Seeded DCSS version 0.28-a0-819-g6ef7baa362 (webtiles) character file. Game seed: 20211107 (custom seed) 17 muata the Magician (level 2, 21/21 HPs) Began as a Djinni Conjurer on Nov 7, 2021. Quit the game on level 2 of the Dungeon on Dec 14, 2021. The game lasted 00:02:47 (836 turns). muata the Magician (Djinni Conjurer) Turns: 836, Time: 00:02:48 Health: 21/21 AC: 2 Str: 6 XL: 2 Next: 80% Gold: 45 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of identify {unknown} Potions b - a potion of invisibility {unknown} c - a potion of haste {unknown} Skills: + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Dazzling Flash Conj/Hex 32% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You see here a jackal corpse. You now have 29 gold pieces (gained 13). You start resting. Your magical contamination has completely faded away. You start resting. HP restored. An endoplasm comes into view. You are sucked into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a scroll labelled GYREARPHEUF. Unknown command. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! You see here a scroll labelled GYREARPHEUF. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. d - 3 scrolls labelled GYREARPHEUF (gained 1) HP restored. You now have 45 gold pieces (gained 16). Found a stone staircase leading down. A quokka comes into view. Welcome back, muata the Djinni Conjurer. Game seed: 20211107 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........# #.#####..# #........# #.#####..# #........... #.#####.##### #......... ##.######.> #.@# .. #........... r.....######. ##..#### ...# .... #!# .. You could see a quokka (asleep). Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 6 jackals (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) 2 kobolds 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | muata the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Upgraded the game from 0.28-a0-804-g60983d4ba9 to | 0.28-a0-819-g6ef7baa362 231 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 791 | D:1 | You are sucked into a shaft and drop 1 floor! 836 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_rooms, chequers_hall_statues_corner_a D:2: layout_rooms, basic_altar, minmay_misc_feat_rows, chequers_serial_rivers_micro_c, uniq_sigmund Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 36 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 835 | 835 | 0 | 394 | 335 | 2 | 417.5 | Dungeon | 835 | 835 | 0 | 394 | 335 | 2 | 417.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 791 daAuts D:2: 44 daAuts