Seeded DCSS version 0.27-a0-988-g25969acef8 (webtiles) character file. Game seed: 20210415 (custom seed) 21 muata the Magician (level 2, 21/21 HPs) Began as a Djinni Ice Elementalist on Apr 15, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:03:11 (1061 turns). muata the Magician (Djinni Ice Elementalist) Turns: 1061, Time: 00:03:12 Health: 21/21 AC: 2 Str: 7 XL: 2 Next: 87% Gold: 38 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} Potions b - a potion of lignification {unknown} d - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 b - Frozen Ramparts Ice 34% 1d5 9% 3 c - Ozocubu's Armour Ice 17% N/A 9% 3 d - Hailstorm Conj/Ice 17% 3d6 28% 4 e - Metabolic Englaciati Hex/Ice 8% N/A 61% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded) You freeze the goblin. You kill the goblin! You see here a +0 club. You see here a +0 club. The endoplasm quivers. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The endoplasm freezes you. You are frozen. You feel a terrible chill! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm You freeze the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded) You freeze the endoplasm. The endoplasm is almost dead. The endoplasm hits you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead) You freeze the endoplasm. You kill the endoplasm! You start resting. HP restored. An endoplasm comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......... ........# J.......+ .......# ### ...... #.. #... #.#########.##### ######..........@....# .)....)..)...###.###.# ############.###.....# ............>...#### .....#####.#....# .....# #.#....# .....# #.#....# .....# #.#....# .....# #.+....+ You could see an endoplasm (asleep). Vanquished Creatures 2 endoplasms (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | muata the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 481 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 524 | D:1 | Reached skill level 4 in Spellcasting 785 | D:1 | Upgraded the game from 0.27-a0-978-g2aa4ecdaef to | 0.27-a0-988-g25969acef8 1061 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, dk_noncrumbling_3 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Freeze || 28 Armor: Robe || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1061 | 1061 | 0 | 255 | 661 | 1 | 1061.0 | Dungeon | 1061 | 1061 | 0 | 255 | 661 | 1 | 1061.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1061 daAuts