Dungeon Crawl Stone Soup version 0.28-a0-1613-gdaab1c2f9b (webtiles) character file. Game seed: 12834164916464473632 1 murtidash the Magician (level 1, -1/15 HPs) Began as a Djinni Hedge Wizard on Jan 22, 2022. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (18 turns). murtidash the Magician (Djinni Hedge Wizard) Turns: 18, Time: 00:00:11 Health: -1/15 AC: 2 Str: 9 XL: 1 Next: 22% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 12% 2 c - Call Imp Summ 9% N/A 12% 2 s - Slow Hex 36% N/A 8% 1 x - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 X - Conjure Flame Conj/Fire 9% 6-21 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, murtidash the Djinni Hedge Wizard. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Lua error: attempt to yield across metamethod/C-call boundary You reach down and open the large door. A hobgoblin comes into view. You don't know that spell. You don't know that spell. You don't know that spell. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? Z - Magic Dart Adjust to which letter? a - Magic Dart Aim: a hobgoblin, quivering stones (asleep, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! You take 1 damage, and have 14/15 hp. Aim: a hobgoblin, quivering stones (100% to hit) The magic dart hits the hobgoblin. You take 1 damage, and have 13/15 hp. Aim: a hobgoblin, quivering stones (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. You take 1 damage, and have 12/15 hp. Aim: a hobgoblin, quivering stones (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin throws a stone. The stone barely misses you. You take 1 damage, and have 11/15 hp. Aim: a hobgoblin, quivering stones (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You take 1 damage, and have 10/15 hp. Aim: a hobgoblin, quivering stones (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You take 1 damage, and have 9/15 hp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. Aim: a hobgoblin, quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! The hobgoblin throws a stone. The stone hits you. You take 3 damage, and have 6/15 hp. Aim: a hobgoblin, quivering stones (100% to hit) The magic dart hits the hobgoblin. The hobgoblin throws a stone. The stone barely misses you. You take 1 damage, and have 5/15 hp. Aim: a hobgoblin, quivering stones (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. * * * LOW HITPOINT WARNING * * * The hobgoblin throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 1/15 hp. MASSIVE DAMAGE!! You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. The hobgoblin hits you but does no damage. There is a large open door here. Things that are here: 24 stones; a hobgoblin corpse You barely miss the hobgoblin. The hobgoblin hits you. You die... ####+#### §§≈≈≈≈≈ .§... ... ##g## ####8@8#### ##.........## ##...........# #............+# .......<.....8+ #............## ##...........# ##.........## ###8+8#8### You could see a hobgoblin. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | murtidash the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 16 | D:1 | HP: 1/15 [hobgoblin/stone (3)] 18 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_basic, serial_shops, nicolae_shop_trees, chequers_decorated_corner, grunt_decor_clamped, eino_curves_02 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 9 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 6 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 6 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 18 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------