Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 17645456760581951741 49 mortz the Conjurer (level 3, -2/26 HPs) Began as a Demigod Conjurer on Sept 12, 2023. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:07:49 (2029 turns). mortz the Conjurer (Demigod Conjurer) Turns: 2029, Time: 00:07:49 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 32% Magic: 1/9 EV: 12 Int: 24 God: Gold: 16 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . g - +1 short sword (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons d - a +0 dagger g - a +1 short sword of holy wrath (weapon) Missiles e - 5 datura-tipped darts i - 2 throwing nets Armour a - a +0 robe (worn) Jewellery f - a ring of poison resistance (left hand) Potions b - a potion of magic c - a potion of might {unknown} h - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations + Level 0.3 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 6% N/A 12% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Wereblood Tmut 3% N/A 17% 2 Spider Form Tmut/Pois 3% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9969 Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence is severely wounded. Terence hits you with a +0 hand axe. The searing ray misses Terence. Terence completely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. Without enough magic to sustain it, your searing ray dissipates. Terence closely misses you. You hit Terence. Your punch misses Terence. Terence is almost dead. Terence barely misses you. You hit Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is almost dead. Terence barely misses you. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You closely miss Terence. Terence is almost dead. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Throw: 6 darts (datura) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (almost dead, 64% to hit, chance to frenzy on hit: 100%) You throw a datura-tipped dart. The datura-tipped dart hits Terence. Terence flies into a frenzy! Terence is almost dead. Terence barely misses you. Terence hits you with a +0 hand axe. You die... #...##.# #.####.########## #.# #.#......... # #.# #.#.########.# ###.####.#........#.# ....<....#..........# ##########.###....### #.#....@## #.#.#.#@# ##########.#...#.# ...........#####.# ############ #.. ### You could see the neutral Terence (fast, strong, insane). Vanquished Creatures A worm (D:2) 2 dart slugs (D:1) A ball python (D:1) 2 bats (D:1) 3 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 10 hobgoblins 6 jackals A kobold (D:1) A quokka (D:1) 3 frilled lizards (D:1) A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 257 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/7 529 | D:1 | Learned a level 2 spell: Searing Ray 552 | D:1 | Reached skill level 4 in Conjurations 1042 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/9 2013 | D:2 | Noticed Terence 2029 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic, st_stairs_5 D:2: layout_basic, serial_shops, shop, minmay_domino_4, uniq_robin, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.6 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Translocations | | 0.3 Action || total ---------------------------++------- Melee: Unarmed || 29 Dagger || 2 Short sword || 7 Throw: Dart || 1 Cast: Magic Dart || 56 Searing Ray || 10 Use: Scroll || 1 Armour: Robe || 8 Dodge: Dodged || 37