Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 4822822178544104113 214 mortz the Conjurer (level 5, -19/38 HPs) Began as a Demigod Conjurer on Sept 25, 2023. Demolished by a sleepcap (21 damage) ... on level 5 of the Dungeon. The game lasted 00:23:23 (5183 turns). mortz the Conjurer (Demigod Conjurer) Turns: 5183, Time: 00:23:24 Health: -19/38 AC: 3 Str: 8 XL: 5 Next: 33% Magic: 6/13 EV: 2 Int: 24 God: Gold: 202 SH: 0 Dex: 12 Spells: 2/11 levels left rFire . . . b - +2 spear (pain) rCold . . . (no shield) rNeg . . . y - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . F - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ p - +5 ring of evasion HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: sleeping A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 202 gold pieces. Inventory: Hand Weapons b - a +2 spear of pain (weapon) e - a +0 dagger i - a +0 dagger j - a +0 short sword v - a +0 spear D - a +0 long sword H - a +0 rapier Missiles f - 8 boomerangs g - 9 poisoned darts Armour t - a +0 leather armour y - a +0 robe (worn) F - a +0 pair of gloves (worn) G - a +0 ring mail Magical Staves a - the staff of death "Litreidi" {rN+ Str+3 Int+3} (You acquired it on level 3 of the Dungeon) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery d - a ring of fire p - a +5 ring of evasion (left hand) Scrolls k - 2 scrolls of teleportation l - 2 scrolls of amnesia r - a scroll of poison u - a scroll of torment Potions c - a potion of might {unknown} h - a potion of resistance {unknown} m - 2 potions of brilliance n - 2 potions of curing q - a potion of degeneration {unknown} s - a potion of mutation {unknown} w - a potion of heal wounds {unknown} x - a potion of ambrosia {unknown} z - 2 potions of lignification {unknown} B - a potion of attraction {unknown} C - 2 potions of haste {unknown} Skills: + Level 0.8 Armour - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.7 Spellcasting * Level 4.5 Conjurations + Level 0.7 Translocations + Level 0.7 Transmutations + Level 0.9 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 34% 4 p - Passwall Tmut/Erth 6% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 16% 2d6 7% 1 Stone Arrow Conj/Erth 34% 3d9 10% 3 Dazzling Flash Conj/Hex 30% N/A 12% 3 Portal Projectile Hex/Tloc 12% N/A 26% 3 Vhi's Electric Charge Tloc/Air 12% N/A 26% 3 Call Canine Familiar Summ 4% N/A 30% 3 Frozen Ramparts Ice 8% 1d2 30% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Leda's Liquefaction Hex/Erth 3% N/A 63% 4 Ice Form Ice/Tmut 6% N/A 65% 4 Summon Ice Beast Ice/Summ 4% N/A 69% 4 Arcjolt Conj/Air 7% 1d17 73% 5 Plasma Beam Fire/Air 2% 2x1d13 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 24816 Temple: D:4-7 Annotations: D:2 Sigmund D:5 Duvessa, Prince Ribbit Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History * * * LOW HITPOINT WARNING * * * You feel better. The sleepcap misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap but does no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap misses you. The searing ray hits the sleepcap! The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap releases spores at you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #.#...#.#.# ######.#.#.....# #........#.....######## #.####.#.#............####### #.# #.#..................... #.# #.#.#########.##.####### #.# #.#.#..# #........... #.# #.#.#..#########.#...... #.# #.#.#..@....####.#.##### #.# #.#.##f####.#....#.#.... #.# #.#.##.# #.#.####...... #.# #.#..#.# #.#.######.### #.# #.#....## #.#.......<... #.####e#.....###ยง############ #......#...>..##......... ########.......#..####### #...###.#..# You could see a sleepcap. Vanquished Creatures Dowan (D:5) A hound (D:3) 5 adders 2 worms 4 dart slugs 3 orcs (D:4) 8 ball pythons 7 endoplasms 2 giant cockroaches 8 goblins 5 hobgoblins 12 kobolds 10 bats 2 frilled lizards 5 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mortz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 297 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 442 | D:1 | Learned a level 2 spell: Searing Ray 1184 | D:1 | Reached XP level 3. HP: 26/26 MP: 7/9 1250 | D:1 | Reached skill level 4 in Conjurations 1922 | D:2 | Noticed Sigmund 2164 | D:2 | Reached XP level 4. HP: 33/33 MP: 9/11 2986 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3161 | D:3 | Learned a level 2 spell: Passwall 3964 | D:3 | Identified a scroll of acquirement 3964 | D:3 | Acquired the staff of death "Litreidi" {rN+ Str+3 Int+3} 4631 | D:4 | Reached XP level 5. HP: 38/38 MP: 10/13 4735 | D:5 | Entered Level 5 of the Dungeon 4735 | D:5 | Noticed Prince Ribbit 4974 | D:5 | Noticed Dowan 4974 | D:5 | Noticed Duvessa 5168 | D:5 | Killed Dowan 5182 | D:5 | HP: 1/38 [sleepcap (6)] 5183 | D:5 | Demolished by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic D:2: minmay_spotlight, layout_loops_ring, uniq_sigmund D:3: layout_basic, kennysheep_generic_room_6 D:4: layout_basic, overflow_temple_1_default, overflow_temple_1_default D:5: layout_basic, mainiacjoe_overflow_catwalk, uniq_blork_the_orc, uniq_duvessa, uniq_prince_ribbit1 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.7 Conjurations | 4 | 4.5 Armour | | 0.8 Dodging | | 1.7 Stealth | | 1.7 Translocations | | 0.7 Transmutations | | 0.7 Earth Magic | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | | 2 || 2 Staff | | 1 || 1 Cast: Magic Dart | 74 | 28 || 102 Searing Ray | 9 | 20 || 29 Passwall | | 5 || 5 Use: Scroll | 4 | 7 || 11 Potion | | 2 || 2 Armour: Robe | | 2 || 2 Dodge: Dodged | 6 | 26 || 32