Seeded DCSS version 0.33-a0-1446-g9efba704ed (webtiles) character file. Game seed: 23432 (custom seed) 32 muata the Vexing (level 3, -11/22 HPs) Began as a Poltergeist Hexslinger on Apr 19, 2025. Mangled by an ogre ... wielding a +0 giant club (18 damage) ... on level 2 of the Dungeon. The game lasted 00:06:17 (1584 turns). muata the Vexing (Poltergeist Hexslinger) Turns: 1584, Time: 00:06:18 Health: -11/22 AC: 5 Str: 4 XL: 3 Next: 27% Magic: 5/7 EV: 11 Int: 17 God: Gold: 95 SH: 0 Dex: 16 Spells: 5/7 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: weak-willed, jinxed, flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - 2 scrolls of poison d - a scroll of revelation {unknown} e - a scroll of identify {unknown} f - a scroll of summoning {unknown} g - a scroll of enchant armour {unknown} Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 2.8 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 34% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 17% N/A 9% 3 Inner Flame Hex/Fire 11% N/A 19% 3 Cause Fear Hex 8% N/A 28% 4 Dimensional Bullseye Hex/Tloc 4% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Aim: an ogre, wielding a +0 giant club (chance to call a sprite on attack: 50%, 74% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the ogre with its own hand. The ogre is moderately wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, heavily drained, chance to call a sprite on attack: 57%, 74% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. The ogre barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, heavily drained, chance to call a sprite on attack: 57%, 74% to hit) You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is heavily wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, heavily drained, chance to call a sprite on attack: 57%, 74% to hit) You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre seems less drained. The ogre completely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, chance to call a sprite on attack: 50%, 74% to hit) You shoot a sling bullet. The sling bullet hits the ogre! The ogre is severely wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, chance to call a sprite on attack: 50%, 74% to hit) You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #........ #### #........ # #....... . # #......#.. # #....# .## ##### ###....#...# #.... #.'...#..# +.### #.#...(# #.... #.#.@O.# ##... #.#.....$# #.## #.#......... #... #.#......... ###. #.#......... ####. #.###############.... #.................### ################### You could see an ogre. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 4 hobgoblins 2 quokkas 2 ball pythons A bat (D:1) An endoplasm (D:1) 5 frilled lizards 2 goblins 8 kobolds 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | muata the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 103 | D:1 | Found Kuor's Magic Scroll Boutique. 270 | D:1 | Reached XP level 2. HP: 18/18 MP: 4/4 1046 | D:2 | Reached XP level 3. HP: 16/22 MP: 6/6 1049 | D:2 | Learned a level 2 spell: Jinxbite 1075 | D:2 | Found a faded altar of an unknown god. 1088 | D:2 | Found a faded altar of an unknown god. 1284 | D:2 | Identified the rimehorn talisman of Nojex {Harm rPois} 1577 | D:2 | Noticed an ogre 1584 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_corners, serial_shops, nicolae_shop_peninsula D:2: layout_basic, hellmonk_ecumenical_altar_the_god_not_taken, interstate_on_off, minmay_crystal_room, kennysheep_generic_room_2 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.1 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 77 Cast: Jinxbite || 3 Armour: Skin || 17 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1603 | 1572 | 31 | 35 | 1311 | 2 | 801.5 | Dungeon | 1603 | 1572 | 31 | 35 | 1311 | 2 | 801.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 918 daAuts D:2: 685 daAuts