 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 2038 | D:3 | Noticed Terence 2326 | D:3 | Noticed Robin 2411 | D:3 | Killed Robin 2412 | D:3 | Reached skill level 1 in Armour 2412 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 2412 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2598 | D:3 | Found a bloodstained altar of Trog. 3381 | D:3 | Killed Terence 3382 | D:3 | Reached XP level 6. HP: 11/40 MP: 0/0 3854 | D:4 | Reached skill level 5 in Spellcasting 4192 | D:4 | Reached XP level 7. HP: 41/46 MP: 0/0 4192 | D:4 | Learned a level 2 spell: Momentum Strike 4510 | D:5 | Entered Level 5 of the Dungeon 4587 | D:5 | Noticed a small abomination 4608 | D:5 | HP: 2/46 [gnoll sergeant/+0 trident (7)] 4609 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, serial_shops, shop, nicolae_ecumenical_snake_handling D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_alcove_2, dk_noncrumbling_2, kennysheep_nub, minmay_misc_feat_tiny, uniq_terence, uniq_robin D:4: layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_window], aquarium_bridge_long_separate [aquarium_subvault_balcony, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_window_2, aquarium_window_2, aquarium_window_1, aquarium_window_1, aquarium_view_2d, aquarium_view_2g, aquarium_balcony_1a D:5: layout_layer_cave, temple_pool_b, gammafunk_ghost_abyssal_escape, portal_sewer_entry_b, chequers_ossuary_entry_cave Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 | 5.5 Armour | 1 2 | 2.4 Stealth | 2 | 2.2 Fighting | | 0.3 Short Blades | | 0.3 Dodging | | 2.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 1 | | || 1 Long sword | | 1 | || 1 Cast: Magic Dart | 64 | 83 | 6 || 153 Searing Ray | 1 | 18 | 3 || 22 Fulminant Prism | | 3 | || 3 Armour: Leather armour | 1 | 4 | || 5 Dodge: Dodged | 5 | 11 | 4 || 20