Dungeon Crawl Stone Soup version 0.33-a0-854-g9c2e5f8391 (webtiles) character file. Game seed: 777265037439066972 53 moxi the Conjurer (level 3, 0/28 HPs) Began as a Draconian Conjurer on Feb 12, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:12:45 (872 turns). moxi the Conjurer (Draconian Conjurer) Turns: 872, Time: 00:12:46 Health: 0/28 AC: 5 Str: 9 XL: 3 Next: 64% Magic: 6/6 EV: 6 Int: 20 God: Gold: 71 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: vertiginous A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Missiles f - 6 boomerangs Scrolls b - a scroll of amnesia {unknown} c - a scroll of noise d - a scroll of fog {unknown} Skills: + Level 1.1 Fighting + Level 2.3 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 7% 1 b - Searing Ray Conj 38% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 11% 3d6 32% 3 Summon Ice Beast Ice/Summ 2% N/A 56% 3 Vampiric Draining Necr 2% 2d6 56% 3 Fulminant Prism Conj/Alch 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 67% 4 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History It was a potion of moonshine. You feel tipsy. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You hit the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. Okay, then. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll but do no damage. Your tail-slap misses the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Okay, then. Magic courses through your body. The gnoll hits you with a +0 club. You die... ### #.. #.# #.# #@###### #.g$.).# ######.## #<)# ##g.# #...# #....< #.... .... You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 3 bats (D:1) 5 endoplasms (D:1) A goblin (D:1) 6 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | moxi the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 125 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 215 | D:1 | Learned a level 2 spell: Searing Ray 697 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/6 857 | D:2 | Reached skill level 1 in Fighting 872 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_ring, minmay_misc_feat_diagonals, minmay_misc_feat_encased D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.3 Fighting | 1 | 1.1 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 62 Tailslap || 8 Cast: Magic Dart || 45 Searing Ray || 2 Use: Scroll || 1 Potion || 2 Armour: Skin || 45 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 871 | 536 | 335 | 57 | 307 | 2 | 435.5 | Dungeon | 871 | 536 | 335 | 57 | 307 | 2 | 435.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 847 daAuts D:2: 24 daAuts