Seeded DCSS version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 20250302 (custom seed) 1 muata the Vexing (level 1, 10/12 HPs) Began as a Poltergeist Hexslinger on Mar 2, 2025. Quit the game on level 1 of the Dungeon on Mar 3, 2025. The game lasted 00:02:14 (24 turns). muata the Vexing (Poltergeist Hexslinger) Turns: 24, Time: 00:02:14 Health: 10/12 AC: 1 Str: 4 XL: 1 Next: 16% Magic: 2/2 EV: 11 Int: 15 God: Gold: 2 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 cloak (haunted) Scrolls b - a scroll of poison Skills: - Level 0.8 Fighting + Level 1.6 Ranged Weapons - Level 2.1 Dodging + Level 1.0 Spellcasting + Level 4.4 Hexes + Level 0.9 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% N/A 6% 2 Sigil of Binding Hex 14% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 24% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, muata the Poltergeist Hexslinger. Game seed: 20250302 (custom seed); Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the large door. There is a large open door here. You see here a +0 mace of protection. Okay, then. Welcome back, muata the Poltergeist Hexslinger. Game seed: 20250302 (custom seed) Press ? for a list of commands and other information. You now have 2 gold pieces. A hobgoblin comes into view. The hobgoblin shouts! You don't know any spells. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You shoot a sling bullet. The sling bullet hits the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. Welcome back, muata the Poltergeist Hexslinger. Game seed: 20250302 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.<..# #....# ### #.ßß.# . .#..♣♣#....#♣♣♣♣. ..#.....♣##''##..... #...##.............. ###.......)......## ........###..##### ##..@####..# ###...###.## ###.†.#..##### ###..#.....# ##.####....# #... #### ..... ####... ### There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | muata the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 7 | D:1 | Upgraded the game from 0.33-a0-1024-g4ee2c7fec9 to | 0.33-a0-1030-g170f05ed26 24 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_rooms, chequers_serial_rivers_room_b Action || total ---------------------------++------- Fire: Sling || 2 Armour: Skin || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24 | 24 | 0 | 0 | 15 | 1 | 24.0 | Dungeon | 24 | 24 | 0 | 0 | 15 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 24 daAuts